Patents by Inventor Patrick M. Supanc

Patrick M. Supanc has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20170193837
    Abstract: A method/apparatus/system for generating a recommendation based on user interactions with nodes and associated tasks within a prerequisite graph. The recommendation is generated by identifying the user's current position within the prerequisite graph and identifying potential next nodes to which the user could move. Based on the user's past interactions with nodes and/or tasks within the prerequisite graph, the user's likelihood of successfully completing the potential next node is calculated, and a recommendation is made based on this calculated likelihood of the user successfully completing the potential next node.
    Type: Application
    Filed: March 23, 2017
    Publication date: July 6, 2017
    Inventors: Patrick M. Supanc, Pedro Martello, James Mills, Johann A. Larusson, Robyn L. Lewis
  • Patent number: 9672470
    Abstract: A method/apparatus/system for generating a recommendation based on user interactions with nodes and associated tasks within a prerequisite graph. The recommendation is generated by identifying the user's current position within the prerequisite graph and identifying potential next nodes to which the user could move. Based on the user's past interactions with nodes and/or tasks within the prerequisite graph, the user's likelihood of successfully completing the potential next node is calculated, and a recommendation is made based on this calculated likelihood of the user successfully completing the potential next node.
    Type: Grant
    Filed: November 13, 2015
    Date of Patent: June 6, 2017
    Assignee: PEARSON EDUCATION, INC.
    Inventors: Patrick M. Supanc, Pedro Martello, James Mills, Johann A. Larusson, Robyn L. Lewis
  • Publication number: 20160071019
    Abstract: A method/apparatus/system for generating a recommendation based on user interactions with nodes and associated tasks within a prerequisite graph. The recommendation is generated by identifying the user's current position within the prerequisite graph and identifying potential next nodes to which the user could move. Based on the user's past interactions with nodes and/or tasks within the prerequisite graph, the user's likelihood of successfully completing the potential next node is calculated, and a recommendation is made based on this calculated likelihood of the user successfully completing the potential next node.
    Type: Application
    Filed: November 13, 2015
    Publication date: March 10, 2016
    Inventors: Patrick M. SUPANC, Pedro MARTELLO, James MILLS, Johann A. LARUSSON, Robyn L. LEWIS
  • Patent number: 9189968
    Abstract: A method/apparatus/system for generating a recommendation based on user interactions with nodes and associated tasks within a prerequisite graph. The recommendation is generated by identifying the user's current position within the prerequisite graph and identifying potential next nodes to which the user could move. Based on the user's past interactions with nodes and/or tasks within the prerequisite graph, the user's likelihood of successfully completing the potential next node is calculated, and a recommendation is made based on this calculated likelihood of the user successfully completing the potential next node.
    Type: Grant
    Filed: July 1, 2013
    Date of Patent: November 17, 2015
    Assignee: Pearson Education, Inc.
    Inventors: Patrick M. Supanc, Pedro Martello, James Mills, Johann A. Larusson, Robyn L. Lewis
  • Patent number: 8932122
    Abstract: Methods for customizing an educational experience of a gamer are provided. The method can include the generating of learning DNA which can include information relating to the gamer. The learning DNA can be generated by the aggregation of data received from the gamer, collected from other data sources, and generated based on the interaction of the user with an evaluation and rectification system. The method can further include selecting a mission for a user based on the learning DNA and/or information relating to the user.
    Type: Grant
    Filed: June 16, 2014
    Date of Patent: January 13, 2015
    Assignee: Pearson Education, Inc.
    Inventors: Patrick M. Supanc, Pedro Martello, James Mills, Johann A. Larusson, Robyn L. Lewis, James A. Farley
  • Publication number: 20150006454
    Abstract: A method/apparatus/system for generating a recommendation based on user interactions with nodes and associated tasks within a prerequisite graph. The recommendation is generated by identifying the user's current position within the prerequisite graph and identifying potential next nodes to which the user could move. Based on the user's past interactions with nodes and/or tasks within the prerequisite graph, the user's likelihood of successfully completing the potential next node is calculated, and a recommendation is made based on this calculated likelihood of the user successfully completing the potential next node.
    Type: Application
    Filed: July 1, 2013
    Publication date: January 1, 2015
    Inventors: Patrick M. SUPANC, Pedro MARTELLO, James MILLS, Johann A. LARUSSON, Robyn L. LEWIS
  • Publication number: 20140295957
    Abstract: Methods for customizing an educational experience of a gamer are provided. The method can include the generating of learning DNA which can include information relating to the gamer. The learning DNA can be generated by the aggregation of data received from the gamer, collected from other data sources, and generated based on the interaction of the user with an evaluation and rectification system. The method can further include selecting a mission for a user based on the learning DNA and/or information relating to the user.
    Type: Application
    Filed: June 16, 2014
    Publication date: October 2, 2014
    Inventors: Patrick M. SUPANC, Pedro Martello, James Mills, Johann A. Larusson, Robyn L. Lewis, James A. Farley
  • Patent number: 8753200
    Abstract: Methods for customizing an educational experience of a gamer are provided. The method can include the generating of learning DNA which can include information relating to the gamer. The learning DNA can be generated by the aggregation of data received from the gamer, collected from other data sources, and generated based on the interaction of the user with an evaluation and rectification system. The method can further include selecting a mission for a user based on the learning DNA and/or information relating to the user.
    Type: Grant
    Filed: December 11, 2013
    Date of Patent: June 17, 2014
    Assignee: Pearson Education, Inc.
    Inventors: Patrick M. Supanc, Pedro Martello, James Mills, Johann A. Larusson, Robyn L. Lewis, James A. Farley