Patents by Inventor Paul R. Thornton
Paul R. Thornton has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20230390628Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: ApplicationFiled: May 11, 2023Publication date: December 7, 2023Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Patent number: 11666817Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: GrantFiled: July 26, 2021Date of Patent: June 6, 2023Assignee: Circadence CorporationInventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Publication number: 20220084431Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: ApplicationFiled: November 24, 2021Publication date: March 17, 2022Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Publication number: 20220008805Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: ApplicationFiled: July 26, 2021Publication date: January 13, 2022Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Patent number: 11189188Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: GrantFiled: December 19, 2019Date of Patent: November 30, 2021Assignee: Circadence CorporationInventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Patent number: 11071901Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: GrantFiled: December 24, 2019Date of Patent: July 27, 2021Assignee: Circadence CorporationInventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Patent number: 10931775Abstract: A method and apparatus for dynamic network link acceleration provides a managed communication link for accelerated and reliable network communication between a client and other network devices. In one or more embodiments, a client computing device which generates communication packets of a first type is enhanced with a front end mechanism which selectively encodes the data packets into packets of a second type. The data packets which are encoded into a second type are transmitted over a managed communication link which may provide error correction, security, quality of service, and other services including acceleration of communications.Type: GrantFiled: December 2, 2019Date of Patent: February 23, 2021Assignee: Circadence CorporationInventors: Gary D. Morton, Paul R. Thornton, Ryan Pressley, Robert John Shaughnessy, Mark Vange, Marc Plumb, Michael Kouts, Glenn Sydney Wilson
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Publication number: 20200244757Abstract: A method and apparatus for dynamic network link acceleration provides a managed communication link for accelerated and reliable network communication between a client and other network devices. In one or more embodiments, a client computing device which generates communication packets of a first type is enhanced with a front end mechanism which selectively encodes the data packets into packets of a second type. The data packets which are encoded into a second type are transmitted over a managed communication link which may provide error correction, security, quality of service, and other services including acceleration of communications.Type: ApplicationFiled: December 2, 2019Publication date: July 30, 2020Inventors: Gary D. Morton, Paul R. Thornton, Ryan Pressley, Robert John Shaughnessy, Mark Vange, Marc Plumb, Michael Kouts, Glenn Sydney Wilson
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Publication number: 20200219410Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: ApplicationFiled: December 19, 2019Publication date: July 9, 2020Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Publication number: 20200215414Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: ApplicationFiled: December 24, 2019Publication date: July 9, 2020Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Patent number: 10518162Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: GrantFiled: November 19, 2018Date of Patent: December 31, 2019Assignee: Circadence CorporationInventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Patent number: 10515564Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: GrantFiled: August 7, 2018Date of Patent: December 24, 2019Assignee: Circadence CorporationInventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Patent number: 10516751Abstract: A method and apparatus for dynamic network link acceleration provides a managed communication link for accelerated and reliable network communication between a client and other network devices. In one or more embodiments, a client computing device which generates communication packets of a first type is enhanced with a front end mechanism which selectively encodes the data packets into packets of a second type. The data packets which are encoded into a second type are transmitted over a managed communication link which may provide error correction, security, quality of service, and other services including acceleration of communications.Type: GrantFiled: February 1, 2019Date of Patent: December 24, 2019Assignee: Circadence CorporationInventors: Gary D. Morton, Paul R. Thornton, Ryan Pressley, Robert John Shaughnessy, Mark Vange, Mark Plumb, Michael Kouts, Glenn Sydney Wilson
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Patent number: 10392962Abstract: A rotor assembly (30) comprising a rotor (32) having an annular array of rotor blades (34), the rotor mounted to a shaft (38). A phonic wheel (40) coupled to the shaft. A speed sensor (44) axially aligned with the phonic wheel and configured to measure voltage (V), amplitude of the voltage being proportional to clearance (46) between the sensor and phonic wheel. A processor (48) configured to: receive the voltage measurement; derive shaft speed (?) from the voltage measurement; identify modulation of the voltage amplitude at a frequency which is an integer multiple of the shaft speed; compare voltage amplitude to a threshold; and output a rotor damage signal based on the comparison.Type: GrantFiled: June 12, 2017Date of Patent: August 27, 2019Assignee: ROLLS-ROYCE plcInventors: Arthur L Rowe, Mark N Binnington, Colin J Woodward, Paul R Thornton
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Publication number: 20190166217Abstract: A method and apparatus for dynamic network link acceleration provides a managed communication link for accelerated and reliable network communication between a client and other network devices. In one or more embodiments, a client computing device which generates communication packets of a first type is enhanced with a front end mechanism which selectively encodes the data packets into packets of a second type. The data packets which are encoded into a second type are transmitted over a managed communication link which may provide error correction, security, quality of service, and other services including acceleration of communications.Type: ApplicationFiled: February 1, 2019Publication date: May 30, 2019Inventors: Gary D. Morton, Paul R. Thornton, Ryan Pressley, Robert John Shaughnessy, Mark Vange, Mark Plumb, Michael Kouts, Glenn Sydney Wilson
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Patent number: 10238948Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: GrantFiled: March 22, 2017Date of Patent: March 26, 2019Assignee: Circadence CorporationInventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Publication number: 20190083876Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: ApplicationFiled: November 19, 2018Publication date: March 21, 2019Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Patent number: 10205795Abstract: A method and apparatus for dynamic network link acceleration provides a managed communication link for accelerated and reliable network communication between a client and other network devices. In one or more embodiments, a client computing device which generates communication packets of a first type is enhanced with a front end mechanism which selectively encodes the data packets into packets of a second type. The data packets which are encoded into a second type are transmitted over a managed communication link which may provide error correction, security, quality of service, and other services including acceleration of communications.Type: GrantFiled: March 19, 2018Date of Patent: February 12, 2019Assignee: Circadence CorporationInventors: Gary D. Morton, Paul R. Thornton, Ryan Pressley, Robert John Shaughnessy, Mark Vange, Mark Plumb, Michael Kouts, Glenn Sydney Wilson
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Publication number: 20190005839Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.Type: ApplicationFiled: August 7, 2018Publication date: January 3, 2019Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
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Publication number: 20180316773Abstract: A method and apparatus for dynamic network link acceleration provides a managed communication link for accelerated and reliable network communication between a client and other network devices. In one or more embodiments, a client computing device which generates communication packets of a first type is enhanced with a front end mechanism which selectively encodes the data packets into packets of a second type. The data packets which are encoded into a second type are transmitted over a managed communication link which may provide error correction, security, quality of service, and other services including acceleration of communications.Type: ApplicationFiled: March 19, 2018Publication date: November 1, 2018Inventors: Gary D. Morton, Paul R. Thornton, Ryan Pressley, Robert John Shaughnessy, Mark Vange, Mark Plumb, Michael Kouts, Glenn Sydney Wilson