Patents by Inventor Nobuhiro Sumiyoshi

Nobuhiro Sumiyoshi has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240252926
    Abstract: An example game program of the present exemplary embodiment causes the computer to: perform movement control of at least one operation target object set as a target of a first action by the player character, out of a plurality of objects in the virtual space, based on the first action based on an operation input; perform movement control of an operation target building object, based on the first action in a first situation; at a time of shifting from the first situation to a second situation, set the operation target building object arranged to a non-operation target building object.
    Type: Application
    Filed: October 20, 2023
    Publication date: August 1, 2024
    Inventors: Naoya YAMAMOTO, Naoki FUKADA, Manabu TAKEHARA, Nobuhiro SUMIYOSHI
  • Patent number: 9480918
    Abstract: A game apparatus calculates a load value detected by a load controller, and a center-of-gravity position of a player, at predetermined time intervals. Based on the calculated center-of-gravity position, the game apparatus firstly determines whether or not the center of gravity moves, and determines the direction of the movement. Then, the game apparatus determines a change of the load of the player within a predetermined time period. When the amount of increase of the load is equal to or higher than a threshold value, the game apparatus determines that the player swings his/her hip in the direction in which the center of gravity moves.
    Type: Grant
    Filed: December 7, 2009
    Date of Patent: November 1, 2016
    Assignee: Nintendo Co., Ltd.
    Inventors: Yugo Hayashi, Nobuhiro Sumiyoshi
  • Publication number: 20130252735
    Abstract: A game controller includes at least four load sensors for detecting a load applied on a support board on which player's legs are ridden, and the game controller transmits a load value detected as manipulation data by the four load sensors to a game machine. The game machine determines a necessary quantity of load values, and the game machine computes the necessary quantity of load values based on the detected load value from the game controller. Then, game processing is performed based on the necessary quantity of computed load values.
    Type: Application
    Filed: May 21, 2013
    Publication date: September 26, 2013
    Applicant: Nintendo Co., Ltd.
    Inventors: Hitoshi Yamazaki, Takao Sawano, Tadashi Sugiyama, Yugo Hayashi, Nobuhiro Sumiyoshi
  • Publication number: 20110077899
    Abstract: A game apparatus calculates a load value detected by a load controller, and a center-of-gravity position of a player, at predetermined time intervals. Based on the calculated center-of-gravity position, the game apparatus firstly determines whether or not the center of gravity moves, and determines the direction of the movement. Then, the game apparatus determines a change of the load of the player within a predetermined time period. When the amount of increase of the load is equal to or higher than a threshold value, the game apparatus determines that the player swings his/her hip in the direction in which the center of gravity moves.
    Type: Application
    Filed: December 7, 2009
    Publication date: March 31, 2011
    Applicant: NINTENDO CO., LTD.
    Inventors: Yugo HAYASHI, Nobuhiro Sumiyoshi