Patents by Inventor Peter Farson

Peter Farson has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10726621
    Abstract: Systems and methods for traversal selection of components of a geometric model are disclosed. An embodiment includes displaying a plurality of components corresponding to a geometric model, selecting a first component, receiving a first input indicating a first direction for selecting a next component, wherein the next component is connected to the first component by an edge, identifying one or more candidate edges connected to the first component for selecting the next component, determining an angle between an indicated direction vector corresponding to the indicated first direction and each of the one or more candidate edges, and selecting a second component as the next component, wherein the second component is connected to the first component via a particular candidate edge forming a smallest angle with the indicated direction vector.
    Type: Grant
    Filed: September 27, 2018
    Date of Patent: July 28, 2020
    Assignee: DreamWorks Animation LLC
    Inventors: Stuart Bryson, Esteban Papp, Peter Farson, Alex Powell
  • Publication number: 20190026941
    Abstract: Systems and methods for traversal selection of components of a geometric model are disclosed. An embodiment includes displaying a plurality of components corresponding to a geometric model, selecting a first component, receiving a first input indicating a first direction for selecting a next component, wherein the next component is connected to the first component by an edge, identifying one or more candidate edges connected to the first component for selecting the next component, determining an angle between an indicated direction vector corresponding to the indicated first direction and each of the one or more candidate edges, and selecting a second component as the next component, wherein the second component is connected to the first component via a particular candidate edge forming a smallest angle with the indicated direction vector.
    Type: Application
    Filed: September 27, 2018
    Publication date: January 24, 2019
    Applicant: DreamWorks Animation LLC
    Inventors: Stuart Bryson, Esteban Papp, Peter Farson, Alex Powell
  • Patent number: 10115231
    Abstract: Systems and methods for traversal selection of components of a geometric model are disclosed. An embodiment includes displaying a plurality of components corresponding to a geometric model, selecting a first component, receiving a first input indicating a first direction for selecting a next component, wherein the next component is connected to the first component by an edge, identifying one or more candidate edges connected to the first component for selecting the next component, determining an angle between an indicated direction vector corresponding to the indicated first direction and each of the one or more candidate edges, and selecting a second component as the next component, wherein the second component is connected to the first component via a particular candidate edge forming a smallest angle with the indicated direction vector.
    Type: Grant
    Filed: June 30, 2017
    Date of Patent: October 30, 2018
    Assignee: DreamWorks Animation LLC
    Inventors: Stuart Bryson, Esteban Papp, Peter Farson, Alex Powell
  • Patent number: 7545379
    Abstract: A computer-based animation method and system for deforming animated characters (people, animals, etc.) using a volume preserving and collision resolution process for the animation. Parts of a character are deformed by a soft mesh deformation to emulate skin deformation due to flesh and muscle movement driven by the rigid body animation along the character's joints. Resolution of the interpenetration or volume loss of deformed parts is needed for smooth and realistic animation. The present method and system enable automatic collision resolution, allowing local deformations on two intersecting parts of a character so the parts no longer interpenetrate, while preserving the volume and general shape of the two parts, e.g., the character's torso and a limb.
    Type: Grant
    Filed: October 28, 2005
    Date of Patent: June 9, 2009
    Assignee: Dreamworks Animation LLC
    Inventors: Feng Xie, Nick Foster, Peter Farson
  • Publication number: 20070097125
    Abstract: A computer-based animation method and system for deforming animated characters (people, animals, etc.) using a volume preserving and collision resolution process for the animation. Parts of a character are deformed by a soft mesh deformation to emulate skin deformation due to flesh and muscle movement driven by the rigid body animation along the character's joints. Resolution of the interpenetration or volume loss of deformed parts is needed for smooth and realistic animation. The present method and system enable automatic collision resolution, allowing local deformations on two intersecting parts of a character so the parts no longer interpenetrate, while preserving the volume and general shape of the two parts, e.g., the character's torso and a limb.
    Type: Application
    Filed: October 28, 2005
    Publication date: May 3, 2007
    Applicant: DreamWorks Animation LLC
    Inventors: Feng Xie, Nick Foster, Peter Farson