Patents by Inventor Pavel SUMETC

Pavel SUMETC has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20250124633
    Abstract: Described is a method for controlling motion of a digital character, comprising: receiving one or more behaviour commands; translating the one or more behaviour commands into a time-sequence of channel parameters for one or more animation channels; receiving one or more motion sources; determining one or more motion parameters by applying the channel parameters to corresponding blend nodes in a blend tree based on the motion sources; and controlling motion of the digital character based on the one or more motion parameters. Also described is a system implementing the method.
    Type: Application
    Filed: October 20, 2022
    Publication date: April 17, 2025
    Inventors: Mark Sagar, Tim WU, Tiago Ribeiro, Pavel Sumetc
  • Publication number: 20240135620
    Abstract: A computer graphics animation system is provided to assist prevent the generation of undesirable shapes, by providing realistic examples of a subject which are incorporated into an interpolation function which can be used to animate a new shape deformation of the subject.
    Type: Application
    Filed: December 27, 2023
    Publication date: April 25, 2024
    Inventors: Tim Wu, Pavel Sumetc, David Bullivant
  • Patent number: 11893673
    Abstract: A computer graphics animation system is provided to assist prevent the generation of undesirable shapes, by providing realistic examples of a subject which are incorporated into an interpolation function which can be used to animate a new shape deformation of the subject.
    Type: Grant
    Filed: October 31, 2019
    Date of Patent: February 6, 2024
    Inventors: Tim Wu, Pavel Sumetc, David Bullivant
  • Publication number: 20230410399
    Abstract: Skeletal Animation is improved using an Actuation System for animating a Virtual Character or Digital Entity including a plurality of Joints associated with a Skeleton of the Virtual Character or Digital Entity and at least one Actuation Unit Descriptor defining a Skeletal Pose with respect to a first Skeletal Pose. The Actuation Unit Descriptors are represented using Rotation Parameters and one or more of the Joints of the Skeleton are driven using corresponding Actuation Unit Descriptors.
    Type: Application
    Filed: November 22, 2021
    Publication date: December 21, 2023
    Inventors: Mark Sagar, Jo Hutton, Tim Wu, Tiago Ribeiro, Pavel Sumetc
  • Publication number: 20230117787
    Abstract: A computer graphics animation system is provided to assist prevent the generation of undesirable shapes, by providing realistic examples of a subject which are incorporated into an interpolation function which can be used to animate a new shape deformation of the subject.
    Type: Application
    Filed: October 31, 2019
    Publication date: April 20, 2023
    Inventors: Tim WU, Pavel SUMETC, David BULLIVANT