Patents by Inventor Paul R. Thornton

Paul R. Thornton has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230390628
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Application
    Filed: May 11, 2023
    Publication date: December 7, 2023
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Patent number: 11666817
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Grant
    Filed: July 26, 2021
    Date of Patent: June 6, 2023
    Assignee: Circadence Corporation
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Publication number: 20220084431
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Application
    Filed: November 24, 2021
    Publication date: March 17, 2022
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Publication number: 20220008805
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Application
    Filed: July 26, 2021
    Publication date: January 13, 2022
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Patent number: 11189188
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Grant
    Filed: December 19, 2019
    Date of Patent: November 30, 2021
    Assignee: Circadence Corporation
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Patent number: 11071901
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Grant
    Filed: December 24, 2019
    Date of Patent: July 27, 2021
    Assignee: Circadence Corporation
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Patent number: 10931775
    Abstract: A method and apparatus for dynamic network link acceleration provides a managed communication link for accelerated and reliable network communication between a client and other network devices. In one or more embodiments, a client computing device which generates communication packets of a first type is enhanced with a front end mechanism which selectively encodes the data packets into packets of a second type. The data packets which are encoded into a second type are transmitted over a managed communication link which may provide error correction, security, quality of service, and other services including acceleration of communications.
    Type: Grant
    Filed: December 2, 2019
    Date of Patent: February 23, 2021
    Assignee: Circadence Corporation
    Inventors: Gary D. Morton, Paul R. Thornton, Ryan Pressley, Robert John Shaughnessy, Mark Vange, Marc Plumb, Michael Kouts, Glenn Sydney Wilson
  • Publication number: 20200244757
    Abstract: A method and apparatus for dynamic network link acceleration provides a managed communication link for accelerated and reliable network communication between a client and other network devices. In one or more embodiments, a client computing device which generates communication packets of a first type is enhanced with a front end mechanism which selectively encodes the data packets into packets of a second type. The data packets which are encoded into a second type are transmitted over a managed communication link which may provide error correction, security, quality of service, and other services including acceleration of communications.
    Type: Application
    Filed: December 2, 2019
    Publication date: July 30, 2020
    Inventors: Gary D. Morton, Paul R. Thornton, Ryan Pressley, Robert John Shaughnessy, Mark Vange, Marc Plumb, Michael Kouts, Glenn Sydney Wilson
  • Publication number: 20200219410
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Application
    Filed: December 19, 2019
    Publication date: July 9, 2020
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Publication number: 20200215414
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Application
    Filed: December 24, 2019
    Publication date: July 9, 2020
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Patent number: 10518162
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Grant
    Filed: November 19, 2018
    Date of Patent: December 31, 2019
    Assignee: Circadence Corporation
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Patent number: 10515564
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Grant
    Filed: August 7, 2018
    Date of Patent: December 24, 2019
    Assignee: Circadence Corporation
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Patent number: 10516751
    Abstract: A method and apparatus for dynamic network link acceleration provides a managed communication link for accelerated and reliable network communication between a client and other network devices. In one or more embodiments, a client computing device which generates communication packets of a first type is enhanced with a front end mechanism which selectively encodes the data packets into packets of a second type. The data packets which are encoded into a second type are transmitted over a managed communication link which may provide error correction, security, quality of service, and other services including acceleration of communications.
    Type: Grant
    Filed: February 1, 2019
    Date of Patent: December 24, 2019
    Assignee: Circadence Corporation
    Inventors: Gary D. Morton, Paul R. Thornton, Ryan Pressley, Robert John Shaughnessy, Mark Vange, Mark Plumb, Michael Kouts, Glenn Sydney Wilson
  • Patent number: 10392962
    Abstract: A rotor assembly (30) comprising a rotor (32) having an annular array of rotor blades (34), the rotor mounted to a shaft (38). A phonic wheel (40) coupled to the shaft. A speed sensor (44) axially aligned with the phonic wheel and configured to measure voltage (V), amplitude of the voltage being proportional to clearance (46) between the sensor and phonic wheel. A processor (48) configured to: receive the voltage measurement; derive shaft speed (?) from the voltage measurement; identify modulation of the voltage amplitude at a frequency which is an integer multiple of the shaft speed; compare voltage amplitude to a threshold; and output a rotor damage signal based on the comparison.
    Type: Grant
    Filed: June 12, 2017
    Date of Patent: August 27, 2019
    Assignee: ROLLS-ROYCE plc
    Inventors: Arthur L Rowe, Mark N Binnington, Colin J Woodward, Paul R Thornton
  • Publication number: 20190166217
    Abstract: A method and apparatus for dynamic network link acceleration provides a managed communication link for accelerated and reliable network communication between a client and other network devices. In one or more embodiments, a client computing device which generates communication packets of a first type is enhanced with a front end mechanism which selectively encodes the data packets into packets of a second type. The data packets which are encoded into a second type are transmitted over a managed communication link which may provide error correction, security, quality of service, and other services including acceleration of communications.
    Type: Application
    Filed: February 1, 2019
    Publication date: May 30, 2019
    Inventors: Gary D. Morton, Paul R. Thornton, Ryan Pressley, Robert John Shaughnessy, Mark Vange, Mark Plumb, Michael Kouts, Glenn Sydney Wilson
  • Patent number: 10238948
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Grant
    Filed: March 22, 2017
    Date of Patent: March 26, 2019
    Assignee: Circadence Corporation
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Publication number: 20190083876
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Application
    Filed: November 19, 2018
    Publication date: March 21, 2019
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Patent number: 10205795
    Abstract: A method and apparatus for dynamic network link acceleration provides a managed communication link for accelerated and reliable network communication between a client and other network devices. In one or more embodiments, a client computing device which generates communication packets of a first type is enhanced with a front end mechanism which selectively encodes the data packets into packets of a second type. The data packets which are encoded into a second type are transmitted over a managed communication link which may provide error correction, security, quality of service, and other services including acceleration of communications.
    Type: Grant
    Filed: March 19, 2018
    Date of Patent: February 12, 2019
    Assignee: Circadence Corporation
    Inventors: Gary D. Morton, Paul R. Thornton, Ryan Pressley, Robert John Shaughnessy, Mark Vange, Mark Plumb, Michael Kouts, Glenn Sydney Wilson
  • Publication number: 20190005839
    Abstract: A mission-based cyber training platform allows both offensive and defensive oriented participants to test their skills in a game-based virtual environment against a live or virtual opponent. The system builds realistic virtual environments to perform the training in an isolated and controlled setting. Dynamic configuration supports unique missions using a combination of real and/or virtual machines, software resources, tools, and network components. Game engine behaves in a manner that will vary if participant attempts to replay a scenario based upon alternate options available to the engine. Scoring and leader boards are used to identify skill gaps/strengths and measure performance for each training participant. A detailed assessment of a player's performance is provided at the end of the mission and is stored in a user profile/training record.
    Type: Application
    Filed: August 7, 2018
    Publication date: January 3, 2019
    Inventors: Gary D. Morton, Mark Mihelic, Michael Moniz, Paul R. Thornton, Ryan Pressley, Laura Lee
  • Publication number: 20180316773
    Abstract: A method and apparatus for dynamic network link acceleration provides a managed communication link for accelerated and reliable network communication between a client and other network devices. In one or more embodiments, a client computing device which generates communication packets of a first type is enhanced with a front end mechanism which selectively encodes the data packets into packets of a second type. The data packets which are encoded into a second type are transmitted over a managed communication link which may provide error correction, security, quality of service, and other services including acceleration of communications.
    Type: Application
    Filed: March 19, 2018
    Publication date: November 1, 2018
    Inventors: Gary D. Morton, Paul R. Thornton, Ryan Pressley, Robert John Shaughnessy, Mark Vange, Mark Plumb, Michael Kouts, Glenn Sydney Wilson