Patents by Inventor Oli WRIGHT

Oli WRIGHT has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11756258
    Abstract: One embodiment of a method for computing a texture color includes tracing a ray cone through a graphics scene, determining a curvature of a first surface within the graphics scene at a point where the ray cone hits the first surface based on differential barycentric coordinates associated with the point, determining, based on the curvature of the first surface, a width of the ray cone at a subsequent point where the ray cone hits a second surface within the graphics scene, and computing a texture color based on the width of the ray cone.
    Type: Grant
    Filed: September 7, 2022
    Date of Patent: September 12, 2023
    Assignee: NVIDIA Corporation
    Inventors: Tomas Akenine-Moller, Jakub Boksansky, Oli Wright
  • Publication number: 20230005210
    Abstract: One embodiment of a method for computing a texture color includes tracing a ray cone through a graphics scene, determining a curvature of a first surface within the graphics scene at a point where the ray cone hits the first surface based on differential barycentric coordinates associated with the point, determining, based on the curvature of the first surface, a width of the ray cone at a subsequent point where the ray cone hits a second surface within the graphics scene, and computing a texture color based on the width of the ray cone
    Type: Application
    Filed: September 7, 2022
    Publication date: January 5, 2023
    Inventors: Tomas AKENINE-MOLLER, Jakub BOKSANSKY, Oli WRIGHT
  • Patent number: 11443475
    Abstract: One embodiment of a method for computing a texture color includes tracing a ray cone through a graphics scene, determining a curvature of a first surface within the graphics scene at a point where the ray cone hits the first surface based on differential barycentric coordinates associated with the point, determining, based on the curvature of the first surface, a width of the ray cone at a subsequent point where the ray cone hits a second surface within the graphics scene, and computing a texture color based on the width of the ray cone.
    Type: Grant
    Filed: September 30, 2020
    Date of Patent: September 13, 2022
    Assignee: NVIDIA Corporation
    Inventors: Tomas Akenine-Moller, Jakub Boksansky, Oli Wright
  • Publication number: 20210350607
    Abstract: One embodiment of a method for computing a texture color includes tracing a ray cone through a graphics scene, determining a curvature of a first surface within the graphics scene at a point where the ray cone hits the first surface based on differential barycentric coordinates associated with the point, determining, based on the curvature of the first surface, a width of the ray cone at a subsequent point where the ray cone hits a second surface within the graphics scene, and computing a texture color based on the width of the ray cone
    Type: Application
    Filed: September 30, 2020
    Publication date: November 11, 2021
    Inventors: Tomas AKENINE-MOLLER, Jakub BOKSANSKY, Oli WRIGHT