Patents by Inventor Pawel Piotr Wrotek

Pawel Piotr Wrotek has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11648477
    Abstract: A method, computer-readable storage medium, and device for generating a character model. The method comprises: receiving an input image of a reference subject; processing the input image to generate a normalized image; identifying a set of features present in the normalized image, wherein each feature in the set of features corresponds to a portion of a head or body of the reference subject; for each feature in the set of features, processing at least a portion of the normalized image including the feature by a neural network model corresponding to the feature to generate a parameter vector corresponding to the feature; and combining the parameter vectors output by respective neural network models corresponding to respective features in the set of features to generate a parameterized character model corresponding to reference subject in the input image.
    Type: Grant
    Filed: May 13, 2022
    Date of Patent: May 16, 2023
    Assignee: Electronic Arts Inc.
    Inventors: Igor Borovikov, Pawel Piotr Wrotek, Mohsen Sardari, Harold Chaput, Navid Aghdaie, Kazi Zaman
  • Publication number: 20230009378
    Abstract: An imitation learning system may learn how to play a video game based on user interactions by a tester or other user of the video game. The imitation learning system may develop an imitation learning model based, at least in part, on the tester's interaction with the video game and the corresponding state of the video game to determine or predict actions that may be performed when interacting with the video game. The imitation learning system may use the imitation learning model to control automated agents that can play additional instances of the video game. Further, as the user continues to interact with the video game during testing, the imitation learning model may continue to be updated. Thus, the interactions by the automated agents with the video game may, over time, almost mimic the interaction by the user enabling multiple tests of the video game to be performed simultaneously.
    Type: Application
    Filed: August 12, 2022
    Publication date: January 12, 2023
    Inventors: Igor Borovikov, Jesse Hans Stokes Harder, Thomas Patrick O'Neill, Jonathan Albert Rein, Avery H. Lee, Pawel Piotr Wrotek, Graham Michael Parker, David Vincent
  • Patent number: 11446570
    Abstract: An imitation learning system may learn how to play a video game based on user interactions by a tester or other user of the video game. The imitation learning system may develop an imitation learning model based, at least in part, on the tester's interaction with the video game and the corresponding state of the video game to determine or predict actions that may be performed when interacting with the video game. The imitation learning system may use the imitation learning model to control automated agents that can play additional instances of the video game. Further, as the user continues to interact with the video game during testing, the imitation learning model may continue to be updated. Thus, the interactions by the automated agents with the video game may, over time, almost mimic the interaction by the user enabling multiple tests of the video game to be performed simultaneously.
    Type: Grant
    Filed: May 8, 2020
    Date of Patent: September 20, 2022
    Assignee: Electronic Arts Inc.
    Inventors: Igor Borovikov, Jesse Hans Stokes Harder, Thomas Patrick O'Neill, Jonathan Albert Rein, Avery H. Lee, Pawel Piotr Wrotek, Graham Michael Parker, David Vincent
  • Publication number: 20220270324
    Abstract: A method, computer-readable storage medium, and device for generating a character model. The method comprises: receiving an input image of a reference subject; processing the input image to generate a normalized image; identifying a set of features present in the normalized image, wherein each feature in the set of features corresponds to a portion of a head or body of the reference subject; for each feature in the set of features, processing at least a portion of the normalized image including the feature by a neural network model corresponding to the feature to generate a parameter vector corresponding to the feature; and combining the parameter vectors output by respective neural network models corresponding to respective features in the set of features to generate a parameterized character model corresponding to reference subject in the input image.
    Type: Application
    Filed: May 13, 2022
    Publication date: August 25, 2022
    Inventors: Igor Borovikov, Pawel Piotr Wrotek, Mohsen Sardari, Harold Chaput, Navid Aghdaie, Kazi Zaman
  • Patent number: 11367254
    Abstract: A method, computer-readable storage medium, and device for generating a character model. The method comprises: receiving an input image of a reference subject; processing the input image to generate a normalized image; identifying a set of features present in the normalized image, wherein each feature in the set of features corresponds to a portion of a head or body of the reference subject; for each feature in the set of features, processing at least a portion of the normalized image including the feature by a neural network model corresponding to the feature to generate a parameter vector corresponding to the feature; and combining the parameter vectors output by respective neural network models corresponding to respective features in the set of features to generate a parameterized character model corresponding to reference subject in the input image.
    Type: Grant
    Filed: April 21, 2020
    Date of Patent: June 21, 2022
    Assignee: Electronic Arts Inc.
    Inventors: Igor Borovikov, Pawel Piotr Wrotek, Mohsen Sardari, Harold Chaput, Navid Aghdaie, Kazi Zaman
  • Publication number: 20210346798
    Abstract: An imitation learning system may learn how to play a video game based on user interactions by a tester or other user of the video game. The imitation learning system may develop an imitation learning model based, at least in part, on the tester's interaction with the video game and the corresponding state of the video game to determine or predict actions that may be performed when interacting with the video game. The imitation learning system may use the imitation learning model to control automated agents that can play additional instances of the video game. Further, as the user continues to interact with the video game during testing, the imitation learning model may continue to be updated. Thus, the interactions by the automated agents with the video game may, over time, almost mimic the interaction by the user enabling multiple tests of the video game to be performed simultaneously.
    Type: Application
    Filed: May 8, 2020
    Publication date: November 11, 2021
    Inventors: Igor Borovikov, Jesse Hans Stokes Harder, Thomas Patrick O'Neill, Jonathan Albert Rein, Avery H. Lee, Pawel Piotr Wrotek, Graham Michael Parker, David Vincent
  • Publication number: 20210327135
    Abstract: A method, computer-readable storage medium, and device for generating a character model. The method comprises: receiving an input image of a reference subject; processing the input image to generate a normalized image; identifying a set of features present in the normalized image, wherein each feature in the set of features corresponds to a portion of a head or body of the reference subject; for each feature in the set of features, processing at least a portion of the normalized image including the feature by a neural network model corresponding to the feature to generate a parameter vector corresponding to the feature; and combining the parameter vectors output by respective neural network models corresponding to respective features in the set of features to generate a parameterized character model corresponding to reference subject in the input image.
    Type: Application
    Filed: April 21, 2020
    Publication date: October 21, 2021
    Inventors: Igor Borovikov, Pawel Piotr Wrotek, Mohsen Sardari, Harold Chaput, Navid Aghdaie, Kazi Zaman
  • Patent number: 10762682
    Abstract: A graphics processing system and method reduce and/or eliminate artifacts during animation by modifying skinning weights used for animating three-dimensionally imaged, compound objects having at least a first object and a second object. The graphics processing system and method identifies a first vertex of a first mesh of a first object and determines that it corresponds to a second vertex from a second mesh of a second object. The graphics processing system determines skinning weights of the second vertex and generates modified skinning weights. The graphics processing system can then animate the second object in some embodiments using the modified skinning weights.
    Type: Grant
    Filed: March 21, 2018
    Date of Patent: September 1, 2020
    Assignee: Electronic Arts Inc.
    Inventors: Pawel Piotr Wrotek, Darren Douglas Gyles
  • Patent number: 10463967
    Abstract: A list of attribute categories associated with a plurality of graphical assets to construct a simulated element of a graphical simulation is received. An element profile for the simulated element using the list of attribute categories is determined, wherein the element profile comprises an attribute value for each attribute category of the list of attribute categories. A list of graphical assets from the plurality of graphical assets that match the element profile is identified. A set of graphical assets from the identified list of graphical assets to be used to construct the simulated character is selected non-deterministically from the list, and the simulated element is subsequently constructed using the selected set of graphical assets.
    Type: Grant
    Filed: February 1, 2019
    Date of Patent: November 5, 2019
    Assignee: Electronic Arts Inc.
    Inventors: Srikumar M. B. Nair, Igor Borovikov, Pawel Piotr Wrotek
  • Patent number: 10445931
    Abstract: A system and method directionally dilate texture onto mesh seams of a laid-out mesh of a three-dimensional image to reduce image artifacts arising from traditional omni-directional dilating. The dilation direction may be determined for a border pixel of a laid-out mesh based at least in part on one or more vertices of the laid-out mesh. Dilation directions determined for mesh border pixels may be encoded onto one or more data channels associated with the corresponding border pixels. The dilation directions at each of the border pixels may be used to incrementally dilate texture onto a predetermined number of pixels of border seams until the entirety of the border seam pixels are dilated.
    Type: Grant
    Filed: March 27, 2018
    Date of Patent: October 15, 2019
    Assignee: Electronic Arts, Inc.
    Inventors: Pawel Piotr Wrotek, Darren Douglas Gyles
  • Publication number: 20190304184
    Abstract: A system and method directionally dilate texture onto mesh seams of a laid-out mesh of a three-dimensional image to reduce image artifacts arising from traditional omni-directional dilating. The dilation direction may be determined for a border pixel of a laid-out mesh based at least in part on one or more vertices of the laid-out mesh. Dilation directions determined for mesh border pixels may be encoded onto one or more data channels associated with the corresponding border pixels. The dilation directions at each of the border pixels may be used to incrementally dilate texture onto a predetermined number of pixels of border seams until the entirety of the border seam pixels are dilated.
    Type: Application
    Filed: March 27, 2018
    Publication date: October 3, 2019
    Applicant: Electronic Arts, Inc.
    Inventors: Pawel Piotr Wrotek, Darren Douglas Gyles
  • Publication number: 20190295303
    Abstract: A graphics processing system and method reduce and/or eliminate artifacts during animation by modifying skinning weights used for animating three-dimensionally imaged, compound objects having at least a first object and a second object. The graphics processing system and method identifies a first vertex of a first mesh of a first object and determines that it corresponds to a second vertex from a second mesh of a second object. The graphics processing system determines skinning weights of the second vertex and generates modified skinning weights. The graphics processing system can then animate the second object in some embodiments using the modified skinning weights.
    Type: Application
    Filed: March 21, 2018
    Publication date: September 26, 2019
    Applicant: Electronic Arts, Inc.
    Inventors: Pawel Piotr Wrotek, Darren Douglas Gyles
  • Publication number: 20190160381
    Abstract: A list of attribute categories associated with a plurality of graphical assets to construct a simulated element of a graphical simulation is received. An element profile for the simulated element using the list of attribute categories is determined, wherein the element profile comprises an attribute value for each attribute category of the list of attribute categories. A list of graphical assets from the plurality of graphical assets that match the element profile is identified. A set of graphical assets from the identified list of graphical assets to be used to construct the simulated character is selected non-deterministically from the list, and the simulated element is subsequently constructed using the selected set of graphical assets.
    Type: Application
    Filed: February 1, 2019
    Publication date: May 30, 2019
    Inventors: Srikumar M.B. Nair, Igor Borovikov, Pawel Piotr Wrotek
  • Patent number: 10275947
    Abstract: Systems and methods for modifying images of simulated video game characters. An example method includes: identifying, by a processor, a zoom level associated with a video game character image; identifying a location, within the video game character image, of a cursor associated with an input device; identifying, based on the location and the zoom level, a modifiable portion of the video game character image; and responsive to receiving an input from the input device, modifying the portion of the video game character image in at least two directions based on a direction of movement of the cursor.
    Type: Grant
    Filed: January 25, 2018
    Date of Patent: April 30, 2019
    Assignee: Electronic Arts Inc.
    Inventors: Srikumar M. B. Nair, Steven Ray Rheinfrank, Glenn Shayn Song, Pawel Piotr Wrotek
  • Patent number: 10238973
    Abstract: A list of attribute categories associated with a plurality of graphical assets to construct a simulated element of a graphical simulation is received. An element profile for the simulated element using the list of attribute categories is determined, wherein the element profile comprises an attribute value for each attribute category of the list of attribute categories. A list of graphical assets from the plurality of graphical assets that match the element profile is identified. A set of graphical assets from the identified list of graphical assets to be used to construct the simulated character is selected non-deterministically from the list, and the simulated element is subsequently constructed using the selected set of graphical assets.
    Type: Grant
    Filed: March 31, 2015
    Date of Patent: March 26, 2019
    Assignee: Electronic Arts Inc.
    Inventors: Srikumar M. B. Nair, Igor Borovikov, Pawel Piotr Wrotek
  • Publication number: 20180151002
    Abstract: Systems and methods for modifying images of simulated video game characters. An example method includes: identifying, by a processor, a zoom level associated with a video game character image; identifying a location, within the video game character image, of a cursor associated with an input device; identifying, based on the location and the zoom level, a modifiable portion of the video game character image; and responsive to receiving an input from the input device, modifying the portion of the video game character image in at least two directions based on a direction of movement of the cursor.
    Type: Application
    Filed: January 25, 2018
    Publication date: May 31, 2018
    Inventors: Srikumar M.B. Nair, Steven Ray Rheinfrank, Glenn Shayn Song, Pawel Piotr Wrotek
  • Patent number: 9940757
    Abstract: A portion of a simulated element of a graphical simulation available for modification is identified in view of a cursor location associated with a user input device. The identified portion of the simulated element is selected for modification. The selected portion of the simulated element is then modified according to a direct manipulation of a display of the selected portion of the simulated element by a user using the user input device.
    Type: Grant
    Filed: March 31, 2015
    Date of Patent: April 10, 2018
    Assignee: ELECTRONIC ARTS INC.
    Inventors: Srikumar M. B. Nair, Steven Ray Rheinfrank, Glenn Shayn Song, Pawel Piotr Wrotek
  • Publication number: 20160117865
    Abstract: A list of attribute categories associated with a plurality of graphical assets to construct a simulated element of a graphical simulation is received. An element profile for the simulated element using the list of attribute categories is determined, wherein the element profile comprises an attribute value for each attribute category of the list of attribute categories. A list of graphical assets from the plurality of graphical assets that match the element profile is identified. A set of graphical assets from the identified list of graphical assets to be used to construct the simulated character is selected non-deterministically from the list, and the simulated element is subsequently constructed using the selected set of graphical assets.
    Type: Application
    Filed: March 31, 2015
    Publication date: April 28, 2016
    Inventors: Srikumar M.B. Nair, Igor Borovikov, Pawel Piotr Wrotek
  • Publication number: 20160030839
    Abstract: A portion of a simulated element of a graphical simulation available for modification is identified in view of a cursor location associated with a user input device. The identified portion of the simulated element is selected for modification. The selected portion of the simulated element is then modified according to a direct manipulation of a display of the selected portion of the simulated element by a user using the user input device.
    Type: Application
    Filed: March 31, 2015
    Publication date: February 4, 2016
    Inventors: Srikumar M.B. Nair, Steven Ray Rheinfrank, Glenn Shayn Song, Pawel Piotr Wrotek