Patents by Inventor Paul Reiche

Paul Reiche has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240181346
    Abstract: A virtual game world may have game locations based on electronic devices with communications capabilities. In some embodiments electronic devices with communications capabilities are identified to a server, which forms a game location for the identified devices, or at least some of them. The game locations may have non-player controlled game characters as inhabitants of the game locations. One or more characteristics of the inhabitants of a game location may be based on an aspect relating to the electronic device with communication capability with which the game location is associated.
    Type: Application
    Filed: October 10, 2023
    Publication date: June 6, 2024
    Applicant: Activision Publishing, Inc.
    Inventors: Robert Frederick Ford, Paul Reiche, III
  • Patent number: 11241624
    Abstract: A mobile video game uses real world anchor points in providing for video game play which includes virtual elements. The real world anchor points may be specified in terms of a geographic coordinate system, and game play may be based on mobile device presence at or about the anchor points.
    Type: Grant
    Filed: December 20, 2019
    Date of Patent: February 8, 2022
    Assignee: Activision Publishing, Inc.
    Inventors: Joshua Alexander Bridge, Robert Frederick Ford, Eunice Lee, Nathan Lutz, Michal Tadeusz Madej, Paul Reiche, III
  • Patent number: 11229845
    Abstract: A real world location information related video game. The video game utilizes real world location information derived from a player's mobile device to associate attributes and entities to game players. The associated attributes and entities may be useful in further game play on a player's mobile device or PC.
    Type: Grant
    Filed: April 30, 2020
    Date of Patent: January 25, 2022
    Assignee: Activision Publishing, Inc.
    Inventor: Paul Reiche, III
  • Patent number: 11040286
    Abstract: Computer-implemented methods and systems for simulating a multiplayer game environment to allow players of different skill levels to concurrently play the same level of a gaming session, to encourage and incentivize cooperative team behavior, to match players based on subjective variables, such as likeability and a general fun factor, and to tailor gaming content based on the social group itself.
    Type: Grant
    Filed: September 27, 2017
    Date of Patent: June 22, 2021
    Assignee: Activision Publishing, Inc.
    Inventors: Paul Reiche, III, Robert F. Ford, Adrian M. Ledda, Paul D. Yan, Daniel J. Neil, Michael D. Ebert, Avery Lodato
  • Patent number: 10974150
    Abstract: Computer-implemented methods and systems for simulating a multiplayer game environment to allow players of different skill levels to concurrently play the same level of a gaming session, to encourage and incentivize cooperative team behavior, to match players based on subjective variables, such as likeability and a general fun factor, and to tailor gaming content based on the social group itself.
    Type: Grant
    Filed: September 27, 2017
    Date of Patent: April 13, 2021
    Assignee: Activision Publishing, Inc.
    Inventors: Paul Reiche, III, Robert F. Ford, Adrian M. Ledda, Paul D. Yan, Daniel J. Neil, Michael D. Ebert, Avery Lodato
  • Publication number: 20210086078
    Abstract: A virtual game world may have game locations based on electronic devices with communications capabilities. In some embodiments electronic devices with communications capabilities are identified to a server, which forms a game location for the identified devices, or at least some of them. The game locations may have non-player controlled game characters as inhabitants of the game locations. One or more characteristics of the inhabitants of a game location may be based on an aspect relating to the electronic device with communication capability with which the game location is associated.
    Type: Application
    Filed: September 17, 2020
    Publication date: March 25, 2021
    Inventors: Robert Frederick Ford, Paul Reiche
  • Publication number: 20200254346
    Abstract: A real world location information related video game. The video game utilizes real world location information derived from a player's mobile device to associate attributes and entities to game players. The associated attributes and entities may be useful in further game play on a player's mobile device or PC.
    Type: Application
    Filed: April 30, 2020
    Publication date: August 13, 2020
    Inventor: Paul Reiche III
  • Publication number: 20200206629
    Abstract: A mobile video game uses real world anchor points in providing for video game play which includes virtual elements. The real world anchor points may be specified in terms of a geographic coordinate system, and game play may be based on mobile device presence at or about the anchor points.
    Type: Application
    Filed: December 20, 2019
    Publication date: July 2, 2020
    Inventors: Joshua Alexander Bridge, Robert Frederick Ford, Eunice Lee, Nathan Lutz, Michal Tadeusz Madej, Paul Reiche, III
  • Patent number: 10675543
    Abstract: A real world location information related video game. The video game utilizes real world location information derived from a player's mobile device to associate attributes and entities to game players. The associated attributes and entities may be useful in further game play on a player's mobile device or PC.
    Type: Grant
    Filed: July 28, 2009
    Date of Patent: June 9, 2020
    Assignee: Activision Publishing, Inc.
    Inventor: Paul Reiche, III
  • Patent number: 10561953
    Abstract: The invention disclosed herein relates to a video game system comprising a video game console and an object or toy used in connection with the video game console, wherein the object or toy has a rewritable data storage device, and wherein the video game console stores information in the rewritable data storage device in response to game play events occurring in a first gaming session. The stored information is subsequently retrieved by the video game console in a second gaming session, and the retrieved information is used to conduct the game play of the second gaming session.
    Type: Grant
    Filed: October 4, 2017
    Date of Patent: February 18, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Paul Reiche, Ray West, Robert Leyland, Daniel Neil, Kern Corrigan
  • Patent number: 10561945
    Abstract: Computer-implemented methods and systems for simulating a multiplayer game environment to allow players of different skill levels to concurrently play the same level of a gaming session, to encourage and incentivize cooperative team behavior, to match players based on subjective variables, such as likeability and a general fun factor, and to tailor gaming content based on the social group itself.
    Type: Grant
    Filed: September 27, 2017
    Date of Patent: February 18, 2020
    Assignee: Activision Publishing, Inc.
    Inventors: Paul Reiche, III, Robert F. Ford, Adrian M. Ledda, Paul D. Yan, Daniel J. Neil, Michael D. Ebert, Avery Lodato
  • Patent number: 10349250
    Abstract: A user may create a customized virtual game character and the customized virtual game character may be physically substantiated. In some embodiments the virtual game character is physically substantiated by printing a representation of the virtual game character on a card, which in some embodiments has computer readable information regarding the virtual game character. In some embodiments the virtual game character is physically substantiated by making a toy in the form of the virtual game character, which in some embodiments has computer readable information regarding the virtual game character. In some embodiments the toy is made by way of 3-D printing, with for example character information uploaded from a user's game machine to a 3-D printing facility, which may also receive additional detailed information about parts of the character from a third party server.
    Type: Grant
    Filed: September 23, 2015
    Date of Patent: July 9, 2019
    Assignee: Activision Publishing, Inc.
    Inventors: Paul Reiche, Robert Leyland
  • Patent number: 10315119
    Abstract: A video game includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. A toy stores information about the status of the corresponding character or object in the game, for example, a character name, a score, and an owner of the toy may be stored in a character toy. The information about the toy is updated during game play. The toys may be sensed, read, and written concurrently.
    Type: Grant
    Filed: May 17, 2011
    Date of Patent: June 11, 2019
    Assignee: Activision Publishing, Inc.
    Inventors: Paul Reiche, Robert Leyland, Charles H Batson, III
  • Publication number: 20190091577
    Abstract: Computer-implemented methods and systems for simulating a multiplayer game environment to allow players of different skill levels to concurrently play the same level of a gaming session, to encourage and incentivize cooperative team behavior, to match players based on subjective variables, such as likeability and a general fun factor, and to tailor gaming content based on the social group itself.
    Type: Application
    Filed: September 27, 2017
    Publication date: March 28, 2019
    Inventors: Paul Reiche, III, Robert F. Ford, Adrian M. Ledda, Paul D. Yan, Daniel J. Neil, Michael D. Ebert, Avery Lodato
  • Publication number: 20190091575
    Abstract: Computer-implemented methods and systems for simulating a multiplayer game environment to allow players of different skill levels to concurrently play the same level of a gaming session, to encourage and incentivize cooperative team behavior, to match players based on subjective variables, such as likeability and a general fun factor, and to tailor gaming content based on the social group itself.
    Type: Application
    Filed: September 27, 2017
    Publication date: March 28, 2019
    Inventors: Paul Reiche, III, Robert F. Ford, Adrian M. Ledda, Paul D. Yan, Daniel J. Neil, Michael D. Ebert, Avery Lodato
  • Publication number: 20190091581
    Abstract: Computer-implemented methods and systems for simulating a multiplayer game environment to allow players of different skill levels to concurrently play the same level of a gaming session, to encourage and incentivize cooperative team behavior, to match players based on subjective variables, such as likeability and a general fun factor, and to tailor gaming content based on the social group itself.
    Type: Application
    Filed: September 27, 2017
    Publication date: March 28, 2019
    Inventors: Paul Reiche, III, Robert F. Ford, Adrian M. Ledda, Paul D. Yan, Daniel J. Neil, Michael D. Ebert, Avery Lodato
  • Publication number: 20190091582
    Abstract: Computer-implemented methods and systems for simulating a multiplayer game environment to allow players of different skill levels to concurrently play the same level of a gaming session, to encourage and incentivize cooperative team behavior, to match players based on subjective variables, such as likeability and a general fun factor, and to tailor gaming content based on the social group itself.
    Type: Application
    Filed: September 27, 2017
    Publication date: March 28, 2019
    Inventors: Paul Reiche, III, Robert F. Ford, Adrian M. Ledda, Paul D. Yan, Daniel J. Neil, Michael D. Ebert, Avery Lodato
  • Patent number: 10238977
    Abstract: A system and method for collecting information related to a video game including a physical object such as a toy. The system includes a game console having a processor for executing instructions to conduct video game play using the physical object. During the game play, data related to the toy may be stored for on the physical object or game console and provided to a server.
    Type: Grant
    Filed: May 17, 2011
    Date of Patent: March 26, 2019
    Assignee: Activision Publishing, Inc.
    Inventors: Paul Reiche, Joby-Rome Otero, Charles H Batson, III
  • Patent number: 9937417
    Abstract: A video game includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. The peripheral device provides lighting effects based on characteristics of the game character or aspects of the game play sequence thereby enhancing the user's gameplay experience.
    Type: Grant
    Filed: October 10, 2012
    Date of Patent: April 10, 2018
    Assignee: Activision Publishing, Inc.
    Inventors: Paul Reiche, I-Wei Huang
  • Patent number: 9914055
    Abstract: The invention disclosed herein relates to a video game system comprising a video game console and an object or toy used in connection with the video game console, wherein the object or toy has a rewritable data storage device, and wherein the video game console stores information in the rewritable data storage device in response to game play events occurring in a first gaming session. The stored information is subsequently retrieved by the video game console in a second gaming session, and the retrieved information is used to conduct the game play of the second gaming session.
    Type: Grant
    Filed: October 14, 2016
    Date of Patent: March 13, 2018
    Assignee: Activision Publishing, Inc.
    Inventors: Paul Reiche, Ray West