Patents by Inventor Nobukatsu Hiranoya

Nobukatsu Hiranoya has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20060271423
    Abstract: Different types of points of users are converted to common points in a point conversion process. When a point data of a user is transmitted from an enterprise site where user points are individually managed to a common point site where user points are commonly managed, access from the enterprise site to the common point site is unidirectionally performed by permitting the transfer of data only from the enterprise site to the common point site. Thus, access to the enterprise site is not permitted. Since the unidirectional access from the enterprise site to the common point site is performed in point conversion, the connection destination of access from a user to a common point site is transferred to an enterprise site. The above-mentioned transfer of access enables point data to be transmitted to the common point site without access from the common point site to the enterprise site.
    Type: Application
    Filed: January 23, 2004
    Publication date: November 30, 2006
    Inventor: Nobukatsu Hiranoya
  • Publication number: 20060068916
    Abstract: A gaming server which is connected to a gaming machine on which a game is played which uses an image of a gaming object based on gaming object data showing a figure or other object appearing in a game. The gaming server loads, out of the gaming object data items indicating the characteristics of the gaming object, the gaming object data of another gaming object, which is a partner, onto the gaming object data of the main gaming object to generate other gaming object data, and for transmitting the generated gaming object data to the gaming machine. The gaming server also has communication processing unit for transmitting, to the gaming machine, at least one of the gaming object data items in which some or all of the characteristic elements are exchanged, of the two different gaming object data items of the gaming object data items configured with a plurality of characteristic elements indicating the characteristics of the gaming object.
    Type: Application
    Filed: September 20, 2005
    Publication date: March 30, 2006
    Applicant: Aruze Corporation
    Inventors: Nobukatsu Hiranoya, Kentaro Hayashi, Takashi Abe, Akira Shimizu
  • Publication number: 20060066046
    Abstract: Game article supply apparatus and game system capable of sustaining players' will to collect game articles are offered. The supply system has an accommodation unit equipped with accommodation portions for accommodating plural game articles used in games. The system further includes a delivery unit for delivering the game articles accommodated in the accommodation unit. Plural kinds of game articles are accommodated in the accommodation portions.
    Type: Application
    Filed: September 28, 2005
    Publication date: March 30, 2006
    Applicant: Aruze Corporation
    Inventors: Kazuo Okada, Nobukatsu Hiranoya, Kentaro Hayashi, Takashi Abe, Akira Shimizu
  • Publication number: 20060046808
    Abstract: A gaming machine has a main display and a touch panel. In the gaming machine, a CPU measures the time period elapsed from the time when a player can perform a progress operation input for proceeding with a game using the touch panel, to the time when the progress operation input is actually performed, determines whether or not the elapsed time period is within a predetermined set time, and, when determining that the elapsed time period is within the set time, provides a bonus, which is beneficial in proceeding with the game, to the player.
    Type: Application
    Filed: August 23, 2005
    Publication date: March 2, 2006
    Applicant: Aruze Corporation
    Inventors: Nobukatsu Hiranoya, Kentaro Hayashi
  • Publication number: 20060046812
    Abstract: There is provided a gaming machine comprising: image display means for showing an image of an acting body to act in responsive to an operation by a player; game control means for advancing a game utilizing the image of the acting body; reading means for reading identification information of the acting body having been stored in an object to be read; detection means for outputting a detection signal indicating that the object to be read is put in a position where the reading means reads the identification information; and directive means for directing the reading means to read the identification information based on the detection signal.
    Type: Application
    Filed: August 30, 2005
    Publication date: March 2, 2006
    Applicant: Aruze Corporation
    Inventors: Nobukatsu Hiranoya, Kentaro Hayashi, Koichiro Hashimoto, Akira Shimizu, Takashi Abe, Kenichi Fujimori, Hideaki Kishi
  • Publication number: 20060046811
    Abstract: A gaming machine, gaming machine control server and gaming system which can provide a more amusing game are disclosed. The gaming machine according to the invention displays a labyrinth image to be used in a labyrinth fighting game on a main display, and a main CPU operates as an operating unit which is used for performing an operation input required for proceeding a labyrinth fighting game using the labyrinth image and a game proceeding control unit for displaying a labyrinth image on an image display unit and proceeding a labyrinth fighting game. The gaming machine is communicably connected to another gaming machine. The main CPU further operates as an own-machine state detecting unit which detects a proceedable state of the machine and an other-machine state detecting unit which detects a proceedable state of the other machine.
    Type: Application
    Filed: August 30, 2005
    Publication date: March 2, 2006
    Applicant: Aruze Corporation
    Inventors: Junichi Kogo, Nobukatsu Hiranoya, Kentaro Hayashi
  • Publication number: 20060046809
    Abstract: A gaming machine has a main display, and an authentication unit which reads identification information from a figure in which the identification information is stored. The gaming machine proceeds with a game by means of a CPU in either a first mode in which figure information corresponding to the identification information of the figure is used or a second mode in which it is not used, whereby a predetermined bonus is provided to the game of the first mode.
    Type: Application
    Filed: August 23, 2005
    Publication date: March 2, 2006
    Inventors: Nobukatsu Hiranoya, Kentaro Hayashi
  • Publication number: 20060003843
    Abstract: The game system is capable of executing a game using read objects such as a card, an action figure, and the like. In the game system, the identifying information owned by a read object, for example, a card, a action figure, and the like, itself does not change, a game result of the game performed by using the read object is stored as specific data, for example, historical data showing the history of the game, and the like, and next, on the occasion of executing the game, based on the character specific data, character information is decided, and therefore, according as the game is proceeded, the character information corresponding to the read object changes.
    Type: Application
    Filed: June 15, 2005
    Publication date: January 5, 2006
    Applicant: Aruze Corp
    Inventors: Takahiko Kobayashi, Junichi Kogo, Nobukatsu Hiranoya, Kentaro Hayashi, Kenichi Fujimori
  • Publication number: 20050192074
    Abstract: The gaming machine in accordance with the present invention requires a gaming medium for starting the gaming; and comprises gaming proceeding control means for controlling stepwise game proceeding stepwise from starting to ending; and an abandon key for a player to abandon the proceeding with the stepwise game while playing the stepwise game. When the abandon key is operated by the player, the gaming machine calculates a point acquired by proceeding with the stepwise game from the starting of the stepwise game until the abandon key is operated.
    Type: Application
    Filed: February 25, 2005
    Publication date: September 1, 2005
    Applicant: Aruze Corp.
    Inventor: Nobukatsu Hiranoya
  • Publication number: 20050192075
    Abstract: The gaming machine in accordance with the present invention comprises first and second display means for displaying an image; display control means for controlling the display of the first and second display means; and touch input means for inputting input information corresponding to a touch position of a finger. In this gaming machine, after the game shifts from a base game to a bonus game, a gaming image including a help operation key image for displaying a gaming explanation image concerning a gaming content in the bonus game is displayed by the first display means, and the gaming explanation image is displayed by the second display means when the input information corresponding to the help operation key image is fed from the touch input means.
    Type: Application
    Filed: February 25, 2005
    Publication date: September 1, 2005
    Applicant: Aruze Corp.
    Inventor: Nobukatsu Hiranoya