Patents by Inventor Paolo Rigiroli

Paolo Rigiroli has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11113860
    Abstract: The present disclosure provides embodiments of a particle-based inverse kinematic analysis system. The inverse kinematic system can utilize a neural network, also referred to as a deep neural network, which utilizes machine learning processes in order to create poses that are more life-like and realistic. The system can generate prediction models using motion capture data. The motion capture data can be aggregated and analyzed in order to train the neural network. The neural network can determine rules and constraints that govern how joints and connectors of a character model move in order to create realistic motion of the character model within the game application.
    Type: Grant
    Filed: January 13, 2020
    Date of Patent: September 7, 2021
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Paolo Rigiroli, Hitoshi Nishimura
  • Publication number: 20200294299
    Abstract: The present disclosure provides embodiments of a particle-based inverse kinematic analysis system. The inverse kinematic system can utilize a neural network, also referred to as a deep neural network, which utilizes machine learning processes in order to create poses that are more life-like and realistic. The system can generate prediction models using motion capture data. The motion capture data can be aggregated and analyzed in order to train the neural network. The neural network can determine rules and constraints that govern how joints and connectors of a character model move in order to create realistic motion of the character model within the game application.
    Type: Application
    Filed: January 13, 2020
    Publication date: September 17, 2020
    Inventors: Paolo Rigiroli, Hitoshi Nishimura
  • Patent number: 10535174
    Abstract: The present disclosure provides embodiments of a particle-based inverse kinematic analysis system. The inverse kinematic system can utilize a neural network, also referred to as a deep neural network, which utilizes machine learning processes in order to create poses that are more life-like and realistic. The system can generate prediction models using motion capture data. The motion capture data can be aggregated and analyzed in order to train the neural network. The neural network can determine rules and constraints that govern how joints and connectors of a character model move in order to create realistic motion of the character model within the game application.
    Type: Grant
    Filed: September 14, 2017
    Date of Patent: January 14, 2020
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Paolo Rigiroli, Hitoshi Nishimura
  • Patent number: 10022628
    Abstract: Embodiments of the systems and processes disclosed herein can use procedural techniques to calculate reactionary forces between character models. In some embodiments, the system can calculate a change in momentum of the character at the time of impact and simulate the reaction of the character model, using momentum-based inverse kinematic analysis. Procedural animation can be used to dynamically generate a target pose for the character model based on the inverse kinematic analysis for each rendered frame.
    Type: Grant
    Filed: March 25, 2016
    Date of Patent: July 17, 2018
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Masatoshi Matsumiya, Paolo Rigiroli