Patents by Inventor Patrik Swartz

Patrik Swartz has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11813525
    Abstract: A computer device provides a computer implemented game. The user interface of the computer device receives a first user input to control the movement of a game entity along a path in the computer game. The computer device determines, based on the first user input which is associated with a default movement of the game entity along the path and information about at first and second obstacles on the path, that the game entity is to move with an extended movement instead of the default movement. This is to allow both the first and second obstacles to be navigated in response to the first user input such that the game entity continues to move along the path.
    Type: Grant
    Filed: July 21, 2022
    Date of Patent: November 14, 2023
    Assignee: KING.COM LTD.
    Inventors: Stephen Jarrett, Po Chi Chui, Patrik Swartz
  • Patent number: 11413532
    Abstract: A computer device provides a computer implemented game. The user interface of the computer device receives a first user input to control the movement of a game entity along a path in the computer game. The computer device determines, based on the first user input which is associated with a default movement of the game entity along the path and information about at first and second obstacles on the path, that the game entity is to move with an extended movement instead of the default movement. This is to allow both the first and second obstacles to be navigated in response to the first user input such that the game entity continues to move along the path.
    Type: Grant
    Filed: March 8, 2021
    Date of Patent: August 16, 2022
    Assignee: KING.COM LTD.
    Inventors: Stephen Jarrett, Patrik Swartz
  • Publication number: 20210322876
    Abstract: A computer device provides a computer implemented game. The user interface of the computer device receives a first user input to control the movement of a game entity along a path in the computer game. The computer device determines, based on the first user input which is associated with a default movement of the game entity along the path and information about at first and second obstacles on the path, that the game entity is to move with an extended movement instead of the default movement. This is to allow both the first and second obstacles to be navigated in response to the first user input such that the game entity continues to move along the path.
    Type: Application
    Filed: March 8, 2021
    Publication date: October 21, 2021
    Inventors: Stephen JARRETT, Patrik SWARTZ
  • Patent number: 10795534
    Abstract: A method of modifying a transparency factor of one or more objects in a computer game. A display of a computer device displays a first object having a transparency factor at a first location, said first object overlying at least one of a plurality of game objects. In response to a trigger event at least one of said transparency factor of the first object, a transparency factor of a game pointer, and a transparency factor of at least one game object are modified and at least one of said first object, said game pointer, and said at least one game object are displayed with said at least one modified transparency factor.
    Type: Grant
    Filed: July 29, 2019
    Date of Patent: October 6, 2020
    Assignee: KING.COM LTD.
    Inventors: Ignacio Pintos Magdalena, Patrik Swartz
  • Publication number: 20190351324
    Abstract: A method of modifying a transparency factor of one or more objects in a computer game. A display of a computer device displays a first object having a transparency factor at a first location, said first object overlying at least one of a plurality of game objects. In response to a trigger event at least one of said transparency factor of the first object, a transparency factor of a game pointer, and a transparency factor of at least one game object are modified and at least one of said first object, said game pointer, and said at least one game object are displayed with said at least one modified transparency factor.
    Type: Application
    Filed: July 29, 2019
    Publication date: November 21, 2019
    Inventors: Ignacio Pintos MAGDALENA, Patrik SWARTZ
  • Patent number: 10363485
    Abstract: A method of modifying a transparency factor of one or more objects in a computer game. A display of a computer device displays a first object having a transparency factor at a first location, said first object overlying at least one of a plurality of game objects. In response to a trigger event at least one of said transparency factor of the first object, a transparency factor of a game pointer, and a transparency factor of at least one game object are modified and at least one of said first object, said game pointer, and said at least one game object are displayed with said at least one modified transparency factor.
    Type: Grant
    Filed: January 2, 2018
    Date of Patent: July 30, 2019
    Assignee: KING.COM LTD.
    Inventors: Ignacio Pintos Magdalena, Patrik Swartz
  • Publication number: 20180117467
    Abstract: A method of modifying a transparency factor of one or more objects in a computer game. A display of a computer device displays a first object having a transparency factor at a first location, said first object overlying at least one of a plurality of game objects. In response to a trigger event at least one of said transparency factor of the first object, a transparency factor of a game pointer, and a transparency factor of at least one game object are modified and at least one of said first object, said game pointer, and said at least one game object are displayed with said at least one modified transparency factor.
    Type: Application
    Filed: January 2, 2018
    Publication date: May 3, 2018
    Inventors: Ignacio Pintos MAGDALENA, Patrik SWARTZ
  • Patent number: 9875020
    Abstract: A touch screen device is configured to provide outputs responsive to inputs provided by a user interacting with the touch screen. The outputs are processed by processing circuitry to determine touch locations of consecutive taps. If the latter tap is within a threshold area of the former tap the action performed in response to the former tap is repeated. In the latter tap is not within a threshold area of the subsequent tap, the action performed in response to the former tap is different to the action performed in response to the subsequent tap.
    Type: Grant
    Filed: July 14, 2015
    Date of Patent: January 23, 2018
    Assignee: KING.COM LTD.
    Inventors: Fernando Claros De Luna, Patrik Swartz
  • Patent number: 9855501
    Abstract: A method of modifying a transparency factor of one or more objects in a computer game. A display of a computer device displays a first object having a transparency factor at a first location, said first object overlying at least one of a plurality of game objects. In response to a trigger event at least one of said transparency factor of the first object, a transparency factor of a game pointer, and a transparency factor of at least one game object are modified and at least one of said first object, said game pointer, and said at least one game object are displayed with said at least one modified transparency factor.
    Type: Grant
    Filed: April 23, 2015
    Date of Patent: January 2, 2018
    Assignee: KING.COM LTD.
    Inventors: Ignacio Pintos Magdalena, Patrik Swartz
  • Patent number: 9766768
    Abstract: A method of controlling a user interface having a display area comprising a plurality of game objects. The user interface also displays at least one other object, such as, for example, a displayed score. In a situation where the object at least partially overlay and at least partially obscures at least one of the game objects, then in response to a trigger condition a display characteristic of the object is modified to improve visibility of the at least one displayed game object. The trigger condition is, in one example, detecting user input associated with the at least one game object. The display characteristic of the object is, in one example, a transparency factor of the object. Therefore, it can be ensured that elements or information can be made visible to a user, as required.
    Type: Grant
    Filed: April 23, 2014
    Date of Patent: September 19, 2017
    Assignee: KING.COM LIMITED
    Inventors: Patrik Swartz, Ignacio Pintos Magdalena
  • Publication number: 20170043251
    Abstract: A method of modifying a transparency factor of one or more objects in a computer game. A display of a computer device displays a first object having a transparency factor at a first location, said first object overlying at least one of a plurality of game objects. In response to a trigger event at least one of said transparency factor of the first object, a transparency factor of a game pointer, and a transparency factor of at least one game object are modified and at least one of said first object, said game pointer, and said at least one game object are displayed with said at least one modified transparency factor.
    Type: Application
    Filed: April 23, 2015
    Publication date: February 16, 2017
    Inventors: Ignacio Pintos MAGDALENA, Patrik SWARTZ
  • Publication number: 20170017314
    Abstract: A touch screen device is configured to provide outputs responsive to inputs provided by a user interacting with the touch screen. The outputs are processed by processing circuitry to determine touch locations of consecutive taps. If the latter tap is within a threshold area of the former tap the action performed in response to the former tap is repeated. In the latter tap is not within a threshold area of the subsequent tap, the action performed in response to the former tap is different to the action performed in response to the subsequent tap.
    Type: Application
    Filed: July 14, 2015
    Publication date: January 19, 2017
    Inventors: Fernando Claros De Luna, Patrik Swartz
  • Publication number: 20150309666
    Abstract: A method of controlling a user interface responsive to user input with a display area comprising a plurality of game object positions on said interface, the method comprising the following implemented by at least one processor of a device in communication with said interface and at least one memory: displaying an area having a plurality of game objects displayed at said game object positions, displaying at least one first object having one or more display characteristics in a first area of said displayed area overlaying at least partially at least one displayed game object on said area, detecting a trigger event associated with said first area, modifying said one or more display characteristics of said first object in dependence on detection of said trigger event, and displaying said first object in said first area with said modified characteristic.
    Type: Application
    Filed: April 23, 2014
    Publication date: October 29, 2015
    Inventors: Patrik Swartz, Ignacio Pintos Magdalena