Patents by Inventor Norihide Sugimoto

Norihide Sugimoto has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 6626756
    Abstract: A player inputs the first and second instructions utilizing an input device, to move an object toward a target in a virtual field. A power for moving the object is displayed by a graph and a cursor within a range not exceeding the maximum power value. The cursor moves according to lapsed time after the first instruction detection, to make an optical transmission of change in power to the player. When the second instruction is given, the power is determined based on lapsed time from the first instruction detection to the second instruction detection. The object moves based on the determined movement power in the virtual field. When the player inputs change instruction in the maximum movement power value with the use of the input device, the above-mentioned maximum movement power value is changed and the movement power for moving the object is determined within the range, which does not exceed the maximum movement power value as changed.
    Type: Grant
    Filed: December 26, 2000
    Date of Patent: September 30, 2003
    Assignee: Konami Corporation
    Inventor: Norihide Sugimoto
  • Patent number: 6394896
    Abstract: A player inputs the first, second and third instructions utilizing an input device, to move an object toward a target in a virtual field. A power for moving the object is displayed by a graph and a cursor within a range not exceeding the maximum power value. The cursor moves according to lapsed time after the first instruction detection. When the second instruction is given, the power is determined based on lapsed time from the first instruction detection to the second instruction detection. The player perceives the cursor reaching the standard position and inputs the third instruction. Factors for the object direction is determined according to the timing at which the cursor actually reaches the standard position and the player inputs the third instruction. The continuous input of the second instruction, exceeding a prescribed period, causes the power to increase beyond its maximum.
    Type: Grant
    Filed: December 26, 2000
    Date of Patent: May 28, 2002
    Assignee: Konami Corporation
    Inventor: Norihide Sugimoto
  • Publication number: 20010011035
    Abstract: A player inputs the first, second and third instructions utilizing an input device, to move an object toward a target in a virtual field. A power for moving the object is displayed by a graph and a cursor within a range not exceeding the maximum power value. The cursor moves according to lapsed time after the first instruction detection, to make an optical transmission of change in power to the player. When the second instruction is given, the power is determined based on lapsed time from the first instruction detection to the second instruction detection. The cursor moves toward the standard position on the graph. The player perceives the cursor reaching the standard position and inputs the third instruction. Factors for the object direction is determined according to the timing at which the cursor actually reaches the standard position and the player inputs the third instruction. The object moves in the field according to the determined power and the factors.
    Type: Application
    Filed: December 26, 2000
    Publication date: August 2, 2001
    Applicant: KONAMI CORPORATION
    Inventor: Norihide Sugimoto
  • Publication number: 20010008840
    Abstract: A player inputs the first and second instructions utilizing an input device, to move an object toward a target in a virtual field. A power for moving the object is displayed by a graph and a cursor within a range not exceeding the maximum power value. The cursor moves according to lapsed time after the first instruction detection, to make an optical transmission of change in power to the player. When the second instruction is given, the power is determined based on lapsed time from the first instruction detection to the second instruction detection. The object moves based on the determined movement power in the virtual field. When the player inputs change instruction in the maximum movement power value with the use of the input device, the above-mentioned maximum movement power value is changed and the movement power for moving the object is determined within the range, which does not exceed the maximum movement power value as changed.
    Type: Application
    Filed: December 26, 2000
    Publication date: July 19, 2001
    Applicant: KONAMI CORPORATION
    Inventor: Norihide Sugimoto
  • Patent number: 5052744
    Abstract: In a slide roof system, guide rail stays are provided with engagement portions for securing a trough member, onto an inner frame, for receiving rain water which may drip from the slide roof panel. Since the guide rail stays are provided externally of the trough member which extends along the periphery of the opening of the inner frame, there are no sealing necessities for the trough member which may be made of an integral member made of synthetic resin. According to a preferred embodiment, a base member of a spring-loaded, retractable air deflector unit is provided with a longitudinal projection at its front end so as to be received by an engagement hole provided in a lateral piece extending from a part of the guide rail stays into the groove defined by a trough member, and an extension at its rear end which extends rearwardly over a rear end of the expanded portion of the trough member and fixedly secured to the inner frame by means of an engagement between a longitudinal slot and a threaded bolt and nut.
    Type: Grant
    Filed: September 14, 1989
    Date of Patent: October 1, 1991
    Assignee: Honda Giken Hogyo Kabushiki Kaisha
    Inventor: Norihide Sugimoto