Patents by Inventor Olaf Vancura

Olaf Vancura has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20040180717
    Abstract: A method for playing a game has the steps of establishing a plurality of paths, each of which have a plurality of squares including a start square, an end square, and a plurality of value squares. Randomly traversing the paths to afford the possibility of two or more moves to reach the end square. Allowing a player to select one of the paths. Moving along the player selected path randomly, while awarding the player the values associated with squares landed upon. The randomness is by the steps of spinning a spinner, rolling a die or dice, employing a wheel, flipping a coin, or the use of a random number generator. The step of establishing a plurality of paths, each having a plurality of squares includes using a stop square, squares which cause additional movement. The steps of establishing intersecting paths or establishing one or more squares having a game associated with them are practiced. The method is in a casino game and a bonus game for a base game.
    Type: Application
    Filed: March 30, 2004
    Publication date: September 16, 2004
    Inventor: Olaf Vancura
  • Publication number: 20040160009
    Abstract: A method of a house apportionment of a bonus value is used to pay during play of a bonus game. Entry of the bonus game is achieved during play of an underlying game of chance. The method of house apportionment includes steps of awarding the player a portion of the bonus value for the bonus game and adding the remainder of the bonus value to at least one escrow account available to reward the player or subsequent players. The awarding step is based on bonus games including the step of knowledge-based playing. The awarding step of the knowledge-based bonus game includes the step of knowledge-based playing by answering, selecting or guessing the appropriate responses to questions. The step of knowledge-based playing includes the step of selecting or guessing the appropriate answers to multiple choice questions. The step of knowledge-based playing by answering, selecting or guessing includes the step of challenging the player with questions having a common theme.
    Type: Application
    Filed: February 10, 2004
    Publication date: August 19, 2004
    Inventors: Olaf Vancura, Terrance William Oliver
  • Patent number: 6769986
    Abstract: A method of customizing a casino game of chance has the steps of depicting to the player, before the base game, information about a plurality of aspects for playing the bonus game and allowing the player to pre-select one of the aspects before the bonus play. The step of basing the play of the bonus game upon the pre-selected aspect of the bonus game is a step. The method allows for a question and answer bonus game with choices of answers about trivia. The method has the step of choosing one of a plurality of categories for questions or the difficulty and/or monetary awards of the questions.
    Type: Grant
    Filed: September 26, 2001
    Date of Patent: August 3, 2004
    Assignee: Mikohn Gaming Corporation
    Inventor: Olaf Vancura
  • Patent number: 6752717
    Abstract: Providing, in a casino game, a time period for a player to provide a response to a query presented in the casino game or in a bonus game to the casino game. Paying a higher award for a correct response and a lower award for an incorrect response when the player answers within the time period. When no response is received, randomly choosing a response and paying the player based on the correctness of the response.
    Type: Grant
    Filed: May 24, 2002
    Date of Patent: June 22, 2004
    Assignee: Mikohn Gaming Corporation
    Inventor: Olaf Vancura
  • Patent number: 6746016
    Abstract: A method for playing a stand-alone and a bonus casino poker dice having X dice, each of the X dice having F faces with a different symbol thereon so as to form a set {S} of symbols on each of the X dice. The method of the present invention includes the steps of placing a wager; rolling the dice; holding none, any, or all of the rolled dice; ending the casino poker dice game when the dice are all held or when re-rolling occurs Y times; paying any winning combinations of symbols based on the placed wager and in response to the step of ending the game; re-rolling the non-held dice when less than all the X dice are held; and repeating various of these steps until the game ends. Variations on this basic method are set forth for stand-alone games, bonus games, used in conjunction with underlying gaming machines, and playing a bonus game of the present invention in parallel with an underlying game so that a number of hands are played.
    Type: Grant
    Filed: March 11, 2003
    Date of Patent: June 8, 2004
    Assignee: Mikohn Gaming Corporation
    Inventors: Kenneth Allan Perrie, Olaf Vancura
  • Publication number: 20040106445
    Abstract: A virtual matrix comprised of a plurality of grid elements is provided, on which a hidden pattern, comprised of a plurality of matrix entries, is randomly placed. A player views a gaming matrix having a plurality of visible positions, each visible position corresponding to one of the grid elements. The player chooses at least one of the plurality of visible positions on the gaming matrix, after which the game displays the corresponding grid element of the virtual matrix on the gaming matrix. Based on the correct number of guesses matching the pattern location, the player is awarded and a media presentation signals the player's success. If the player guesses incorrectly, a second media presentation signals the incorrect guess.
    Type: Application
    Filed: November 17, 2003
    Publication date: June 3, 2004
    Inventors: Kenneth Allan Perrie, Olaf Vancura
  • Publication number: 20040097286
    Abstract: A method is set forth for playing a bonus game in a secondary slot machine adjacent a primary slot machine. The primary slot machine issues a bonus qualifying signal to the secondary slot machine to start play of a bonus game when a bonus qualifying event occurs. The reels of the bonus game include value symbols, null symbols, and end game symbols which may be of two basic types: a lose game symbol and a stop game symbol. After the random spin, the values of any value symbols displayed on the payline of the secondary slot machine are accumulated into an accumulated winning value. The value symbols could include positive integer values, negative integer values, and multiples. The random spinning, determination of values of any value symbol and the accumulation of a winning value is repeatedly continued until an end of the bonus game occurs.
    Type: Application
    Filed: November 13, 2003
    Publication date: May 20, 2004
    Inventor: Olaf Vancura
  • Patent number: 6726562
    Abstract: A method for playing a game has the steps of establishing a plurality of paths, each of which have a plurality of squares including a start square, an end square, and a plurality of value squares. Randomly traversing the paths to afford the possibility of two or more moves to reach the end square. Allowing a player to select one of the paths. Moving along the player selected path randomly, while awarding the player the values associated with squares landed upon. The randomness is by the steps of spinning a spinner, rolling a die or dice, employing a wheel, flipping a coin, or the use of a random number generator. The step of establishing a plurality of paths, each having a plurality of squares includes using a stop square, squares which cause additional movement. The steps of establishing intersecting paths or establishing one or more squares having a game associated with them are practiced. The method is in a casino game and a bonus game for a base game.
    Type: Grant
    Filed: June 20, 2002
    Date of Patent: April 27, 2004
    Assignee: Mikohn Gaming Corporation
    Inventor: Olaf Vancura
  • Publication number: 20040053666
    Abstract: A method of playing a casino game having a normal play mode and a free play mode, the method comprising: initiating said normal play mode of said casino game; establishing a probability of entering said free play mode from said normal play mode in each play of said casino game within said normal play mode, said probability being a first probability; establishing a probability of exiting said free play mode in each play of said casino game within said free play mode, said probability of exiting said free play mode being a second probability; entering said free play mode from said initiated normal play mode according to said established first probability; and exiting said free play mode according to said established second probability, said established second priority providing a variable number of consecutive plays of said casino game in said free play mode.
    Type: Application
    Filed: September 11, 2003
    Publication date: March 18, 2004
    Inventor: Olaf Vancura
  • Publication number: 20040038732
    Abstract: Methods for enhanced interactive playing of a casino game on account of an attribute by a player have steps including. The steps of establishing one or more threshold criteria for tracking the attribute and allowing the player to wager and play the casino game are performed. The actual casino game data related to the attribute is tracked. The player is provided with enhanced interaction if the tracked data fulfills at least one threshold criteria during enhanced interactive playing of the casino game.
    Type: Application
    Filed: August 21, 2002
    Publication date: February 26, 2004
    Inventor: Olaf Vancura
  • Publication number: 20040036216
    Abstract: A method for a knowledge-based casino game. A first embodiment provides the knowledge-based casino game as a bonus game for an underlying casino game. A second embodiment provides a stand-alone knowledge-based casino game and a third embodiment provides back-and-forth play between a casino game and a knowledge-based casino game.
    Type: Application
    Filed: August 19, 2003
    Publication date: February 26, 2004
    Inventor: Olaf Vancura
  • Patent number: 6692005
    Abstract: A method of a house apportionment of a bonus value during bonus casino game play, entry for which occurs during play of an underlying game of chance. A method of house apportionment awards the player a portion of the bonus value for the bonus game and adds the remainder of the bonus value to at least one account available to reward subsequent players such that the bonus value paid by the house is constant and the house advantage is fixed regardless of player proficiency in the bonus casino game. The bonus casino games include knowledge-based playing. The step of awarding in the bonus game is a function of the wager, the frequency that the bonus game occurs, the expected return in the game without the bonus and the expected bonus monitoring pay out value.
    Type: Grant
    Filed: April 9, 2003
    Date of Patent: February 17, 2004
    Assignee: Mikohn Gaming Corporation
    Inventors: Olaf Vancura, Terrance William Oliver
  • Patent number: 6666765
    Abstract: During operation of a casino game, a hint feature is displayed with a displayed decision-making game round under control of a processor. A memory may store a plurality of decision-making game rounds. A hint contains response information for a player to increase the player's odds in winning the game round The displaying of the hint feature may occur at a random statistical frequency, based upon player hesitation, or a prevailing position in the game round. The hint is stored with each game round or is dynamically determined for the displayed game round.
    Type: Grant
    Filed: January 24, 2002
    Date of Patent: December 23, 2003
    Assignee: Mikohn Gaming Corporation
    Inventor: Olaf Vancura
  • Publication number: 20030228897
    Abstract: A multi-stage method qualifies a player for a bonus game. If two stages are used, the first has the player aligning a combination including at least one trigger symbol. The second stage uses the trigger symbols, reel symbols, other secondary mathematically related elements, or elements associated therewith, to qualify the player for the bonus game. The player interacts during the qualification process by providing input to the second stage.
    Type: Application
    Filed: June 10, 2002
    Publication date: December 11, 2003
    Inventor: Olaf Vancura
  • Publication number: 20030216162
    Abstract: A game for money has a display to show play progress. A processor runs the game play as base and/or the bonus games. The processor connects to the display. Memory in the processor operates a program; runs the game with at least one hidden attribute for each of a finite number of icons and at least two hidden attributes for at least one of the icons. An initial number of player's picks adds picks with the one hidden attribute or attributes to prolong the game. Play controls couple to the processor and the display to pick one of the icons and reveal the hidden attribute or attributes on the icon picked and awarded. A processor return path resumes operation of the game after the initial number of picks and any others revealed are used. Method steps of game play has steps of ascribing at least one hidden attribute to each of the finite number of icons and ascribing at least two hidden attributes to at least one of the icons. Giving the player an initial number of picks then shown to the player is a step.
    Type: Application
    Filed: June 19, 2003
    Publication date: November 20, 2003
    Inventor: Olaf Vancura
  • Patent number: 6648759
    Abstract: A method is set forth for playing a bonus game in a secondary slot machine adjacent a primary slot machine. The primary slot machine issues a bonus qualifying signal to the secondary slot machine to start play of a bonus game when a bonus qualifying event occurs. The reels of the bonus game include value symbols, null symbols, and end game symbols which may be of two basic types: a lose game symbol and a stop game symbol. After the random spin, the values of any value symbols displayed on the payline of the secondary slot machine are accumulated into an accumulated winning value. The value symbols could include positive integer values, negative integer values, and multiples. The random spinning, determination of values of any value symbol and the accumulation of a winning value is repeatedly continued until an end of the bonus game occurs.
    Type: Grant
    Filed: June 3, 2002
    Date of Patent: November 18, 2003
    Assignee: Mikohn Gaming Corporation
    Inventor: Olaf Vancura
  • Patent number: 6645071
    Abstract: A virtual matrix comprised of a plurality of grid elements is provided, on which a hidden pattern, comprised of a plurality of matrix entries, is randomly placed. A player views a gaming matrix having a plurality of visible positions, each visible position corresponding to one of the grid elements. The player chooses at least one of the plurality of visible positions on the gaming matrix, after which the game displays the corresponding grid element of the virtual matrix on the gaming matrix. Based on the correct number of guesses matching the pattern location, the player is awarded and a media presentation signals the player's success. If the player guesses incorrectly, a second media presentation signals the incorrect guess.
    Type: Grant
    Filed: April 26, 2001
    Date of Patent: November 11, 2003
    Assignee: Mikohn Gaming Corporation
    Inventors: Kenneth Allan Perrie, Olaf Vancura
  • Publication number: 20030199295
    Abstract: A casino game is visible to the player and others in the casino. A place thereon displays information about a plurality of player selected personal preferences. Controls accessible to the player allow selection of preferences. A computer connects to the controls to present the preference selected by the player on the place. The computer allows the player to personalize the gaming experience so that others become spectators. Audio, video and/or illumination connect to the computer and controls so color appears on the place as a personal preference. The controls select choices about the player's mood during play if the control couples to the computer as input for showing the player's mood. The place has a video screen, light emitting diodes, liquid crystal or plasma panel located in a top box visible to the player and others.
    Type: Application
    Filed: April 19, 2002
    Publication date: October 23, 2003
    Inventor: Olaf Vancura
  • Publication number: 20030193139
    Abstract: A method of a house apportionment of a bonus value is used to pay during play of a bonus game. Entry of the bonus game is achieved during play of an underlying game of chance. The method of house apportionment includes steps of awarding the player a portion of the bonus value for the bonus game and adding the remainder of the bonus value to at least one escrow account available to reward the player or subsequent players. The awarding step is based on bonus games including the step of knowledge-based playing. The awarding step of the knowledge-based bonus game includes the step of knowledge-based playing by answering, selecting or guessing the appropriate responses to questions. The step of knowledge-based playing includes the step of selecting or guessing the appropriate answers to multiple choice questions. The step of knowledge-based playing by answering, selecting or guessing includes the step of challenging the player with questions having a common theme.
    Type: Application
    Filed: April 9, 2003
    Publication date: October 16, 2003
    Inventors: Olaf Vancura, Terrance William Oliver
  • Publication number: 20030195030
    Abstract: A method of playing a casino game by a player for monetary reward has steps including offering the player a plurality of choices, each of which has a probability of success and associated award. The method allows the player to make a choice and awards the player the associated award if the choice is successful. The steps of offering, allowing and awarding are repeated until the player successfully chooses all the choices. Alternately, the method of playing a casino game by a player for monetary reward, the method includes steps of offering the player a plurality of objects, each of which has a probability of success and associated award. The method repeats the steps of allowing the player to choose an object, awarding the player the associated award if the choice is successful and ending the bonus game if the plurality of objects have all been successfully chosen, otherwise randomly determining if the bonus game shall end until the bonus game ends.
    Type: Application
    Filed: May 8, 2003
    Publication date: October 16, 2003
    Inventor: Olaf Vancura