Patents by Inventor Paul D. Yan

Paul D. Yan has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240081489
    Abstract: A band includes a latch body that is movable by pulling a tab. The latch body extends through an opening of the band and secures with a pin located on a head-mountable device. The band can detach from the head-mountable device by pulling the tab, which actuates the latch body and removes the latch body from the pin. A spring (or springs) can bias the latch body toward the opening, causing the latch body to enter the pin. An applied force to the tab can overcome the biasing force provided by the spring(s), and move the latch body away from, and out of, the pin.
    Type: Application
    Filed: August 10, 2023
    Publication date: March 14, 2024
    Inventors: Yiwei TAO, Aiden D. MOSSOP, Benjamin A. SHAFFER, Lauren D. GERARDI, Nicolas LYLYK, Paul J. THOMPSON, Richard P. HOWARTH, Robert V. TANG, Toria F. YAN, Wei-Ling CHANG, Zebinah P. MASSE
  • Patent number: 11423556
    Abstract: The specification describes methods and systems for increasing a dimensional depth of a two-dimensional image of a face to yield a face image that appears three dimensional. The methods and systems identify key points on the 2-D image, obtain a texture map for the 2-D image, determines one or more proportions within the 2-D image, and adjusts the texture map of the 3-D model based on the determined one or more proportions within the 2-D image.
    Type: Grant
    Filed: March 29, 2021
    Date of Patent: August 23, 2022
    Assignee: Activision Publishing, inc.
    Inventors: Paul D. Yan, Thitikun Vorachart
  • Publication number: 20210287386
    Abstract: The specification describes methods and systems for increasing a dimensional depth of a two-dimensional image of a face to yield a face image that appears three dimensional. The methods and systems identify key points on the 2-D image, obtain a texture map for the 2-D image, determines one or more proportions within the 2-D image, and adjusts the texture map of the 3-D model based on the determined one or more proportions within the 2-D image.
    Type: Application
    Filed: March 29, 2021
    Publication date: September 16, 2021
    Inventors: Paul D. Yan, Thitikun Vorachart
  • Patent number: 11040286
    Abstract: Computer-implemented methods and systems for simulating a multiplayer game environment to allow players of different skill levels to concurrently play the same level of a gaming session, to encourage and incentivize cooperative team behavior, to match players based on subjective variables, such as likeability and a general fun factor, and to tailor gaming content based on the social group itself.
    Type: Grant
    Filed: September 27, 2017
    Date of Patent: June 22, 2021
    Assignee: Activision Publishing, Inc.
    Inventors: Paul Reiche, III, Robert F. Ford, Adrian M. Ledda, Paul D. Yan, Daniel J. Neil, Michael D. Ebert, Avery Lodato
  • Patent number: 10991110
    Abstract: The specification describes methods and systems for increasing a dimensional depth of a two-dimensional image of a face to yield a face image that appears three dimensional. The methods and systems identify key points on the 2-D image, obtain a texture map for the 2-D image, determines one or more proportions within the 2-D image, and adjusts the texture map of the 3-D model based on the determined one or more proportions within the 2-D image.
    Type: Grant
    Filed: April 9, 2020
    Date of Patent: April 27, 2021
    Assignee: Activision Publishing, Inc.
    Inventors: Paul D. Yan, Thitikun Vorachart
  • Patent number: 10974150
    Abstract: Computer-implemented methods and systems for simulating a multiplayer game environment to allow players of different skill levels to concurrently play the same level of a gaming session, to encourage and incentivize cooperative team behavior, to match players based on subjective variables, such as likeability and a general fun factor, and to tailor gaming content based on the social group itself.
    Type: Grant
    Filed: September 27, 2017
    Date of Patent: April 13, 2021
    Assignee: Activision Publishing, Inc.
    Inventors: Paul Reiche, III, Robert F. Ford, Adrian M. Ledda, Paul D. Yan, Daniel J. Neil, Michael D. Ebert, Avery Lodato
  • Publication number: 20200302623
    Abstract: The specification describes methods and systems for increasing a dimensional depth of a two-dimensional image of a face to yield a face image that appears three dimensional. The methods and systems identify key points on the 2-D image, obtain a texture map for the 2-D image, determines one or more proportions within the 2-D image, and adjusts the texture map of the 3-D model based on the determined one or more proportions within the 2-D image.
    Type: Application
    Filed: April 9, 2020
    Publication date: September 24, 2020
    Inventors: Paul D. Yan, Thitikun Vorachart
  • Patent number: 10650539
    Abstract: The specification describes methods and systems for increasing a dimensional depth of a two-dimensional image of a face to yield a face image that appears three dimensional. The methods and systems identify key points on the 2-D image, obtain a texture map for the 2-D image, determines one or more proportions within the 2-D image, and adjusts the texture map of the 3-D model based on the determined one or more proportions within the 2-D image.
    Type: Grant
    Filed: July 20, 2018
    Date of Patent: May 12, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Paul D. Yan, Thitikun Vorachart
  • Patent number: 10561945
    Abstract: Computer-implemented methods and systems for simulating a multiplayer game environment to allow players of different skill levels to concurrently play the same level of a gaming session, to encourage and incentivize cooperative team behavior, to match players based on subjective variables, such as likeability and a general fun factor, and to tailor gaming content based on the social group itself.
    Type: Grant
    Filed: September 27, 2017
    Date of Patent: February 18, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Paul Reiche, III, Robert F. Ford, Adrian M. Ledda, Paul D. Yan, Daniel J. Neil, Michael D. Ebert, Avery Lodato
  • Patent number: 10546406
    Abstract: Images of user drawn virtual characters, virtual objects, or virtual scenes may be used in providing display of animations. The animations may be displayed over other images or in a virtual world of video game play.
    Type: Grant
    Filed: May 9, 2016
    Date of Patent: January 28, 2020
    Assignee: Activision Publishing, Inc.
    Inventor: Paul D. Yan
  • Patent number: 10493363
    Abstract: A videogame may make use of real world imagery for play of a video game utilizing a real world vehicle. Items may be identified in the real world imagery, and the identified items may become gameplay elements.
    Type: Grant
    Filed: November 9, 2016
    Date of Patent: December 3, 2019
    Assignee: Activision Publishing, Inc.
    Inventor: Paul D. Yan
  • Publication number: 20190139240
    Abstract: The specification describes methods and systems for increasing a dimensional depth of a two-dimensional image of a face to yield a face image that appears three dimensional. The methods and systems identify key points on the 2-D image, obtain a texture map for the 2-D image, determines one or more proportions within the 2-D image, and adjusts the texture map of the 3-D model based on the determined one or more proportions within the 2-D image.
    Type: Application
    Filed: July 20, 2018
    Publication date: May 9, 2019
    Inventors: Paul D. Yan, Thitikun Vorachart
  • Publication number: 20190091582
    Abstract: Computer-implemented methods and systems for simulating a multiplayer game environment to allow players of different skill levels to concurrently play the same level of a gaming session, to encourage and incentivize cooperative team behavior, to match players based on subjective variables, such as likeability and a general fun factor, and to tailor gaming content based on the social group itself.
    Type: Application
    Filed: September 27, 2017
    Publication date: March 28, 2019
    Inventors: Paul Reiche, III, Robert F. Ford, Adrian M. Ledda, Paul D. Yan, Daniel J. Neil, Michael D. Ebert, Avery Lodato
  • Publication number: 20190091575
    Abstract: Computer-implemented methods and systems for simulating a multiplayer game environment to allow players of different skill levels to concurrently play the same level of a gaming session, to encourage and incentivize cooperative team behavior, to match players based on subjective variables, such as likeability and a general fun factor, and to tailor gaming content based on the social group itself.
    Type: Application
    Filed: September 27, 2017
    Publication date: March 28, 2019
    Inventors: Paul Reiche, III, Robert F. Ford, Adrian M. Ledda, Paul D. Yan, Daniel J. Neil, Michael D. Ebert, Avery Lodato
  • Publication number: 20190091581
    Abstract: Computer-implemented methods and systems for simulating a multiplayer game environment to allow players of different skill levels to concurrently play the same level of a gaming session, to encourage and incentivize cooperative team behavior, to match players based on subjective variables, such as likeability and a general fun factor, and to tailor gaming content based on the social group itself.
    Type: Application
    Filed: September 27, 2017
    Publication date: March 28, 2019
    Inventors: Paul Reiche, III, Robert F. Ford, Adrian M. Ledda, Paul D. Yan, Daniel J. Neil, Michael D. Ebert, Avery Lodato
  • Publication number: 20190091577
    Abstract: Computer-implemented methods and systems for simulating a multiplayer game environment to allow players of different skill levels to concurrently play the same level of a gaming session, to encourage and incentivize cooperative team behavior, to match players based on subjective variables, such as likeability and a general fun factor, and to tailor gaming content based on the social group itself.
    Type: Application
    Filed: September 27, 2017
    Publication date: March 28, 2019
    Inventors: Paul Reiche, III, Robert F. Ford, Adrian M. Ledda, Paul D. Yan, Daniel J. Neil, Michael D. Ebert, Avery Lodato
  • Patent number: 10055880
    Abstract: The specification describes methods and systems for increasing a dimensional depth of a two-dimensional image of a face to yield a face image that appears three dimensional. The methods and systems identify key points on the 2-D image, obtain a texture map for the 2-D image, determines one or more proportions within the 2-D image, and adjusts the texture map of the 3-D model based on the determined one or more proportions within the 2-D image.
    Type: Grant
    Filed: December 6, 2016
    Date of Patent: August 21, 2018
    Assignee: Activision Publishing, Inc.
    Inventors: Paul D Yan, Thitikun Vorachart
  • Publication number: 20180158230
    Abstract: The specification describes methods and systems for increasing a dimensional depth of a two-dimensional image of a face to yield a face image that appears three dimensional. The methods and systems identify key points on the 2-D image, obtain a texture map for the 2-D image, determines one or more proportions within the 2-D image, and adjusts the texture map of the 3-D model based on the determined one or more proportions within the 2-D image.
    Type: Application
    Filed: December 6, 2016
    Publication date: June 7, 2018
    Inventors: Paul D. Yan, Thitikun Vorachart
  • Publication number: 20180126277
    Abstract: A videogame may make use of real world imagery for play of a video game utilizing a real world vehicle. Items may be identified in the real world imagery, and the identified items may become gameplay elements.
    Type: Application
    Filed: November 9, 2016
    Publication date: May 10, 2018
    Inventor: Paul D. Yan
  • Publication number: 20170323467
    Abstract: Images of user drawn virtual characters, virtual objects, or virtual scenes may be used in providing display of animations. The animations may be displayed over other images or in a virtual world of video game play.
    Type: Application
    Filed: May 9, 2016
    Publication date: November 9, 2017
    Inventor: Paul D. Yan