Patents by Inventor Patrick W. O'Kelley, II
Patrick W. O'Kelley, II has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 10398985Abstract: A social matchmaking service selects matches of on-line game players based on personal/social characteristics of the players. The social matching service evaluates several criteria to obtain a list of available, socially compatible, game sessions. Criteria about the player include a player's friends, positive feedback about the player, negative feedback about the player, games completed with other players, players to avoid, and the player's gamer zone, country and language. Criteria about hosts of potentially compatible game sessions are also considered. Social matching utilizes a multi-pass approach, applying rules for prioritizing social criteria at each pass. The multi-pass approach starts with a narrow search and broadens the search at each successive pass. At each successive pass, sessions are added to the list of potential sessions until a reasonable number of sessions is achieved. Game sessions are assigned session values in accordance with affiliations between players.Type: GrantFiled: June 3, 2016Date of Patent: September 3, 2019Assignee: MICROSOFT TECHNOLOGY LICENSING, LLCInventors: David Shaw, Paul E. Newson, Patrick W. O'Kelley, II, William B. Fulton
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Publication number: 20160279524Abstract: A social matchmaking service selects matches of on-line game players based on personal/social characteristics of the players. The social matching service evaluates several criteria to obtain a list of available, socially compatible, game sessions. Criteria about the player include a player's friends, positive feedback about the player, negative feedback about the player, games completed with other players, players to avoid, and the player's gamer zone, country and language. Criteria about hosts of potentially compatible game sessions are also considered. Social matching utilizes a multi-pass approach, applying rules for prioritizing social criteria at each pass. The multi-pass approach starts with a narrow search and broadens the search at each successive pass. At each successive pass, sessions are added to the list of potential sessions until a reasonable number of sessions is achieved. Game sessions are assigned session values in accordance with affiliations between players.Type: ApplicationFiled: June 3, 2016Publication date: September 29, 2016Inventors: David Shaw, Paul E. Newson, Patrick W. O'Kelley, II, William B. Fulton
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Patent number: 9375641Abstract: A social matchmaking service selects matches of on-line game players based on personal/social characteristics of the players. The social matching service evaluates several criteria to obtain a list of available, socially compatible, game sessions. Criteria about the player include a player's friends, positive feedback about the player, negative feedback about the player, games completed with other players, players to avoid, and the player's gamer zone, country and language. Criteria about hosts of potentially compatible game sessions are also considered. Social matching utilizes a multi-pass approach, applying rules for prioritizing social criteria at each pass. The multi-pass approach starts with a narrow search and broadens the search at each successive pass. At each successive pass, sessions are added to the list of potential sessions until a reasonable number of sessions is achieved. Game sessions are assigned session values in accordance with affiliations between players.Type: GrantFiled: December 20, 2005Date of Patent: June 28, 2016Assignee: Microsoft Technology Licensing, LLCInventors: David Shaw, Paul E. Newson, Patrick W. O'Kelley, II, William B. Fulton
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Patent number: 8876606Abstract: Systems and methods for providing a digital identity or profile in a gaming console that communicates to a remote service. A “Gamer Profile” is created that serves as a building block for services and applications that aim to create a social community of gamers and grow relationships among players. In accordance with the present invention, the Gamer Profile is the entirety of information (e.g., metadata) related to a specific user. The Gamer Profile is developed from a set of services that collect and expose this information in a meaningful way to the community. Feedback information may be included that is provided by other users to further enhance the profile. The Gamer Profile also provides for personalization such that users can customize their gaming experience.Type: GrantFiled: December 7, 2004Date of Patent: November 4, 2014Assignee: Microsoft CorporationInventors: Michal Bortnik, Scott Henson, Patrick W. O'Kelley, II, Johan Peter Hansen, Ling Tony Chen, Jerry A. Johnson
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Publication number: 20140051523Abstract: Information is shared among users in a system by the use of a service. The service receives information from at least two different game applications that each have a configuration file (defined with a common schema) that defines information from the game application to share with a service. An intermediary program executing on a computer that is also executing one of said game applications receives information from the application as defined by said configuration files and stores at least a portion of the information received from the application. At least a portion of the information is sent to the service when the intermediary is in communication with the service over a network wherein the service provides information about a user of said at least two game applications based on information received by said service.Type: ApplicationFiled: October 30, 2013Publication date: February 20, 2014Applicant: MICROSOFT CORPORATIONInventors: Patrick W. O'Kelley, II, Steven D. Lamb, Vincent H. Curley, Ling Tony Chen, Michal Bortnik, James Hsi-Kai Jen, Jerry Alan Johnson, Johan Peter Hansen
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Patent number: 8597125Abstract: Information is shared among users in a system by the use of a service. The service receives information from at least two different game applications that each have a configuration file (defined with a common schema) that defines information from the game application to share with a service. An intermediary program executing on a computer that is also executing one of said game applications receives information from the application as defined by said configuration files and stores at least a portion of the information received from the application. At least a portion of the information is sent to the service when the intermediary is in communication with the service over a network wherein the service provides information about a user of said at least two game applications based on information received by said service.Type: GrantFiled: September 7, 2011Date of Patent: December 3, 2013Assignee: Microsoft CorporationInventors: Patrick W. O'Kelley, II, Steven D. Lamb, Vincent H. Curley, Ling Tony Chen, Michal Bortnik, James Hsi-Kai Jen, Jerry Alan Johnson, Johan Peter Hansen
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Patent number: 8585501Abstract: A game hosting service manages game sessions and groups of players. The service creates, starts, and ends a game session. The service also manages the joining and deleting of players and groups of players both prior to and during game play. The service collects, stores, and optionally arbitrates statistics for each player such a game score and relative ranking with other players. The service assigns a group ID to a group of players to allow the group to migrate across game sessions. The game hosting service utilizes session management APIs to nest multiple sessions, thus enabling groups of players to remain intact across multiple sessions.Type: GrantFiled: December 20, 2005Date of Patent: November 19, 2013Assignee: Microsoft CorporationInventors: David Shaw, Patrick W. O'Kelley, II, Paul E. Newson, Johan Peter Hansen, Vincent H. Curley
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Patent number: 8469805Abstract: A game console has the capability to execute programming to unlock an achievement. After the achievements are unlocked, a data store accessible by the game console over a network stores the information in the profile of the user. The achievements associated with the user profiles can be retrieved from the store along with an indicator, that is indicative of a tier level associated with the achievement where the tier indicates a certain performance level associated with unlocking a particular achievement.Type: GrantFiled: January 20, 2006Date of Patent: June 25, 2013Assignee: Microsoft CorporationInventors: Benjamin F. Kilgore, Michal Bortnik, Patrick W. O'Kelley, II, Vincent H. Curley, Alan T. Shen
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Patent number: 8425331Abstract: A user interface for displaying a user profile in a gaming console that communicates to a remote service. A “Gamer Profile” is created that serves as a building block for services and applications that aim to create a social community of gamers and grow relationships among players. In accordance with the present invention, the Gamer Profile is the entirety of information (e.g., metadata) related to a specific user. The Gamer Profile is developed from a set of services that collect and expose this information in a meaningful way to the community. Feedback information may be included that is provided by other users to further enhance the profile. The Gamer Profile also provides for personalization such that users can customize their gaming experience.Type: GrantFiled: December 7, 2004Date of Patent: April 23, 2013Assignee: Microsoft CorporationInventors: Michal Bortnik, Paolo V. Malabuyo, Steven Ryan Gunn, James David Macauley, Patrick W. O'Kelley, II
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Patent number: 8388449Abstract: Information is shared among users in a system by the use of a service. The service receives information from at least two different game applications that each have a configuration file (defined with a common schema) that defines information from the game application to share with a service. An intermediary program executing on a computer that is also executing one of said game applications receives information from the application as defined by said configuration files and stores at least a portion of the information received from the application. At least a portion of the information is sent to the service when the intermediary is in communication with the service over a network wherein the service provides information about a user of said at least two game applications based on information received by said service.Type: GrantFiled: September 7, 2011Date of Patent: March 5, 2013Assignee: Microsoft CorporationInventors: Patrick W. O'Kelley, II, Steven D. Lamb, Vincent H. Curley, Ling Tony Chen, Michal Bortnik, James Hsi-Kai Jen, Jerry Alan Johnson, Johan Peter Hansen
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Publication number: 20120283023Abstract: A service that provides for setting up game sessions for a plurality of game players. A number of game players that each have a computing device capable of playing a computer game are linked together by the service. The service allows a player to set up a common game session so that a subset of the players can simultaneously start playing the game at the same level. Additionally, the service allows game competitions to be structured and played among a subset of the game players.Type: ApplicationFiled: July 13, 2012Publication date: November 8, 2012Applicant: Microsoft CorporationInventors: Patrick W. O'Kelley, II, J. Clinton Paul Fowler, Johan Peter Hansen, William B. Fulton, Jerry Alan Johnson
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Patent number: 8241129Abstract: A service that provides for setting up game sessions for a plurality of game players. A number of game players that each have a computing device capable of playing a computer game are linked together by the service. The service allows a player to set up a common game session so that a subset of the players can simultaneously start playing the game at the same level. Additionally, the service allows game competitions to be structured and played among a subset of the game players.Type: GrantFiled: June 20, 2005Date of Patent: August 14, 2012Assignee: Microsoft CorporationInventors: Patrick W. O'Kelley, II, J. Clinton Paul Fowler, Johan Peter Hansen, William B. Fulton, Jerry Alan Johnson
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Patent number: 8221238Abstract: A reputation of an on-line gamer is calculated in accordance with feedback about the gamer provided by other players. The gamer's reputation is determined in accordance with the number of players the gamer has encountered via game play, the number of players who have indicated that they prefer to play with the gamer again, and the number of players who have indicated that they prefer not to play with the gamer again. Parameters used to determine the gamer's reputation can be weighted and/or decayed to allow a more dynamic and temporally accurate determination of the gamer's reputation. Players can observe other players' reputations.Type: GrantFiled: December 20, 2005Date of Patent: July 17, 2012Assignee: Microsoft CorporationInventors: David Shaw, Patrick W. O'Kelley, II, William B. Fulton, Johan Peter Hansen
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Publication number: 20110319174Abstract: Information is shared among users in a system by the use of a service. The service receives information from at least two different game applications that each have a configuration file (defined with a common schema) that defines information from the game application to share with a service. An intermediary program executing on a computer that is also executing one of said game applications receives information from the application as defined by said configuration files and stores at least a portion of the information received from the application. At least a portion of the information is sent to the service when the intermediary is in communication with the service over a network wherein the service provides information about a user of said at least two game applications based on information received by said service.Type: ApplicationFiled: September 7, 2011Publication date: December 29, 2011Applicant: MICROSOFT CORPORATIONInventors: Patrick W. O'Kelley, II, Steven D. Lamb, Vincent H. Curley, Ling Tony Chen, Michal Bortnik, James Hsi-Kai Jen, Jerry Alan Johnson, Johan Peter Hansen
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Publication number: 20110320018Abstract: Information is shared among users in a system by the use of a service. The service receives information from at least two different game applications that each have a configuration file (defined with a common schema) that defines information from the game application to share with a service. An intermediary program executing on a computer that is also executing one of said game applications receives information from the application as defined by said configuration files and stores at least a portion of the information received from the application. At least a portion of the information is sent to the service when the intermediary is in communication with the service over a network wherein the service provides information about a user of said at least two game applications based on information received by said service.Type: ApplicationFiled: September 7, 2011Publication date: December 29, 2011Applicant: MICROSOFT CORPORATIONInventors: Patrick W. O'Kelley, II, Steven D. Lamb, Vincent H. Curley, Ling Tony Chen, Michal Bortnik, James Hsi-Kai Jen, Jerry Alan Johnson, Johan Peter Hansen
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Patent number: 8066568Abstract: A service that receives feedback from players in a game playing service. The service provides an aggregation of the feedback so that a reputation score can be determined by various players in the system. The service takes into account direct feedback from other players about positive and negative experiences with a particular player and expectations about appropriate conduct and type of game being played before a player joins the game session.Type: GrantFiled: April 19, 2005Date of Patent: November 29, 2011Assignee: Microsoft CorporationInventors: Patrick W. O'Kelley, II, Steven D. Lamb, Michal Bortnik, Johan Peter Hansen
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Patent number: 8016677Abstract: Information is shared among users in a system by the use of a service. The service receives information from at least two different game applications that each have a configuration file (defined with a common schema) that defines information from the game application to share with a service. An intermediary program executing on a computer that is also executing one of said game applications receives information from the application as defined by said configuration files and stores at least a portion of the information received from the application. At least a portion of the information is sent to the service when the intermediary is in communication with the service over a network wherein the service provides information about a user of said at least two game applications based on information received by said service.Type: GrantFiled: December 8, 2004Date of Patent: September 13, 2011Assignee: Microsoft CorporationInventors: Patrick W. O'Kelley, II, Steven D. Lamb, Vincent H Curley, Ling Tony Chen, Michal Bortnik, James Hsi-Kai Jen, Jerry Alan Johnson, Johan Peter Hansen
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Patent number: 7677970Abstract: A matchmaking service that selects matches based on personal/social characteristics as well as skill and experience. The service takes into account direct feedback from other players about positive and negative experiences with a particular player and expectations about appropriate conduct and type of game being played before a player joins the game session.Type: GrantFiled: December 8, 2004Date of Patent: March 16, 2010Assignee: Microsoft CorporationInventors: Patrick W. O'Kelley, II, Jerry Alan Johnson, Michal Bortnik, Ling Tony Chen, Johan Peter Hansen
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Publication number: 20100029371Abstract: A Personal Game Services Commerce System is disclosed. The system allows a user to contract with another user to perform service within a virtual environment. The services may include operating in a virtual environment on behalf of another user, operating as a team member, or operating as an opponent in competition. Memory state may be copied and used by the service-providing user. The user requesting the service may confirm that the service has been satisfactorily rendered before making the copied memory state permanent and/or before paying for the service. Users may select service-providing users based on any available criteria. Funds to pay for the service may be frozen while the service is being performed and until the recipient of the service confirms successful performance of the service.Type: ApplicationFiled: August 1, 2008Publication date: February 4, 2010Inventors: Gennady Medvinsky, Gregory D. Hartrell, Patrick W. O'Kelley, II