Patents by Inventor Patrick James Neill

Patrick James Neill has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11960426
    Abstract: Concurrent servicing of a first cable of a cable pair while a second cable of the cable pair remains operational improves multi-processor computer system availability and serviceability. A pair of processing chips in different processing drawers may continue operation by way of the second cable while the first cable is degraded or serviced. Upon the servicing of the first cable, the serviced cable may transition to a fully operational state with no interruptions to the operations between the processing drawers by way of the second cable. Since cable faults are typically more common than processing chip or processing drawer faults, identification of cable faults and the ability to maintain operations of the processing drawers connected therewith is increasingly important.
    Type: Grant
    Filed: June 1, 2022
    Date of Patent: April 16, 2024
    Assignee: International Business Machines Corporation
    Inventors: Rajat Rao, Patrick James Meaney, Glenn David Gilda, Michael Jason Cade, Robert J Sonnelitter, III, Hubert Harrer, Xiaomin Duan, Christian Jacobi, Arthur O'Neill
  • Publication number: 20230376291
    Abstract: Apparatuses, systems, and techniques for caching of compiled shader programs in a cloud computing environment. An initial request for a compiled shader program for an application executed by a first client device is received. The initial request includes a first shader key generated based on first state data. If the compiled shader program is determined, based on the first shader key, to not be stored using a shader cache, the compiled shader program is received from the first client device and stored with the first shader key using the shader cache. A subsequent request for the compiled shader program is received for the application running at a second client device. The subsequent request includes a second shader key generated based on second state data. If the second shader key is determined to match the first shader key, the compiled shader program is transmitted to the second client device.
    Type: Application
    Filed: August 1, 2023
    Publication date: November 23, 2023
    Inventors: Paul Albert Lalonde, Franck Diard, Patrick James Neill, Michael Oxford, Todd Michael Poynter
  • Patent number: 11726755
    Abstract: Apparatuses, systems, and techniques for caching of compiled shader programs in a cloud computing environment.
    Type: Grant
    Filed: April 9, 2021
    Date of Patent: August 15, 2023
    Assignee: Nvidia Corporation
    Inventors: Paul Albert Lalonde, Franck Diard, Patrick James Neill, Michael Oxford, Todd Michael Poynter
  • Publication number: 20220326920
    Abstract: Apparatuses, systems, and techniques for caching of compiled shader programs in a cloud computing environment.
    Type: Application
    Filed: April 9, 2021
    Publication date: October 13, 2022
    Inventors: Paul Albert Lalonde, Franck Diard, Patrick James Neill, Michael Oxford, Todd Michael Poynter
  • Patent number: 9355483
    Abstract: A system, method, and computer program product are provided for shading primitive fragments. A target buffer may be recast when shaded samples that are covered by a primitive fragment are generated at a first shading rate using a first sampling mode, the shaded samples are stored in the target buffer that is associated with the first sampling mode and the first shading rate, a second sampling mode is determined, and the target buffer is associated with the second sampling mode. A sampling mode and/or shading rate may be changed for a primitive. A primitive fragment that is associated with a first sampling mode and a first shading rate is received and a second sampling mode is determined for the primitive fragment. Shaded samples corresponding to the primitive fragment are generated, at a second shading rate, using the second sampling mode and the shaded samples are stored in a target buffer.
    Type: Grant
    Filed: July 19, 2013
    Date of Patent: May 31, 2016
    Assignee: NVIDIA Corporation
    Inventors: Eric B. Lum, Rouslan L. Dimitrov, Ignacio Llamas Ubieto, Patrick James Neill, Yury Uralsky, Albert Meixner
  • Publication number: 20150022537
    Abstract: A system, method, and computer program product are provided for shading primitive fragments. A target buffer may be recast when shaded samples that are covered by a primitive fragment are generated at a first shading rate using a first sampling mode, the shaded samples are stored in the target buffer that is associated with the first sampling mode and the first shading rate, a second sampling mode is determined, and the target buffer is associated with the second sampling mode. A sampling mode and/or shading rate may be changed for a primitive. A primitive fragment that is associated with a first sampling mode and a first shading rate is received and a second sampling mode is determined for the primitive fragment. Shaded samples corresponding to the primitive fragment are generated, at a second shading rate, using the second sampling mode and the shaded samples are stored in a target buffer.
    Type: Application
    Filed: July 19, 2013
    Publication date: January 22, 2015
    Inventors: Eric B. Lum, Rouslan L. Dimitrov, Ignacio Llamas, Patrick James Neill, Yury Uralsky, Albert Meixner