Patents by Inventor Nobuyuki Umetani

Nobuyuki Umetani has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9916683
    Abstract: In one embodiment of the present invention, a foldable beam generator produces a foldable beam polyline that approximates a three-dimensional (3D) space curve. The foldable beam generator optimizes the number and position of joints included in the foldable beam polyline to minimize differences between the foldable beam polyline and the 3D space curve while complying with one or more manufacturing constraints. Notably, the foldable beam generator designs each of the joints to act as a living hinge that closes to a fixed angle when heated and solidifies when cooled. By using the foldable beam polyline as a 3D digital model for manufacturing and subsequently applying heat to assemble the manufactured 3D object, defects and/or limitations of complex 3D objects typically associated with traditional manufacturing techniques may be reduced. In particular, support structures designed to buttress three-dimensional (3D) digital models during 3D printing may be minimized.
    Type: Grant
    Filed: November 6, 2015
    Date of Patent: March 13, 2018
    Assignee: AUTODESK, INC.
    Inventors: Nobuyuki Umetani, Ryan Michael Schmidt, Andrew O'Shea Sageman-Furnas
  • Publication number: 20170301127
    Abstract: An animation engine is configured to apply motion amplifiers to sketches received from an end-user in order to create exaggerated, cartoon-style animation. The animation engine receives a sketch input from the end-user as well as a selection of one or more motion amplifiers. The animation engine also receives one or more control sketches that indicate how the selected motion amplifiers are applied to the sketch input. The animation engine projects the sketch input onto a sketch grid to create a sketch element, and then animates the sketch element by deforming the underlying sketch grid based on the control sketches. The animation engine then interpolates the sketch input, based on the deformations of the sketch grid, to animate the sketch. In this manner, the animation engine exposes an intuitive set of tools that allows end-users to easily apply the well-known Principles of Animation.
    Type: Application
    Filed: April 19, 2016
    Publication date: October 19, 2017
    Inventors: Rubiait Habib, Tovi Grossman, Nobuyuki Umetani, George Fitzmaurice
  • Publication number: 20170301126
    Abstract: An animation engine is configured to apply motion amplifiers to sketches received from an end-user in order to create exaggerated, cartoon-style animation. The animation engine receives a sketch input from the end-user as well as a selection of one or more motion amplifiers. The animation engine also receives one or more control sketches that indicate how the selected motion amplifiers are applied to the sketch input. The animation engine projects the sketch input onto a sketch grid to create a sketch element, and then animates the sketch element by deforming the underlying sketch grid based on the control sketches. The animation engine then interpolates the sketch input, based on the deformations of the sketch grid, to animate the sketch. In this manner, the animation engine exposes an intuitive set of tools that allows end-users to easily apply the well-known Principles of Animation.
    Type: Application
    Filed: April 19, 2016
    Publication date: October 19, 2017
    Inventors: Rubiait Habib, Tovi Grossman, Nobuyuki Umetani, George Fitzmaurice
  • Publication number: 20170169136
    Abstract: In one embodiment of the present invention, a position-based dynamics (PBD) framework provides realistic modeling and simulation for elastic rods. In particular, the twisting and bending physics of elastic rods is incorporated into the PBD framework. In operation, an elastic rod model generator represents the center line of an elastic rod as a polyline of points connected via edges. For each edge, the elastic rod model generator adds a ghost point to define the orientation of a material frame that encodes the twist of the edge. Subsequently, a PBD simulator solves for positions of both points and ghost points that, together, represent the evolving position and torsion of the elastic rod. Advantageously, the ghost points enable more realistic animation of deformable objects (e.g., curly hair) than conventional PBD frameworks. Further, unlike force based methods, elastic rod simulation in the PBD framework performs acceptably in environments where speed is critical.
    Type: Application
    Filed: December 2, 2014
    Publication date: June 15, 2017
    Inventors: Ryan Michael Schmidt, Nobuyuki Umetani, Jos Stam
  • Publication number: 20170069127
    Abstract: In one embodiment of the present invention, a foldable beam generator produces a foldable beam polyline that approximates a three-dimensional (3D) space curve. The foldable beam generator optimizes the number and position of joints included in the foldable beam polyline to minimize differences between the foldable beam polyline and the 3D space curve while complying with one or more manufacturing constraints. Notably, the foldable beam generator designs each of the joints to act as a living hinge that closes to a fixed angle when heated and solidifies when cooled. By using the foldable beam polyline as a 3D digital model for manufacturing and subsequently applying heat to assemble the manufactured 3D object, defects and/or limitations of complex 3D objects typically associated with traditional manufacturing techniques may be reduced. In particular, support structures designed to buttress three-dimensional (3D) digital models during 3D printing may be minimized.
    Type: Application
    Filed: November 6, 2015
    Publication date: March 9, 2017
    Inventors: Nobuyuki UMETANI, Ryan Michael SCHMIDT, Andrew O'Shea SAGEMAN-FURNAS
  • Publication number: 20160154906
    Abstract: In one embodiment of the present invention, a position-based dynamics (PBD) framework provides realistic modeling and simulation for elastic rods. In particular, the twisting and bending physics of elastic rods is incorporated into the PBD framework. In operation, an elastic rod model generator represents the center line of an elastic rod as a polyline of points connected via edges. For each edge, the elastic rod model generator adds a ghost point to define the orientation of a material frame that encodes the twist of the edge. Subsequently, a PBD simulator solves for positions of both points and ghost points that, together, represent the evolving position and torsion of the elastic rod. Advantageously, the ghost points enable more realistic animation of deformable objects (e.g., curly hair) than conventional PBD frameworks. Further, unlike force based methods, elastic rod simulation in the PBD framework performs acceptably in environments where speed is critical.
    Type: Application
    Filed: December 2, 2014
    Publication date: June 2, 2016
    Inventors: Ryan Michael Schmidt, Nobuyuki Umetani, Jos Stam
  • Publication number: 20160027199
    Abstract: An intuitive interface may allow users of a computing device (e.g., children, etc.) to create imaginary three dimensional (3D) objects of any shape using body gestures performed by the users as a primary or only input. A user may make motions while in front of an imaging device that senses movement of the user. The interface may allow first-person and/or third person interaction during creation of objects, which may map a body of a user to a body of an object presented by a display. In an example process, the user may start by scanning an arbitrary body gesture into an initial shape of an object. Next, the user may perform various gestures using his body, which may result in various edits to the object. After the object is completed, the object may be animated, possibly based on movements of the user.
    Type: Application
    Filed: March 1, 2013
    Publication date: January 28, 2016
    Inventors: Xiang Cao, Yang Liu, Teng Han, Takaaki Shiratori, Nobuyuki Umetani, Yupeng Zhang, Xin Tong, Zhimin Ren
  • Publication number: 20150154321
    Abstract: In one embodiment of the present invention, a print orientation tool efficiently determines an orientation of a three-dimensional (3D) model such that, when 3D printed, the structural integrity of the resulting 3D object is optimized. In operation, the print orientation tool configures a stress analysis engine to slice the 3D model into two-dimensional (2D) cross-sections. The stress analysis engine then compute structural stresses associated with the 2D cross-sections. The print orientation tool translates the structural stresses to weakness metrics. Subsequently, the print orientation tool evaluates the orientations of the cross-sections in conjunction with the corresponding weakness metrics to select a printing orientation that minimizes weaknesses in the 3D model. Advantageously, by aligning the 3D model to the print bed based on the optimized printing orientation, the user mitigates weaknesses in the corresponding 3D object attributable to the 3D printing manufacturing process.
    Type: Application
    Filed: December 2, 2014
    Publication date: June 4, 2015
    Inventors: Ryan Michael Schmidt, Nobuyuki Umetani
  • Publication number: 20150154320
    Abstract: In one embodiment of the present invention, a stress analysis engine efficiently computes stresses for an arbitrarily shaped three-dimension (3D) model. In operation, the stress analysis engine slices the 3D model into layers of cross-sections. The stress analysis engine then groups the cross-sections into virtual cross-sections. For each virtual cross-section, the stress analysis engine applies bending moment equilibrium-based equations to determine a corresponding structural stress for the 3D model. The efficiency of this stress analysis process enables real-time feedback of stresses to an interactive design tool that facilitates a trial-and-error design process. Using this trial-and-error process reduces the guesswork and/or over-engineering associated with conventional approaches based on finite element methods that are typically too slow for interactive feedback.
    Type: Application
    Filed: December 2, 2014
    Publication date: June 4, 2015
    Inventors: Nobuyuki Umetani, Ryan Michael Schmidt
  • Publication number: 20140114620
    Abstract: Methods, systems, and media for interactive garment modeling and editing are provided.
    Type: Application
    Filed: November 7, 2011
    Publication date: April 24, 2014
    Inventors: Eitan Grinspun, Daniel M. Kaufman, Nobuyuki Umetani, Takeo Igarashi