Patents by Inventor Noel Lopez-Gonzaga

Noel Lopez-Gonzaga has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230230314
    Abstract: Virtual game worlds for computer games can be provided using machine learning. The use of machine learning enables the virtual game worlds to be generated at run time by standard consumer hardware devices. Machine learning agents are trained in advance to the characteristics of the particular game world. Then, these suitably trained machine learning agents can be used to generate a relevant portion of a virtual game world, such as a portion of the virtual game world that is proximate to a play's position. Advantageously, the virtual game world can be provided in high resolution and is able to cover a substantially larger region than conventional practical.
    Type: Application
    Filed: March 20, 2023
    Publication date: July 20, 2023
    Applicant: PlayerUnknown Productions B.V.
    Inventors: David Lupien ST-PIERRE, Noel LOPEZ-GONZAGA, Serge VANKEULEN
  • Patent number: 11607611
    Abstract: Virtual game worlds for computer games can be provided using machine learning. The use of machine learning enables the virtual game worlds to be generated at run time by standard consumer hardware devices. Machine learning agents are trained in advance to the characteristics of the particular game world. Then, these suitably trained machine learning agents can be used to generate a relevant portion of a virtual game world, such as a portion of the virtual game world that is proximate to a play's position. Advantageously, the virtual game world can be provided in high resolution and is able to cover a substantially larger region than conventional practical.
    Type: Grant
    Filed: August 14, 2020
    Date of Patent: March 21, 2023
    Assignee: PlayerUnknown Productions B.V.
    Inventors: David Lupien St-Pierre, Noel Lopez-Gonzaga, Serge vanKeulen
  • Patent number: 11559738
    Abstract: Virtual game worlds for computer games can be provided using machine learning. The use of machine learning enables the virtual game worlds to be generated at run time by standard consumer hardware devices. Machine learning agents are trained in advance to the characteristics of the particular game world. Then, these suitably trained machine learning agents can be used to generate a relevant portion of a virtual game world, such as a portion of the virtual game world that is proximate to a play's position. Advantageously, the virtual game world can be provided in high resolution and is able to cover a substantially larger region than conventional practical.
    Type: Grant
    Filed: August 14, 2020
    Date of Patent: January 24, 2023
    Assignee: PlayerUnknown Productions B.V.
    Inventors: David Lupien St-Pierre, Noel Lopez-Gonzaga, Serge vanKeulen
  • Patent number: 11446575
    Abstract: Virtual game worlds for computer games can be provided using machine learning. The use of machine learning enables the virtual game worlds to be generated at run time by standard consumer hardware devices. Machine learning agents are trained in advance to the characteristics of the particular game world. In doing so, ground coverage of the virtual game world can be determined. In one implementation, the ground coverage is determined using at least one ground coverage agent, which is a trained machine learning agent to provide appropriate ground coverage for the terrain of the virtual game world. Advantageously, the virtual game world can be provided in high resolution and is able to cover a substantially larger region than conventional practical.
    Type: Grant
    Filed: August 14, 2020
    Date of Patent: September 20, 2022
    Assignee: PlayerUnknown Productions, B.V.
    Inventors: David Lupien St-Pierre, Noel Lopez-Gonzaga, Serge vanKeulen
  • Publication number: 20210178263
    Abstract: Virtual game worlds for computer games can be provided using machine learning. The use of machine learning enables the virtual game worlds to be generated at run time by standard consumer hardware devices. Machine learning agents are trained in advance to the characteristics of the particular game world. Then, these suitably trained machine learning agents can be used to generate a relevant portion of a virtual game world, such as a portion of the virtual game world that is proximate to a play's position. Advantageously, the virtual game world can be provided in high resolution and is able to cover a substantially larger region than conventional practical.
    Type: Application
    Filed: August 14, 2020
    Publication date: June 17, 2021
    Inventors: David Lupien St-Pierre, Noel Lopez-Gonzaga, Serge vanKeulen
  • Publication number: 20210178267
    Abstract: Virtual game worlds for computer games can be provided using machine learning. The use of machine learning enables the virtual game worlds to be generated at run time by standard consumer hardware devices. Machine learning agents are trained in advance to the characteristics of the particular game world. Then, these suitably trained machine learning agents can be used to generate a relevant portion of a virtual game world, such as a portion of the virtual game world that is proximate to a play's position. Advantageously, the virtual game world can be provided in high resolution and is able to cover a substantially larger region than conventional practical.
    Type: Application
    Filed: August 14, 2020
    Publication date: June 17, 2021
    Inventors: David Lupien St-Pierre, Noel Lopez-Gonzaga, Serge vanKeulen
  • Publication number: 20210178274
    Abstract: Virtual game worlds for computer games can be provided using machine learning. The use of machine learning enables the virtual game worlds to be generated at run time by standard consumer hardware devices. Machine learning agents are trained in advance to the characteristics of the particular game world. In doing so, ground coverage of the virtual game world can be determined. In one implementation, the ground coverage is determined using at least one ground coverage agent, which is a trained machine learning agent to provide appropriate ground coverage for the terrain of the virtual game world. Advantageously, the virtual game world can be provided in high resolution and is able to cover a substantially larger region than conventional practical.
    Type: Application
    Filed: August 14, 2020
    Publication date: June 17, 2021
    Inventors: David Lupien St-Pierre, Noel Lopez-Gonzaga, Serge vanKeulen