Patents by Inventor Paul MOMBOURQUETTE

Paul MOMBOURQUETTE has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10695679
    Abstract: One particular implementation of the present invention may take the form of a method and apparatus for providing various movements as input to a video game. The method and apparatus may detect the body movements of a video game player and interpret those movements as inputs to the video game. The video game may then compare the movements of the user to expected movements to determine if the correct movement was performed by the user. The video game may also display a video game environment that instructs and interacts with the user to perform several movements of the video game. In this manner, the method and apparatus may provide a move realistic and dynamic video game experience than previous video games that only allowed the player to press buttons as inputs to the game.
    Type: Grant
    Filed: December 18, 2017
    Date of Patent: June 30, 2020
    Assignee: DISNEY ENTERPRISES, INC.
    Inventors: C. Matthew Dawson, Emily Tyndall, Kristin Mae Yee, David Neil Christenson, Edward Gilmore Martin, James Patrick Rowe, Casey Shane Nelson, Jamison R. Titera, Paul Mombourquette, Rich Reagan
  • Publication number: 20180104597
    Abstract: One particular implementation of the present invention may take the form of a method and apparatus for providing various movements as input to a video game. The method and apparatus may detect the body movements of a video game player and interpret those movements as inputs to the video game. The video game may then compare the movements of the user to expected movements to determine if the correct movement was performed by the user. The video game may also display a video game environment that instructs and interacts with the user to perform several movements of the video game. In this manner, the method and apparatus may provide a move realistic and dynamic video game experience than previous video games that only allowed the player to press buttons as inputs to the game.
    Type: Application
    Filed: December 18, 2017
    Publication date: April 19, 2018
    Applicant: DISNEY ENTERPRISES, INC.
    Inventors: C. Matthew Dawson, Emily Tyndall, Kristin Mae Yee, David Neil Christenson, Edward Gilmore Martin, James Patrick Rowe, Casey Shane Nelson, Jamison R. Titera, Paul Mombourquette, Rich Reagan
  • Patent number: 9844730
    Abstract: One particular implementation of the present invention may take the form of a method and apparatus for providing various dance movements as input to a dancing video game. The method and apparatus may detect the hand and arm movements of a video game player and interpret those movements as inputs to the video game. The video game may then compare the dancing movements of the user to expected dance movements to determine if the correct dance movement was performed by the user. The video game may also display a video game environment that instructs and interacts with the user to perform several dance movements of the video game. In this manner, the method and apparatus may provide a more realistic and dynamic dancing video game experience than previous dancing video games that only allowed the player to press buttons as inputs to the game.
    Type: Grant
    Filed: August 6, 2008
    Date of Patent: December 19, 2017
    Assignee: DISNEY ENTERPRISES, INC.
    Inventors: C. Matthew Dawson, Emily Tyndall, Kristin Mae Yee, David Neil Christenson, Edward Gilmore Martin, James Patrick Rowe, Casey Shane Nelson, Jamison R. Titera, Paul Mombourquette, Rich Reagan
  • Patent number: 9795881
    Abstract: Systems and methods for controlling groups of game entities in a video game in a collective, coordinated, and/or collaborative manner are presented herein. Groups of individual game entities may be formed. Individual groups may be associated with a group entity. Control inputs may be received that are related to group entity actions to be performed by the group entities in the virtual space. The group entity actions may be related to one or more group actions to be performed by the game entities included in the groups in a collective, coordinated, and/or collaborative manner. The one or more group actions may be implemented by executing individual game entity actions to be performed by the individual game entities included in the groups. The individual game entity actions may be determined based on the group entity actions.
    Type: Grant
    Filed: October 27, 2014
    Date of Patent: October 24, 2017
    Assignee: Disney Enterprises, Inc.
    Inventors: Sandeep Kharkar, Daren Smith, Jason Scanlon, Duane Johnson, Paul Mombourquette
  • Publication number: 20160114248
    Abstract: Systems and methods for controlling groups of game entities in a video game in a collective, coordinated, and/or collaborative manner are presented herein. Groups of individual game entities may be formed. Individual groups may be associated with a group entity. Control inputs may be received that are related to group entity actions to be performed by the group entities in the virtual space. The group entity actions may be related to one or more group actions to be performed by the game entities included in the groups in a collective, coordinated, and/or collaborative manner. The one or more group actions may be implemented by executing individual game entity actions to be performed by the individual game entities included in the groups. The individual game entity actions may be determined based on the group entity actions.
    Type: Application
    Filed: October 27, 2014
    Publication date: April 28, 2016
    Inventors: Sandeep KHARKAR, Daren SMITH, Jason SCANLON, Duane JOHNSON, Paul MOMBOURQUETTE