Patents by Inventor Pascal Albert Gautron

Pascal Albert Gautron has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230169721
    Abstract: Approaches presented herein reduce the presence of temporary artifacts such, as flickering, when using spatial hashing with simulation. Flickering can be avoided, at least in part, by ensuring that the same simulation points are utilized in separate executions of an algorithm, even where the execution order can vary. This can involve selecting a single representative point for each hash cell of a spatial hash map, where simulation for that hash cell will be performed for that representative point location, regardless of execution order. Both a location index and a selector value are stored for this hash map entry in a single value, where lower bits store the location index and higher bits represent the selector value. Storing the selector value in the higher-weight bits ensures an atomic maximum operation will primarily consider the selector value, and resort to the location index only in the event of equal selector values.
    Type: Application
    Filed: November 29, 2021
    Publication date: June 1, 2023
    Inventors: Pascal Albert Gautron, Carsten Alexander Waechter
  • Patent number: 9501865
    Abstract: A system, method, and computer program product are provided for determining a quantity of light received by an element of a scene. In use, a quantity of light received by a first element of the scene is determined by averaging a quantity of light received by elements of the scene that are associated with a selected set of light paths.
    Type: Grant
    Filed: January 27, 2014
    Date of Patent: November 22, 2016
    Assignee: NVIDIA Corporation
    Inventors: Pascal Albert Gautron, Carsten Alexander Waechter, Marc Droske, Lutz Kettner, Alexander Keller, Nikolaus Binder, Ken Patrik Dahm
  • Publication number: 20150215512
    Abstract: A system, method, and computer program product are provided for determining a quantity of light received by an element of a scene. In use, a quantity of light received by a first element of the scene is determined by averaging a quantity of light received by elements of the scene that are associated with a selected set of light paths.
    Type: Application
    Filed: January 27, 2014
    Publication date: July 30, 2015
    Applicant: NVIDIA Corporation
    Inventors: Pascal Albert Gautron, Carsten Alexander Waechter, Marc Droske, Lutz Kettner, Alexander Keller, Nikolaus Binder, Ken Patrik Dahm