Patents by Inventor Patrick J. Link
Patrick J. Link has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10412092Abstract: Techniques for restricting access to sensitive application(s) or data to a limited physical area are disclosed. Various embodiments are described in which a tethering station and a wireless storage controller communicate with each other over a radio link. The tethering station can be secured such that the tethering station's location restricts the range within which the wireless storage controller is allowed to enable access to a mobile storage controlled by the wireless storage controller. This restricts access to the application and/or the application stored in the mobile storage to a limited area through radio tethering.Type: GrantFiled: December 24, 2014Date of Patent: September 10, 2019Assignee: Nintendo Co., Ltd.Inventors: Patrick J. Link, Ben Van Ong
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Publication number: 20180065045Abstract: A software emulator for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) uses a number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform. Some exemplary features include use of bit BLITing, graphics character reformatting, modeling of a native platform liquid crystal display controller using a sequential state machine, and selective skipping of frame display updates if the game play falls behind what would occur on the native platform.Type: ApplicationFiled: November 8, 2017Publication date: March 8, 2018Inventor: Patrick J. LINK
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Patent number: 9839849Abstract: A software emulator for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) uses a number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform. Some exemplary features include use of bit BLITing, graphics character reformatting, modeling of a native platform liquid crystal display controller using a sequential state machine, and selective skipping of frame display updates if the game play falls behind what would occur on the native platform.Type: GrantFiled: June 23, 2014Date of Patent: December 12, 2017Assignee: Nintendo Co., Ltd.Inventor: Patrick J. Link
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Publication number: 20160191533Abstract: Techniques for restricting access to sensitive application(s) or data to a limited physical area are disclosed. Various embodiments are described in which a tethering station and a wireless storage controller communicate with each other over a radio link. The tethering station can be secured such that the tethering station's location restricts the range within which the wireless storage controller is allowed to enable access to a mobile storage controlled by the wireless storage controller. This restricts access to the application and/or the application stored in the mobile storage to a limited area through radio tethering.Type: ApplicationFiled: December 24, 2014Publication date: June 30, 2016Inventors: Patrick J. LINK, Ben Van Ong
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Publication number: 20140349751Abstract: A software emulator for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) uses a number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform. Some exemplary features include use of bit BLITing, graphics character reformatting, modeling of a native platform liquid crystal display controller using a sequential state machine, and selective skipping of frame display updates if the game play falls behind what would occur on the native platform.Type: ApplicationFiled: June 23, 2014Publication date: November 27, 2014Applicant: Nintendo Co., Ltd.Inventor: Patrick J. LINK
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Patent number: 8795090Abstract: A software emulator for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) uses a number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform. Some exemplary features include use of bit BLITing, graphics character reformatting, modeling of a native platform liquid crystal display controller using a sequential state machine, and selective skipping of frame display updates if the game play falls behind what would occur on the native platform.Type: GrantFiled: April 4, 2012Date of Patent: August 5, 2014Assignee: Nintendo Co., Ltd.Inventor: Patrick J. Link
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Publication number: 20130095922Abstract: A software emulator for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) uses a number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform. Some exemplary features include use of bit BLITing, graphics character reformatting, modeling of a native platform liquid crystal display controller using a sequential state machine, and selective skipping of frame display updates if the game play falls behind what would occur on the native platform.Type: ApplicationFiled: April 4, 2012Publication date: April 18, 2013Applicant: Nintendo Co., Ltd.Inventor: Patrick J. LINK
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Patent number: 8157654Abstract: A software emulator for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) uses a number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform. Some exemplary features include use of bit BLITing, graphics character reformatting, modeling of a native platform liquid crystal display controller using a sequential state machine, and selective skipping of frame display updates if the game play falls behind what would occur on the native platform.Type: GrantFiled: October 23, 2003Date of Patent: April 17, 2012Assignee: Nintendo Co., Ltd.Inventor: Patrick J. Link
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Patent number: 8121642Abstract: An example user network provides information and entertainment for users via handheld information terminals. The “look and feel” and personality of the handheld information terminals can be location-specific so that the most relevant information and entertainment can be provided to users in a useful and appealing manner.Type: GrantFiled: August 21, 2006Date of Patent: February 21, 2012Assignee: Nintendo Co., Ltd.Inventors: Donald W. James, Patrick J. Link, David J. McCarten
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Publication number: 20040157664Abstract: A software emulator for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) uses a number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform. Some exemplary features include use of bit BLITing, graphics character reformatting, modeling of a native platform liquid crystal display controller using a sequential state machine, and selective skipping of frame display updates if the game play falls behind what would occur on the native platform.Type: ApplicationFiled: October 23, 2003Publication date: August 12, 2004Applicant: Nintendo Co., Ltd.Inventor: Patrick J. Link
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Publication number: 20040097288Abstract: Multiple video game players access an encrypted video game library stored on a shared mass storage device. A multiplexer multiplexes data read from the mass storage device to provide output streams to multiple video game playing units consuming video game instructions. A secure bus communicates video game instructions from the shared mass storage device to each of the video game playing units. Video game software or other entertainment content is distributed to the shared mass storage device via electronic download in multi-level encrypted form. Before being transported, the content is encrypted and then further encrypted.Type: ApplicationFiled: November 14, 2002Publication date: May 20, 2004Inventors: Jim A. Sloate, Scott Elliott, Hiroshi Kamada, Kelly N. Lindseth, Patrick J. Link, David McCarten
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Patent number: 6672963Abstract: A software emulator for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) uses a number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform. Some exemplary features include use of bit BLITing, graphics character reformatting, modeling of a native platform liquid crystal display controller using a sequential state machine, and selective skipping of frame display updates if the game play falls behind what would occur on the native platform.Type: GrantFiled: November 28, 2000Date of Patent: January 6, 2004Assignee: Nintendo Co., Ltd.Inventor: Patrick J. Link
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Patent number: 6383080Abstract: A kiosk includes a game machine console having a processing system. The game machine has a connector that, in use, is connected to a cartridge comprising a memory. A video printer has a video input connected to a video output of the game machine console and a video output connected to a video input of a television. Control circuitry is connected to the game machine and to the video printer. The control circuitry is configured to enable a user to selectively print out images stored in the memory of the cartridge.Type: GrantFiled: May 9, 2000Date of Patent: May 7, 2002Assignee: Nintendo Co., Ltd.Inventors: Patrick J. Link, Ben Ong, Yoshinobo Mantani