Patents by Inventor Pat N. Savelli

Pat N. Savelli has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9550122
    Abstract: A system may be configured to host a virtual space for access by users. The virtual space may be a game space in which users control one or more characters (or sets of characters) to achieve game objectives. The system may be configured such that the travel paths within the virtual world are determined dynamically. This may provide for travel which may have dynamic aspects at a lower cost than providing full interactivity between destinations.
    Type: Grant
    Filed: April 4, 2011
    Date of Patent: January 24, 2017
    Assignee: MASLOW SIX ENTERTAINMENT, INC.
    Inventors: Derek Harp, Bengt Gregory-Brown, Pat N. Savelli, James J. Hooker
  • Publication number: 20160339346
    Abstract: To simulate group play, player-controlled characters may be grouped prior to entry into a set of asynchronous videogame content. Then separate instances of the set of asynchronous videogame content may be provided to players associated with individual ones of the grouped player-controlled characters. In the separate instance provided to a given player, secondary instances of the player-controlled characters other than the player-controlled character being controlled by the given player may be controlled automatically to accompany the player-controlled character being controlled by the given player.
    Type: Application
    Filed: August 5, 2016
    Publication date: November 24, 2016
    Inventors: Derek Harp, Bengt Gregory-Brown, Pat N. Savelli, James J. Hooker
  • Patent number: 9415314
    Abstract: To simulate group play, player-controlled characters may be grouped prior to entry into a set of asynchronous videogame content. Then separate instances of the set of asynchronous videogame content may be provided to players associated with individual ones of the grouped player-controlled characters. In the separate instance provided to a given player, secondary instances of the player-controlled characters other than the player-controlled character being controlled by the given player may be controlled automatically to accompany the player-controlled character being controlled by the given player.
    Type: Grant
    Filed: February 2, 2015
    Date of Patent: August 16, 2016
    Assignee: MASLOW SIX ENTERTAINMENT, INC.
    Inventors: Derek Harp, Bengt Gregory-Brown, Pat N. Savelli, James J. Hooker
  • Publication number: 20150148133
    Abstract: To simulate group play, player-controlled characters may be grouped prior to entry into a set of asynchronous videogame content. Then separate instances of the set of asynchronous videogame content may be provided to players associated with individual ones of the grouped player-controlled characters. In the separate instance provided to a given player, secondary instances of the player-controlled characters other than the player-controlled character being controlled by the given player may be controlled automatically to accompany the player-controlled character being controlled by the given player.
    Type: Application
    Filed: February 2, 2015
    Publication date: May 28, 2015
    Inventors: Derek Harp, Bengt Gregory-Brown, Pat N. Savelli, James J. Hooker
  • Patent number: 8944923
    Abstract: To simulate group play, player-controlled characters may be grouped prior to entry into a set of asynchronous videogame content. Then separate instances of the set of asynchronous videogame content may be provided to players associated with individual ones of the grouped player-controlled characters. In the separate instance provided to a given player, secondary instances of the player-controlled characters other than the player-controlled character being controlled by the given player may be controlled automatically to accompany the player-controlled character being controlled by the given player.
    Type: Grant
    Filed: December 6, 2013
    Date of Patent: February 3, 2015
    Assignee: Maslow Six Entertainment, Inc.
    Inventors: Derek Harp, Bengt Gregory-Brown, Pat N. Savelli, James J. Hooker
  • Publication number: 20140100032
    Abstract: To simulate group play, player-controlled characters may be grouped prior to entry into a set of asynchronous videogame content. Then separate instances of the set of asynchronous videogame content may be provided to players associated with individual ones of the grouped player-controlled characters. In the separate instance provided to a given player, secondary instances of the player-controlled characters other than the player-controlled character being controlled by the given player may be controlled automatically to accompany the player-controlled character being controlled by the given player.
    Type: Application
    Filed: December 6, 2013
    Publication date: April 10, 2014
    Applicant: MASLOW SIX ENTERTAINMENT, INC.
    Inventors: Derek Harp, Bengt Gregory-Brown, Pat N. Savelli, James J. Hooker
  • Patent number: 8608537
    Abstract: To simulate group play, player controlled characters may be grouped prior to entry into a set of asynchronous videogame content. Then separate instances of the set of asynchronous videogame content may be provided to players associated with individual ones of the grouped player controlled characters. In the separate instance provided to a given player, secondary instances of the player controlled characters other than the player controlled character being controlled by the given player may be controlled automatically to accompany the player controlled character being controlled by the given player.
    Type: Grant
    Filed: March 30, 2011
    Date of Patent: December 17, 2013
    Assignee: Maslow Six Entertainment, Inc.
    Inventors: Derek Harp, Bengt Gregory-Brown, Pat N. Savelli, James J. Hooker
  • Publication number: 20120252569
    Abstract: A system may be configured to host a virtual space for access by users. The virtual space may be a game space in which users control one or more characters (or sets of characters) to achieve game objectives. The system may be configured such that the travel paths within the virtual world are determined dynamically. This may provide for travel which may have dynamic aspects at a lower cost than providing full interactivity between destinations.
    Type: Application
    Filed: April 4, 2011
    Publication date: October 4, 2012
    Applicant: Maslow Six Entertainment, Inc.
    Inventors: Derek Harp, Bengt Gregory-Brown, Pat N. Savelli, James J. Hooker
  • Publication number: 20120021825
    Abstract: To simulate group play, player controlled characters may be grouped prior to entry into a set of asynchronous videogame content. Then separate instances of the set of asynchronous videogame content may be provided to players associated with individual ones of the grouped player controlled characters. In the separate instance provided to a given player, secondary instances of the player controlled characters other than the player controlled character being controlled by the given player may be controlled automatically to accompany the player controlled character being controlled by the given player.
    Type: Application
    Filed: March 30, 2011
    Publication date: January 26, 2012
    Applicant: Maslow Six Entertainment, Inc.
    Inventors: Derek Harp, Bengt Gregory-Brown, Pat N. Savelli, James J. Hooker