Patents by Inventor Noriyuki Imamura

Noriyuki Imamura has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11478707
    Abstract: Embodiments relate to generating image frames including a motion of a character with one or more stretchable body parts by either performing only blending of prestored animation clips or performing both the blending of prestored animation clips and performing inverse kinematics operations where one or more bones in the body parts are stretched or contracted. Choosing whether to perform blending or the inverse kinematics depends on whether predetermined conditions are satisfied or not. Prestored animation clips to be blended may be determined according to the speed of the character when performing the jumping motion. When performing the inverse kinematics, physical properties of the character are simulated to determine the trajectory of the character during the jumping.
    Type: Grant
    Filed: December 8, 2020
    Date of Patent: October 25, 2022
    Assignee: SQUARE ENIX LTD.
    Inventors: Stephen Perez, Noriyuki Imamura, Gary Linn Snethen
  • Publication number: 20210236932
    Abstract: Embodiments relate to generating image frames including a motion of a character with one or more stretchable body parts by either performing only blending of prestored animation clips or performing both the blending of prestored animation clips and performing inverse kinematics operations where one or more bones in the body parts are stretched or contracted. Choosing whether to perform blending or the inverse kinematics depends on whether predetermined conditions are satisfied or not. Prestored animation clips to be blended may be determined according to the speed of the character when performing the jumping motion. When performing the inverse kinematics, physical properties of the character are simulated to determine the trajectory of the character during the jumping.
    Type: Application
    Filed: December 8, 2020
    Publication date: August 5, 2021
    Inventors: Stephen PEREZ, Noriyuki IMAMURA, Gary Linn SNETHEN
  • Patent number: 11052317
    Abstract: Embodiments relate to generating a character with a stretchable body part in a computer game. A pose of a body part of the character is received. The body part includes at least one base joint, bones connected via the at least one base joint, and an end effector coupled to one of the bones. An end effector position is received. The end effector position is where an end effector of the body part is to be placed in an updated pose. Inverse kinematics operations are performed to determine the updated pose of the body part by at least changing a length of one of the bones to place the end effector at the end effector position responsive to receiving the pose of the body part and the end effector position.
    Type: Grant
    Filed: June 29, 2020
    Date of Patent: July 6, 2021
    Assignee: SQUARE ENIX LTD.
    Inventors: Noriyuki Imamura, Andrew Reeves, Gary Linn Snethen