Patents by Inventor Peter James Turner
Peter James Turner has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 12141141Abstract: A system enables an arbitrary number of items to be indexed in a geographic region that provides a predictable query response time across a sharded database. Items indexed to the geographic region are stored on a single shard and additional items are added to that shard as long as an overflow condition indicative of undesirable query response times is not met. If the overflow condition is met the system expands the storage of items indexed to the geographic region to one or more additional shards in order to maintain predictable query response times. The system may maintain a shard count representing the total number of shards being used to store items corresponding to a geographic region, which can be used to query one or more relevant shards. The system may apply deterministic hashing in order to evenly distribute shards across database nodes of the sharded database.Type: GrantFiled: April 11, 2023Date of Patent: November 12, 2024Assignee: NIANTIC, INC.Inventors: Dharini Krishna, Peter James Turner, Gandeevan Raghuraman, Benjamin Peake
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Publication number: 20240238675Abstract: An augmented reality system generates computer-mediated reality on a client device. The client device has sensors including a camera configured to capture image data of an environment. The augmented reality system generates a first 3D map of the environment around the client device based on captured image data. The server receives image data captured from a second client device in the environment and generates a second 3D map of the environment. The server links the first and second 3D together in a singular 3D map. The singular 3D map may be a graphical representation of the real world using nodes that represent 3D maps generated by image data captured at client devices and edges that represent transformations between the nodes.Type: ApplicationFiled: March 28, 2024Publication date: July 18, 2024Inventors: Anvith Ekkati, Purna Sowmya Munukutla, Dharini Krishna, Peter James Turner, Gandeevan Raghuraman, Si ying Diana Hu
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Patent number: 11969651Abstract: An augmented reality system generates computer-mediated reality on a client device. The client device has sensors including a camera configured to capture image data of an environment. The augmented reality system generates a first 3D map of the environment around the client device based on captured image data. The server receives image data captured from a second client device in the environment and generates a second 3D map of the environment. The server links the first and second 3D together in a singular 3D map. The singular 3D map may be a graphical representation of the real world using nodes that represent 3D maps generated by image data captured at client devices and edges that represent transformations between the nodes.Type: GrantFiled: December 18, 2020Date of Patent: April 30, 2024Assignee: NIANTIC, INC.Inventors: Anvith Ekkati, Purna Sowmya Munukutla, Dharini Krishna, Peter James Turner, Gandeevan Raghuraman, Si ying Diana Hu
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Patent number: 11833420Abstract: Systems and methods for providing a shared augmented reality environment are provided. In particular, the latency of communication is reduced by using a peer-to-peer protocol to determine where to send datagrams. Datagrams describe actions that occur within the shared augmented reality environment, and the processing of datagrams is split between an intermediary node of a communications network (e.g., a cell tower) and a server. As a result, the intermediary node may provide updates to a local state of a client device when a datagram is labelled peer-to-peer, and otherwise provides updates to the master state on the server. This may reduce the latency of communication and allow users of the location-based parallel reality game to see actions occur more quickly in the shared augmented reality environment.Type: GrantFiled: September 22, 2022Date of Patent: December 5, 2023Assignee: NIANTIC, INC.Inventors: Peter James Turner, Jaime Ivan Cervantes, Si ying Diana Hu
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Publication number: 20230359618Abstract: A system enables an arbitrary number of items to be indexed in a geographic region that provides a predictable query response time across a sharded database. Items indexed to the geographic region are stored on a single shard and additional items are added to that shard as long as an overflow condition indicative of undesirable query response times is not met. If the overflow condition is met the system expands the storage of items indexed to the geographic region to one or more additional shards in order to maintain predictable query response times. The system may maintain a shard count representing the total number of shards being used to store items corresponding to a geographic region, which can be used to query one or more relevant shards. The system may apply deterministic hashing in order to evenly distribute shards across database nodes of the sharded database.Type: ApplicationFiled: April 11, 2023Publication date: November 9, 2023Inventors: Dharini Krishna, Peter James Turner, Gandeevan Raghuraman, Benjamin Peake
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Patent number: 11794101Abstract: Processing of actions within a shared augmented reality experience is split between an edge node of a communications network (e.g., a cell tower) and a server. As a result, computation of the current state may be sharded naturally based on real-world location, with state updates generally provided by the edge node and the server providing conflict resolution based on a master state (e.g., where actions connected to different edge nodes potentially interfere with each other). In this way, latency may be reduced as game actions are communicated between clients connected to the same edge node using a peer-to-peer (P2P) protocol without routing the actions via the game server.Type: GrantFiled: July 22, 2022Date of Patent: October 24, 2023Assignee: NIANTIC, INC.Inventors: Peter James Turner, Benjamin Peake, David Grayson Smith, Gandeevan Raghuraman, Si ying Diana Hu
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Patent number: 11757761Abstract: A dataflow hierarchy protocol is implemented by one or more devices to optimize how the one or more devices process datagrams for network communications. The dataflow hierarchy considers various available network pathways for dataflow. A device implementing the dataflow hierarchy selects one or more of the available network pathways to provide low latency in data communication with other devices. The device may sample various available network pathways to determine pathway metrics (e.g., latency) and select one or more network pathways based on the metrics. The available network pathways can include pathways through one or more intermediary nodes, such as pathways through a game server, pathways through a cell tower, and pathways through a network.Type: GrantFiled: September 26, 2022Date of Patent: September 12, 2023Assignee: Niantic, Inc.Inventors: Peter James Turner, Fang-Pen Lin, Paulo Francisco Zemek
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Patent number: 11687530Abstract: A system enables an arbitrary number of items to be indexed in a geographic region that provides a predictable query response time across a sharded database. Items indexed to the geographic region are stored on a single shard and additional items are added to that shard as long as an overflow condition indicative of undesirable query response times is not met. If the overflow condition is met the system expands the storage of items indexed to the geographic region to one or more additional shards in order to maintain predictable query response times. The system may maintain a shard count representing the total number of shards being used to store items corresponding to a geographic region, which can be used to query one or more relevant shards. The system may apply deterministic hashing in order to evenly distribute shards across database nodes of the sharded database.Type: GrantFiled: December 18, 2020Date of Patent: June 27, 2023Assignee: Niantic, Inc.Inventors: Dharini Krishna, Peter James Turner, Gandeevan Raghuraman, Benjamin Peake
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Publication number: 20230022262Abstract: Systems and methods for providing a shared augmented reality environment are provided. In particular, the latency of communication is reduced by using a peer-to-peer protocol to determine where to send datagrams. Datagrams describe actions that occur within the shared augmented reality environment, and the processing of datagrams is split between an intermediary node of a communications network (e.g., a cell tower) and a server. As a result, the intermediary node may provide updates to a local state of a client device when a datagram is labelled peer-to-peer, and otherwise provides updates to the master state on the server. This may reduce the latency of communication and allow users of the location-based parallel reality game to see actions occur more quickly in the shared augmented reality environment.Type: ApplicationFiled: September 22, 2022Publication date: January 26, 2023Inventors: Peter James Turner, Jaime Ivan Cervantes, Si ying Diana Hu
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Publication number: 20230014576Abstract: A dataflow hierarchy protocol is implemented by one or more devices to optimize how the one or more devices process datagrams for network communications. The dataflow hierarchy considers various available network pathways for dataflow. A device implementing the dataflow hierarchy selects one or more of the available network pathways to provide low latency in data communication with other devices. The device may sample various available network pathways to determine pathway metrics (e.g., latency) and select one or more network pathways based on the metrics. The available network pathways can include pathways through one or more intermediary nodes, such as pathways through a game server, pathways through a cell tower, and pathways through a network.Type: ApplicationFiled: September 26, 2022Publication date: January 19, 2023Inventors: Peter James Turner, Fang-Pen Lin, Paulo Francisco Zemek
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Patent number: 11540096Abstract: A system and method determine the location of a device. The device collects sensor data using one or more sensors. Based on the sensor data, one or more localization models are selected from a plurality of localization models. The selected models are applied to generate one or more candidate locations. The current location of the device is determined based on the one or more candidate locations.Type: GrantFiled: December 18, 2020Date of Patent: December 27, 2022Assignee: Niantic, Inc.Inventors: Si ying Diana Hu, Anubhav Ashok, Peter James Turner
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Publication number: 20220355195Abstract: Processing of actions within a shared augmented reality experience is split between an edge node of a communications network (e.g., a cell tower) and a server. As a result, computation of the current state may be sharded naturally based on real-world location, with state updates generally provided by the edge node and the server providing conflict resolution based on a master state (e.g., where actions connected to different edge nodes potentially interfere with each other). In this way, latency may be reduced as game actions are communicated between clients connected to the same edge node using a peer-to-peer (P2P) protocol without routing the actions via the game server.Type: ApplicationFiled: July 22, 2022Publication date: November 10, 2022Inventors: Peter James Turner, Benjamin Peake, David Grayson Smith, Gandeevan Raghuraman, Si ying Diana Hu
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Patent number: 11489763Abstract: A dataflow hierarchy protocol is implemented by one or more devices to optimize how the one or more devices process datagrams for network communications. The dataflow hierarchy considers various available network pathways for dataflow. A device implementing the dataflow hierarchy selects one or more of the available network pathways to provide low latency in data communication with other devices. The device may sample various available network pathways to determine pathway metrics (e.g., latency) and select one or more network pathways based on the metrics. The available network pathways can include pathways through one or more intermediary nodes, such as pathways through a game server, pathways through a cell tower, and pathways through a network.Type: GrantFiled: December 18, 2020Date of Patent: November 1, 2022Assignee: Niantic, Inc.Inventors: Peter James Turner, Fang-Pen Lin, Paulo Francisco Zemek
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Patent number: 11420116Abstract: Processing of actions within a shared augmented reality experience is split between an edge node of a communications network (e.g., a cell tower) and a server. As a result, computation of the current state may be sharded naturally based on real-world location, with state updates generally provided by the edge node and the server providing conflict resolution based on a master state (e.g., where actions connected to different edge nodes potentially interfere with each other). In this way, latency may be reduced as game actions are communicated between clients connected to the same edge node using a peer-to-peer (P2P) protocol without routing the actions via the game server.Type: GrantFiled: February 25, 2020Date of Patent: August 23, 2022Assignee: Niantic, Inc.Inventors: Peter James Turner, Benjamin Peake, David Grayson Smith, Gandeevan Raghuraman, Si ying Diana Hu
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Publication number: 20210194794Abstract: A dataflow hierarchy protocol is implemented by one or more devices to optimize how the one or more devices process datagrams for network communications. The dataflow hierarchy considers various available network pathways for dataflow. A device implementing the dataflow hierarchy selects one or more of the available network pathways to provide low latency in data communication with other devices. The device may sample various available network pathways to determine pathway metrics (e.g., latency) and select one or more network pathways based on the metrics. The available network pathways can include pathways through one or more intermediary nodes, such as pathways through a game server, pathways through a cell tower, and pathways through a network.Type: ApplicationFiled: December 18, 2020Publication date: June 24, 2021Inventors: Peter James Turner, Fang-Pen Lin, Paulo Francisco Zemek
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Publication number: 20210191940Abstract: A system enables an arbitrary number of items to be indexed in a geographic region that provides a predictable query response time across a sharded database. Items indexed to the geographic region are stored on a single shard and additional items are added to that shard as long as an overflow condition indicative of undesirable query response times is not met. If the overflow condition is met the system expands the storage of items indexed to the geographic region to one or more additional shards in order to maintain predictable query response times. The system may maintain a shard count representing the total number of shards being used to store items corresponding to a geographic region, which can be used to query one or more relevant shards. The system may apply deterministic hashing in order to evenly distribute shards across database nodes of the sharded database.Type: ApplicationFiled: December 18, 2020Publication date: June 24, 2021Inventors: Dharini Krishna, Peter James Turner, Gandeevan Raghuraman, Benjamin Peake
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Publication number: 20210187391Abstract: An augmented reality system generates computer-mediated reality on a client device. The client device has sensors including a camera configured to capture image data of an environment. The augmented reality system generates a first 3D map of the environment around the client device based on captured image data. The server receives image data captured from a second client device in the environment and generates a second 3D map of the environment. The server links the first and second 3D together in a singular 3D map. The singular 3D map may be a graphical representation of the real world using nodes that represent 3D maps generated by image data captured at client devices and edges that represent transformations between the nodes.Type: ApplicationFiled: December 18, 2020Publication date: June 24, 2021Inventors: Anvith Ekkati, Purna Sowmya Munukutla, Dharini Krishna, Peter James Turner, Gandeevan Raghuraman, Si ying Diana Hu
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Publication number: 20210105593Abstract: A system and method determine the location of a device. The device collects sensor data using one or more sensors. Based on the sensor data, one or more localization models are selected from a plurality of localization models. The selected models are applied to generate one or more candidate locations. The current location of the device is determined based on the one or more candidate locations.Type: ApplicationFiled: December 18, 2020Publication date: April 8, 2021Inventors: Si ying Diana Hu, Anubhav Ashok, Peter James Turner
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Patent number: 10904723Abstract: A system and method determine the location of a device. The device collects sensor data using one or more sensors. Based on the sensor data, one or more localization models are selected from a plurality of localization models. The selected models are applied to generate one or more candidate locations. The current location of the device is determined based on the one or more candidate locations.Type: GrantFiled: August 5, 2020Date of Patent: January 26, 2021Assignee: Niantic, Inc.Inventors: Si ying Diana Hu, Anubhav Ashok, Peter James Turner
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Publication number: 20200367034Abstract: A system and method determine the location of a device. The device collects sensor data using one or more sensors. Based on the sensor data, one or more localization models are selected from a plurality of localization models. The selected models are applied to generate one or more candidate locations. The current location of the device is determined based on the one or more candidate locations.Type: ApplicationFiled: August 5, 2020Publication date: November 19, 2020Inventors: Si ying Diana Hu, Anubhav Ashok, Peter James Turner