Patents by Inventor Pablo Puo Hen Cheng

Pablo Puo Hen Cheng has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10915507
    Abstract: A method and apparatus for data conversion in a run-time execution environment are provided. In the method and apparatus, a data request specifying a second schema for requested data is received. A data portion is retrieved from a data store, whereby the retrieved data has a first schema. On a condition that the first schema and the second schema are determined to be different, the data portion is converted to the second schema to produce a converted data portion, whereby the conversion is performed based at least in part on data conversion information. The converted data portion is then provided to the run-time execution environment for use in a run-time execution of the computer program.
    Type: Grant
    Filed: August 21, 2014
    Date of Patent: February 9, 2021
    Assignee: Amazon Technologies, Inc.
    Inventors: Pablo Puo Hen Cheng, Rosen Ognyanov Baklov
  • Patent number: 10917467
    Abstract: A computing system implemented method is disclosed for distributing data objects in a network of computing nodes. Each node has stored thereon subscription rules defining characteristics of data objects that the particular node may require during processing. The nodes exchange their subscription rules with other nodes in the network. Each node then compares the rules received from other nodes with the attributes of data objects stored on the particular node. Where a rule set matches the attributes of a data object stored thereon, the node marks the particular data object for copying to the node from which the particular rule set was received. The marked data object is then copied to the appropriate node.
    Type: Grant
    Filed: October 15, 2018
    Date of Patent: February 9, 2021
    Assignee: Amazon Technologies, Inc.
    Inventors: Igor Gorelik, Rosen Ognyanov Baklov, Pablo Puo Hen Cheng, Jesse Aaron Van Beurden
  • Patent number: 10911535
    Abstract: A computing system implemented method is disclosed for reassigning ownership of a data object between computing nodes. A first computing node having control of a data object transmits a hand-off message indicating control of the data object is being transferred to a second computing node. The first computing node queues requests received at the first computing node relating to the data item. A third computing node that interacts with the data object receives the hand-off message and, in response, delays transmitting requests relating to the data object. When the second computing node receives the hand-off message, it transmits a message claiming control of the data object. In response to the message claiming control, the first computing node and the third computing node transmit their queued requests relating to the data item to the second computing node.
    Type: Grant
    Filed: September 18, 2015
    Date of Patent: February 2, 2021
    Assignee: Amazon Technologies, Inc.
    Inventors: Pablo Puo Hen Cheng, Rosen Ognyanov Baklov, Jesse Aaron Van Beurden, Igor Gorelik
  • Patent number: 10904223
    Abstract: Techniques for stream sniping prevention are disclosed herein. A video game player may provide captured video of the video game for transmission to viewers. In some examples, an obfuscation component may detect, within the captured video, private game information regarding the player, for example using one or more non-visual detection techniques. The private game information may then be obfuscated in the video that is provided to the viewers, while still allowing the private game information to be displayed to the player. Also, in some examples, a user may issue a request associated with a video game, such as a request to join a video game, game server, and/or match. It may then be determined whether the user is currently receiving video of the video game from the player. If so, then the user may be blocked from joining the same video game, game server, and/or match as the player.
    Type: Grant
    Filed: February 27, 2018
    Date of Patent: January 26, 2021
    Assignee: Amazon Technologies, Inc.
    Inventors: Brent Ryan Nash, Yasser Rihan, Kevin Jeremy Loose, Pablo Puo Hen Cheng
  • Patent number: 10694252
    Abstract: Techniques for stream sniping prevention are disclosed herein. A video game player may provide captured video of the video game for transmission to viewers. In some examples, an obfuscation component may detect, within the captured video, private game information regarding the player, for example using one or more non-visual detection techniques. The private game information may then be obfuscated in the video that is provided to the viewers, while still allowing the private game information to be displayed to the player. Also, in some examples, a user may issue a request associated with a video game, such as a request to join a video game, game server, and/or match. It may then be determined whether the user is currently receiving video of the video game from the player. If so, then the user may be blocked from joining the same video game, game server, and/or match as the player.
    Type: Grant
    Filed: February 27, 2018
    Date of Patent: June 23, 2020
    Assignee: Amazon Technologies, Inc.
    Inventors: Brent Ryan Nash, Yasser Rihan, Kevin Jeremy Loose, Pablo Puo Hen Cheng
  • Patent number: 10603583
    Abstract: Techniques for implementation of an entity-component architecture with components having multiple configurations are described herein. In some examples, at least one component within an entity-component architecture of a video game may have multiple different configurations. Each of the multiple configurations may, for example, relate to a different respective deployment context in which the configuration will be deployed. For example, in some cases, the different configurations may be defined for different device types, such as client, server, and others. Additionally, in some cases, the different configurations may be defined for different types of game consoles, and other different software, hardware, and/or contextual attributes. Furthermore, in some cases, configurations may be defined for use during video game development, such as within an editing interface that is used for video game development.
    Type: Grant
    Filed: September 20, 2016
    Date of Patent: March 31, 2020
    Assignee: Amazon Technologies, Inc.
    Inventors: Juan Pablo Ferreyra, Pablo Puo Hen Cheng, Brian David Fisher, Bill L. Merrill
  • Patent number: 10565160
    Abstract: Technology for managing state changes of modeled objects in a three dimensional (3D) virtual environment is provided. In one example, a method may include calculating changes to modeled objects in a virtual environment. The modeled objects and the modifications may be stored in a server data store. Modeled objects in the server data store for which the modifications have been received may be flagged and queued for replication of the modifications to the modeled objects from the server data store to a non-transactional data store. The modifications may be replicated by copying modeled object state data from the server data store to the non-transactional data store.
    Type: Grant
    Filed: September 21, 2015
    Date of Patent: February 18, 2020
    Assignee: Amazon Technologies, Inc.
    Inventors: Igor Gorelik, Rosen Ognyanov Baklov, Jesse Aaron Van Beurden, Pablo Puo Hen Cheng
  • Patent number: 10545989
    Abstract: Computer implemented systems and methods for distributing replica chunks are disclosed. Computing nodes in the network are assigned to zones that correspond to functions performed by the nodes in the network. Replica chunks are likewise associated with the zones that are typically used in processing the replica chunks. When the owner of a replica chunk identifies a new node, it distributes to the new node those replica chunks that are associated with a zone that matches the zone associated with the new node. The owner of the replica chunk is further programmed to receive requests from nodes to subscribe to a data chunk. The node replicates the data chunk to those nodes in the network that have subscribed to the data chunk. When a node no longer requires access to a data chunk, the node unsubscribes from receiving the data chunk.
    Type: Grant
    Filed: November 30, 2015
    Date of Patent: January 28, 2020
    Assignee: Amazon Technologies, Inc.
    Inventors: Pablo Puo Hen Cheng, Rosen Ognyanov Baklov, Igor Gorelik, Jesse Aaron Van Beurden
  • Patent number: 10506031
    Abstract: A dynamically scalable computing framework used in support of on-line services is disclosed. A network is formed from computing nodes communicatively coupled with communication hubs in a mesh configuration. A load balancing module executing on a computing node monitors processing relating to a plurality of data objects. When a processing threshold is reached, the computing node dynamically reallocates processing of a subset of data objects sharing the same property to a second computing node. Processing nodes in the network receive subscription rules defining characteristics of data objects suitable for copying to another computing node in the network. In response to receiving subscription rules, processing nodes evaluate the rules against data objects on the particular processing node to identifying data objects that should be copied to the other processing nodes corresponding to the received subscription rules.
    Type: Grant
    Filed: September 18, 2015
    Date of Patent: December 10, 2019
    Assignee: Amazon Technologies, Inc.
    Inventors: Pablo Puo Hen Cheng, Jesse Aaron Van Beurden, Rosen Ognyanov Baklov, Igor Gorelik
  • Patent number: 10484249
    Abstract: Techniques for distributing processing loads in a multi-node computing environment are described. Ownership of objects of a simulation scenario is assigned to a plurality of computing nodes based on a processing load distribution associated with the simulation scenario. The simulation scenario is executed on the plurality of computing nodes, and processing loads on the computing nodes are monitored. When a processing load of one of the computing nodes has reached a threshold, objects allocated to the one node are reassigned based on properties of a subset of the objects of the simulation scenario. The properties are based on a measure of interaction between the objects in the subset.
    Type: Grant
    Filed: September 18, 2015
    Date of Patent: November 19, 2019
    Assignee: Amazon Technologies, Inc.
    Inventors: Pablo Puo Hen Cheng, Jesse Aaron Van Beurden, Rosen Ognyanov Baklov, Igor Gorelik
  • Patent number: 10375206
    Abstract: Techniques for implementation of an entity-component architecture with components having multiple configurations are described herein. In some examples, at least one component within an entity-component architecture of a video game may have multiple different configurations. Each of the multiple configurations may, for example, relate to a different respective deployment context in which the configuration will be deployed. For example, in some cases, the different configurations may be defined for different device types, such as client, server, and others. Additionally, in some cases, the different configurations may be defined for different types of game consoles, and other different software, hardware, and/or contextual attributes. Furthermore, in some cases, configurations may be defined for use during video game development, such as within an editing interface that is used for video game development.
    Type: Grant
    Filed: September 20, 2016
    Date of Patent: August 6, 2019
    Assignee: Amazon Technologies, Inc.
    Inventors: Juan Pablo Ferreyra, Pablo Puo Hen Cheng, Brian David Fisher, Bill L. Merrill
  • Patent number: 10298679
    Abstract: A computing system is disclosed for reassigning ownership of a data object between computing nodes. A first computing node having control of a data object transmits a hand-off message indicating control of the data object is being transferred to a second computing node. The first computing node queues requests received at the first computing node relating to the data item. A third computing node that interacts with the data object receives the hand-off message and, in response, delays transmitting requests relating to the data object. The third computing node transmits an acknowledgment to the first computing node. Upon receipt of the acknowledgment, the first computing node communicates to the second computing node to assume ownership and transmits any requests that had queued at the first node. When the second computing node receives the message, it transmits a message claiming control of the data object.
    Type: Grant
    Filed: September 18, 2015
    Date of Patent: May 21, 2019
    Assignee: Amazon Technologies, Inc.
    Inventors: Pablo Puo Hen Cheng, Rosen Ognyanov Baklov, Jesse Aaron Van Beurden, Igor Gorelik
  • Patent number: 10230583
    Abstract: Techniques for simulation of objects in a multi-node environment are described herein. Ownership of objects in a simulation scenario is assigned to a plurality of nodes based on a first set of criteria. Simulation authority of the first object is assumed by a second node based on a second set of criteria. Simulation of the first object is performed by the second node without previous acknowledgment, by the first node, of the assumption of simulation authority. Ownership of the first object is maintained by the first node during the time that the second node has simulation authority of the first object.
    Type: Grant
    Filed: September 18, 2015
    Date of Patent: March 12, 2019
    Assignee: Amazon Technologies, Inc.
    Inventors: Pablo Puo Hen Cheng, Jesse Aaron Van Beurden, Rosen Ognyanov Baklov, Igor Gorelik
  • Patent number: 10104173
    Abstract: A computing system implemented method is disclosed for distributing data objects in a network of computing nodes. Each node has stored thereon subscription rules defining characteristics of data objects that the particular node may require during processing. The nodes exchange their subscription rules with other nodes in the network. Each node then compares the rules received from other nodes with the attributes of data objects stored on the particular node. Where a rule set matches the attributes of a data object stored thereon, the node marks the particular data object for copying to the node from which the particular rule set was received. The marked data object is then copied to the appropriate node.
    Type: Grant
    Filed: September 18, 2015
    Date of Patent: October 16, 2018
    Assignee: Amazon Technologies, Inc.
    Inventors: Igor Gorelik, Rosen Ognyanov Baklov, Pablo Puo Hen Cheng, Jesse Aaron Van Beurden