Patents by Inventor Patrick J. Link

Patrick J. Link has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10412092
    Abstract: Techniques for restricting access to sensitive application(s) or data to a limited physical area are disclosed. Various embodiments are described in which a tethering station and a wireless storage controller communicate with each other over a radio link. The tethering station can be secured such that the tethering station's location restricts the range within which the wireless storage controller is allowed to enable access to a mobile storage controlled by the wireless storage controller. This restricts access to the application and/or the application stored in the mobile storage to a limited area through radio tethering.
    Type: Grant
    Filed: December 24, 2014
    Date of Patent: September 10, 2019
    Assignee: Nintendo Co., Ltd.
    Inventors: Patrick J. Link, Ben Van Ong
  • Publication number: 20180065045
    Abstract: A software emulator for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) uses a number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform. Some exemplary features include use of bit BLITing, graphics character reformatting, modeling of a native platform liquid crystal display controller using a sequential state machine, and selective skipping of frame display updates if the game play falls behind what would occur on the native platform.
    Type: Application
    Filed: November 8, 2017
    Publication date: March 8, 2018
    Inventor: Patrick J. LINK
  • Patent number: 9839849
    Abstract: A software emulator for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) uses a number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform. Some exemplary features include use of bit BLITing, graphics character reformatting, modeling of a native platform liquid crystal display controller using a sequential state machine, and selective skipping of frame display updates if the game play falls behind what would occur on the native platform.
    Type: Grant
    Filed: June 23, 2014
    Date of Patent: December 12, 2017
    Assignee: Nintendo Co., Ltd.
    Inventor: Patrick J. Link
  • Publication number: 20160191533
    Abstract: Techniques for restricting access to sensitive application(s) or data to a limited physical area are disclosed. Various embodiments are described in which a tethering station and a wireless storage controller communicate with each other over a radio link. The tethering station can be secured such that the tethering station's location restricts the range within which the wireless storage controller is allowed to enable access to a mobile storage controlled by the wireless storage controller. This restricts access to the application and/or the application stored in the mobile storage to a limited area through radio tethering.
    Type: Application
    Filed: December 24, 2014
    Publication date: June 30, 2016
    Inventors: Patrick J. LINK, Ben Van Ong
  • Publication number: 20140349751
    Abstract: A software emulator for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) uses a number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform. Some exemplary features include use of bit BLITing, graphics character reformatting, modeling of a native platform liquid crystal display controller using a sequential state machine, and selective skipping of frame display updates if the game play falls behind what would occur on the native platform.
    Type: Application
    Filed: June 23, 2014
    Publication date: November 27, 2014
    Applicant: Nintendo Co., Ltd.
    Inventor: Patrick J. LINK
  • Patent number: 8795090
    Abstract: A software emulator for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) uses a number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform. Some exemplary features include use of bit BLITing, graphics character reformatting, modeling of a native platform liquid crystal display controller using a sequential state machine, and selective skipping of frame display updates if the game play falls behind what would occur on the native platform.
    Type: Grant
    Filed: April 4, 2012
    Date of Patent: August 5, 2014
    Assignee: Nintendo Co., Ltd.
    Inventor: Patrick J. Link
  • Publication number: 20130095922
    Abstract: A software emulator for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) uses a number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform. Some exemplary features include use of bit BLITing, graphics character reformatting, modeling of a native platform liquid crystal display controller using a sequential state machine, and selective skipping of frame display updates if the game play falls behind what would occur on the native platform.
    Type: Application
    Filed: April 4, 2012
    Publication date: April 18, 2013
    Applicant: Nintendo Co., Ltd.
    Inventor: Patrick J. LINK
  • Patent number: 8157654
    Abstract: A software emulator for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) uses a number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform. Some exemplary features include use of bit BLITing, graphics character reformatting, modeling of a native platform liquid crystal display controller using a sequential state machine, and selective skipping of frame display updates if the game play falls behind what would occur on the native platform.
    Type: Grant
    Filed: October 23, 2003
    Date of Patent: April 17, 2012
    Assignee: Nintendo Co., Ltd.
    Inventor: Patrick J. Link
  • Patent number: 8121642
    Abstract: An example user network provides information and entertainment for users via handheld information terminals. The “look and feel” and personality of the handheld information terminals can be location-specific so that the most relevant information and entertainment can be provided to users in a useful and appealing manner.
    Type: Grant
    Filed: August 21, 2006
    Date of Patent: February 21, 2012
    Assignee: Nintendo Co., Ltd.
    Inventors: Donald W. James, Patrick J. Link, David J. McCarten
  • Publication number: 20040157664
    Abstract: A software emulator for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) uses a number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform. Some exemplary features include use of bit BLITing, graphics character reformatting, modeling of a native platform liquid crystal display controller using a sequential state machine, and selective skipping of frame display updates if the game play falls behind what would occur on the native platform.
    Type: Application
    Filed: October 23, 2003
    Publication date: August 12, 2004
    Applicant: Nintendo Co., Ltd.
    Inventor: Patrick J. Link
  • Publication number: 20040097288
    Abstract: Multiple video game players access an encrypted video game library stored on a shared mass storage device. A multiplexer multiplexes data read from the mass storage device to provide output streams to multiple video game playing units consuming video game instructions. A secure bus communicates video game instructions from the shared mass storage device to each of the video game playing units. Video game software or other entertainment content is distributed to the shared mass storage device via electronic download in multi-level encrypted form. Before being transported, the content is encrypted and then further encrypted.
    Type: Application
    Filed: November 14, 2002
    Publication date: May 20, 2004
    Inventors: Jim A. Sloate, Scott Elliott, Hiroshi Kamada, Kelly N. Lindseth, Patrick J. Link, David McCarten
  • Patent number: 6672963
    Abstract: A software emulator for emulating a handheld video game platform such as GAME BOY®, GAME BOY COLOR® and/or GAME BOY ADVANCE® on a low-capability target platform (e.g., a seat-back display for airline or train use, a personal digital assistant, a cell phone) uses a number of features and optimizations to provide high quality graphics and sound that nearly duplicates the game playing experience on the native platform. Some exemplary features include use of bit BLITing, graphics character reformatting, modeling of a native platform liquid crystal display controller using a sequential state machine, and selective skipping of frame display updates if the game play falls behind what would occur on the native platform.
    Type: Grant
    Filed: November 28, 2000
    Date of Patent: January 6, 2004
    Assignee: Nintendo Co., Ltd.
    Inventor: Patrick J. Link
  • Patent number: 6383080
    Abstract: A kiosk includes a game machine console having a processing system. The game machine has a connector that, in use, is connected to a cartridge comprising a memory. A video printer has a video input connected to a video output of the game machine console and a video output connected to a video input of a television. Control circuitry is connected to the game machine and to the video printer. The control circuitry is configured to enable a user to selectively print out images stored in the memory of the cartridge.
    Type: Grant
    Filed: May 9, 2000
    Date of Patent: May 7, 2002
    Assignee: Nintendo Co., Ltd.
    Inventors: Patrick J. Link, Ben Ong, Yoshinobo Mantani