Patents by Inventor Nolan K. Bushnell

Nolan K. Bushnell has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11315389
    Abstract: A computer-implemented method may comprise providing, retrieving or otherwise accessing an electronic game in which skilled players most often achieve greater success than less-skilled players. The game may be configured to generate in-game assets configured such that interaction therewith by players during game play selectively triggers wagers. Before the player inputs are used to interact with the in-game assets, random perturbations are introduced in one or more characteristics thereof, the random perturbations being configured such that the selectively triggered wagers, in the aggregate, reward both the skilled players and the less-skilled players according to a predetermined target Return-to-Player (RTP) percentage for the game. The randomly-perturbed player inputs may then be used to interact with the plurality of in-game assets to generate outcomes.
    Type: Grant
    Filed: January 16, 2020
    Date of Patent: April 26, 2022
    Assignee: AKKADIAN ENTERPRISES
    Inventors: Michael M Oberberger, Nolan K Bushnell
  • Patent number: 11037411
    Abstract: A game, configured for execution in a regulated gaming machine, may require skillful actions by a player to achieve an objective of the game. The game may be further configured such that outcomes are partially determined by randomness and partially determined by inputs to the regulated gaming machine from the player. A computer-implemented method may comprise, iteratively, during game play of the game: receiving inputs from the player via a player interface; generating a skillful action within the game based upon the received player inputs, and generating an outcome of the skillful action that is partially determined by randomness and partially determined by the generated skillful action based upon the player inputs. A reward may be selectively provided to the player according to the generated outcome and according to a predetermined target Return to Player (RTP) percentage for the game.
    Type: Grant
    Filed: January 16, 2020
    Date of Patent: June 15, 2021
    Assignee: SYNERGY BLUE LLC
    Inventors: Michael Oberberger, Nolan K Bushnell
  • Publication number: 20210118085
    Abstract: A computer-implemented method of implementing a hybrid electronic game may comprise providing a regulated wager-based game comprising a virtual game environment and an avatar; providing a non-regulated, non-wager-based version of the regulated wager-based game having substantially the same virtual game environment and the avatar provided in the wager-based game; enabling game play of the non-wager-based version of the wager-based game in which the player controls the avatar to interact with the virtual game environment without placing wagers.
    Type: Application
    Filed: October 22, 2020
    Publication date: April 22, 2021
    Inventors: Nolan K. Bushnell, Georg M. Washington, Michael M. Low, Thomas Stankevich
  • Publication number: 20200286341
    Abstract: A game, configured for execution in a regulated gaming machine, may require skillful actions by a player to achieve an objective of the game. The game may be further configured such that outcomes are partially determined by randomness and partially determined by inputs to the regulated gaming machine from the player. A computer-implemented method may comprise, iteratively, during game play of the game: receiving inputs from the player via a player interface; generating a skillful action within the game based upon the received player inputs, and generating an outcome of the skillful action that is partially determined by randomness and partially determined by the generated skillful action based upon the player inputs. A reward may be selectively provided to the player according to the generated outcome and according to a predetermined target Return to Player (RTP) percentage for the game.
    Type: Application
    Filed: January 16, 2020
    Publication date: September 10, 2020
    Inventors: Michael M. OBERBERGER, Nolan K. BUSHNELL
  • Publication number: 20200184775
    Abstract: A computer-implemented method may comprise providing, retrieving or otherwise accessing an electronic game in which skilled players most often achieve greater success than less-skilled players. The game may be configured to generate in-game assets configured such that interaction therewith by players during game play selectively triggers wagers. Before the player inputs are used to interact with the in-game assets, random perturbations are introduced in one or more characteristics thereof, the random perturbations being configured such that the selectively triggered wagers, in the aggregate, reward both the skilled players and the less-skilled players according to a predetermined target Return-to-Player (RTP) percentage for the game. The randomly-perturbed player inputs may then be used to interact with the plurality of in-game assets to generate outcomes.
    Type: Application
    Filed: January 16, 2020
    Publication date: June 11, 2020
    Inventors: Michael M. Oberberger, Nolan K. Bushnell
  • Patent number: 10643430
    Abstract: A computer-implemented method may comprise providing a regulated gaming machine and a game in which skilled players most often achieve greater success than less-skilled players. The game may be configured to generate in-game assets configured such that interaction therewith by players during game play selectively triggers wagers. Before the player inputs are used to interact with the in-game assets, random perturbations are introduced in one or more characteristics thereof, the random perturbations being configured such that the selectively triggered wagers, in the aggregate, reward both the skilled players and the less-skilled players according to a predetermined target Return-to-Player (RTP) percentage for the game. The randomly-perturbed player inputs may then be used to interact with the plurality of in-game assets to generate outcomes. Depending upon the generated outcomes, rewards may be provided to and displayed for the players, according to the predetermined target RTP percentage of the game.
    Type: Grant
    Filed: June 12, 2019
    Date of Patent: May 5, 2020
    Assignee: SYNERGY BLUE LLC
    Inventors: Michael M Oberberger, Nolan K Bushnell
  • Patent number: 10636255
    Abstract: A game, configured for execution in a regulated gaming machine, may require skillful actions by a player to achieve an objective of the game. The game may be further configured such that outcomes are partially determined by randomness and partially determined by inputs to the regulated gaming machine from the player. A computer-implemented method may comprise, iteratively, during game play of the game: receiving inputs from the player via a player interface; generating a skillful action within the game based upon the received player inputs, and generating an outcome of the skillful action that is partially determined by randomness and partially determined by the generated skillful action based upon the player inputs. A reward may be selectively provided to the player according to the generated outcome and according to a predetermined target Return to Player (RTP) percentage for the game.
    Type: Grant
    Filed: July 8, 2019
    Date of Patent: April 28, 2020
    Assignee: SYNERGY BLUE LLC
    Inventors: Michael Oberberger, Nolan K Bushnell
  • Publication number: 20190355220
    Abstract: A game, configured for execution in a regulated gaming machine, may require skillful actions by a player to achieve an objective of the game. The game may be further configured such that outcomes are partially determined by randomness and partially determined by inputs to the regulated gaming machine from the player. A computer-implemented method may comprise, iteratively, during game play of the game: receiving inputs from the player via a player interface; generating a skillful action within the game based upon the received player inputs, and generating an outcome of the skillful action that is partially determined by randomness and partially determined by the generated skillful action based upon the player inputs. A reward may be selectively provided to the player according to the generated outcome and according to a predetermined target Return to Player (RTP) percentage for the game.
    Type: Application
    Filed: July 8, 2019
    Publication date: November 21, 2019
    Inventors: Michael OBERBERGER, Nolan K. Bushnell
  • Publication number: 20190355216
    Abstract: A computer-implemented method may comprise providing a regulated gaming machine and a game in which skilled players most often achieve greater success than less-skilled players. The game may be configured to generate in-game assets configured such that interaction therewith by players during game play selectively triggers wagers. Before the player inputs are used to interact with the in-game assets, random perturbations are introduced in one or more characteristics thereof, the random perturbations being configured such that the selectively triggered wagers, in the aggregate, reward both the skilled players and the less-skilled players according to a predetermined target Return-to-Player (RTP) percentage for the game. The randomly-perturbed player inputs may then be used to interact with the plurality of in-game assets to generate outcomes. Depending upon the generated outcomes, rewards may be provided to and displayed for the players, according to the predetermined target RTP percentage of the game.
    Type: Application
    Filed: June 12, 2019
    Publication date: November 21, 2019
    Inventors: Michael M. OBERBERGER, Nolan K. Bushnell
  • Patent number: 10403096
    Abstract: A game, configured for execution in a regulated gaming machine, may require skillful actions by a player to achieve an objective of the game. The game may be further configured such that outcomes are partially determined by randomness and partially determined by inputs to the regulated gaming machine from the player. A computer-implemented method may comprise, iteratively, during game play of the game: receiving inputs from the player via a player interface; generating a skillful action within the game based upon the received player inputs, and generating an outcome of the skillful action that is partially determined by randomness and partially determined by the generated skillful action based upon the player inputs. A reward may be selectively provided to the player according to the generated outcome and according to a predetermined target Return to Player (RTP) percentage for the game.
    Type: Grant
    Filed: April 25, 2018
    Date of Patent: September 3, 2019
    Assignee: Synergy Blue, LLC
    Inventors: Michael Oberberger, Nolan K Bushnell
  • Patent number: 10366572
    Abstract: A computer-implemented method may comprise providing a regulated gaming machine and a game in which skilled players most often achieve greater success than less-skilled players. The game may be configured to generate in-game assets configured such that interaction therewith by players during game play selectively triggers wagers. Before the player inputs are used to interact with the in-game assets, random perturbations are introduced in one or more characteristics thereof, the random perturbations being configured such that the selectively triggered wagers, in the aggregate, reward both the skilled players and the less-skilled players according to a predetermined target Return-to-Player (RTP) percentage for the game. The randomly-perturbed player inputs may then be used to interact with the plurality of in-game assets to generate outcomes. Depending upon the generated outcomes, rewards may be provided to and displayed for the players, according to the predetermined target RTP percentage of the game.
    Type: Grant
    Filed: May 16, 2018
    Date of Patent: July 30, 2019
    Assignee: SYNERGY BLUE, LLC
    Inventors: Michael Oberberger, Nolan K Bushnell
  • Patent number: 4720789
    Abstract: Operation of a video game or an exercise system utilizing a video display is enhanced by a floor controller utilizing weight sensitive pads that allows an operator to input information into the system by locating his feet in specific portions of the floor controller. The system includes an interface circuit which obtains foot location signals from the floor controller and transmits this information to a system microprocessor which in turn is used to control the video display. The system can also include light segments that are under control of the microprocessor and which are associated with each of the weight sensitive pads.
    Type: Grant
    Filed: October 31, 1985
    Date of Patent: January 19, 1988
    Assignee: Bally Manufacturing Corporation
    Inventors: Roger D. Hector, Nolan K. Bushnell, Howard Delman, Edward Rotberg, Jon Kinsting
  • Patent number: 4589138
    Abstract: A voice emulation device, operation of which is initiated by a person's voice, is disclosed. The device includes detector circuitry that responds to a voice to produce a binary indication of the voice that is delayed by a serial shift register. The delayed binary indication is coupled to a digital-to-analog converter where the rising and falling edges of the binary indication are "shaved" to provide the delayed binary indication with attack and decay characteristics to form an amplitude envelope. The amplitude envelope is modulated by a modulation signal of a pseudo-randomly varying (audio) frequency to generate an output signal which, when converted to aural form, produces a pseudo-articulate sound (i.e., voice emulation).
    Type: Grant
    Filed: April 22, 1985
    Date of Patent: May 13, 1986
    Assignee: Axlon, Incorporated
    Inventors: Ronald E. Milner, Nolan K. Bushnell
  • Patent number: 4244574
    Abstract: A pinball machine having a main body with a circular upper margin and a conical playing surface extending downwardly from said upper margin and inwardly toward the center of the body. The body has a ball-actuating plunger and curved track near said upper margin so that a ball can be propelled in a circular path along said upper margin and away from the track so that the ball can follow a spiral path and strike one or more targets as it moves over the surface toward the lower extremity thereof. A bumper is mounted on the body near the lower extremity of the conical surface, and the bumper has a shiftable element which is manually actuated by a push-button switch to cause an outward force to be exerted on a ball as the ball approaches the bumper near the lower extremity of the conical surface. The element applies a force to the ball in a certain direction to cause the ball to move upwardly on the conical surface and to strike one or more targets on the conical surface.
    Type: Grant
    Filed: March 29, 1979
    Date of Patent: January 13, 1981
    Assignee: Atari, Inc.
    Inventors: Ronald E. Milner, Nolan K. Bushnell
  • Patent number: 4104625
    Abstract: An image animation apparatus includes a rotating disk having film negatives mounted around its periphery each film negative having a different facial expression on it. By use of an associated microprocessor which responds to certain control inputs the sequence of facial expressions can be selected by activating a flash tube at the proper time to project the image on the face of a featureless mannequin to cause the sequence of facial expressions to correspond to spoken phonemes which are synchronized with the facial expressions. Alternatively, instead of a rotating disk a matrix of optical cells can be selectively flashed. In addition, the image forming film negative associated with each optical cell can either contain a complete facial expression or a portion such as the eyes, mouth or eyebrows with the simultaneous activation of, for example, three cells producing a complete facial expression.
    Type: Grant
    Filed: January 12, 1977
    Date of Patent: August 1, 1978
    Assignee: Atari, Inc.
    Inventors: Stephen D. Bristow, Nolan K. Bushnell
  • Patent number: 4071697
    Abstract: An interactive purchasing system employs a station transmitting signals adapted to be received by a plurality of television receivers at a number of viewing stations via a given television channel. In one application, the signals represent information relating to associated merchandise in various stores. A viewer uses keyboard controls to scan the "pages" of advertising on a video display and to indicate a selected purchase. A telephone coupling arrangement provided at each viewing station is adapted to cooperate with a telephone in placing a call via the telephone selectively to one of a plurality of stores. Means are further provided at each viewing station for selecting merchandise to be purchased including means serving to operate a conventional telephone at the viewing station to call the particular stores related to the selected merchandise and to register a request to purchase the selected merchandise.
    Type: Grant
    Filed: October 18, 1976
    Date of Patent: January 31, 1978
    Assignee: Atari, Inc.
    Inventors: Nolan K. Bushnell, Joseph F. Keenan