Patents by Inventor Peter Shirley
Peter Shirley has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11922567Abstract: The present invention facilitates efficient and effective image processing. A network can comprise: a first system configured to perform a first portion of lighting calculations for an image and combing results of the first portion of lighting calculations for the image with results of a second portion of lighting calculations; and a second system configured to perform the second portion of lighting calculations and forward the results of the second portion of the lighting calculations to the first system. The first and second portion of lighting calculations can be associated with indirect lighting calculations and direct lighting calculations respectively. The first system can be a client in a local location and the second system can be a server in a remote location (e.g., a cloud computing environment). The first system and second system can be in a cloud and a video is transmitted to a local system.Type: GrantFiled: April 4, 2022Date of Patent: March 5, 2024Assignee: NVIDIA CorporationInventors: Morgan McGuire, Cyril Crassin, David Luebke, Michael Mara, Brent Oster, Peter Shirley, Peter-Pike Sloan, Christopher Wyman
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Patent number: 11635623Abstract: The computational scaling challenges of holographic displays are mitigated by techniques for generating holograms that introduce foveation into a wave front recording planes approach to hologram generation. Spatial hashing is applied to organize the points or polygons of a display object into keys and values.Type: GrantFiled: July 23, 2020Date of Patent: April 25, 2023Assignee: Nvidia Corp.Inventors: Jui-Hsien Wang, Ward Lopes, Rachel Anastasia Brown, Peter Shirley
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Publication number: 20220230386Abstract: The present invention facilitates efficient and effective image processing. A network can comprise: a first system configured to perform a first portion of lighting calculations for an image and combing results of the first portion of lighting calculations for the image with results of a second portion of lighting calculations; and a second system configured to perform the second portion of lighting calculations and forward the results of the second portion of the lighting calculations to the first system. The first and second portion of lighting calculations can be associated with indirect lighting calculations and direct lighting calculations respectively. The first system can be a client in a local location and the second system can be a server in a remote location (e.g., a cloud computing environment). The first system and second system can be in a cloud and a video is transmitted to a local system.Type: ApplicationFiled: April 4, 2022Publication date: July 21, 2022Inventors: Morgan McGuire, Cyril Crassin, David Luebke, Michael Mara, Brent Oster, Peter Shirley, Peter-Pike Sloan, Christopher Wyman
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Patent number: 11295515Abstract: The present invention facilitates efficient and effective image processing. A network can comprise: a first system configured to perform a first portion of lighting calculations for an image and combing results of the first portion of lighting calculations for the image with results of a second portion of lighting calculations; and a second system configured to perform the second portion of lighting calculations and forward the results of the second portion of the lighting calculations to the first system. The first and second portion of lighting calculations can be associated with indirect lighting calculations and direct lighting calculations respectively. The first system can be a client in a local location and the second system can be a server in a remote location (e.g., a cloud computing environment). The first system and second system can be in a cloud and a video is transmitted to a local system.Type: GrantFiled: June 5, 2020Date of Patent: April 5, 2022Assignee: NVIDIA CorporationInventors: Morgan McGuire, Cyril Crassin, David Luebke, Michael Mara, Brent L. Oster, Peter Shirley, Peter-Pike Sloan, Christopher Wyman
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Publication number: 20220026715Abstract: The computational scaling challenges of holographic displays are mitigated by techniques for generating holograms that introduce foveation into a wave front recording planes approach to hologram generation. Spatial hashing is applied to organize the points or polygons of a display object into keys and values.Type: ApplicationFiled: July 23, 2020Publication date: January 27, 2022Applicant: NVIDIA Corp.Inventors: Jui-Hsien Wang, Ward Lopes, Rachel Anastasia Brown, Peter Shirley
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Publication number: 20200312018Abstract: The present invention facilitates efficient and effective image processing. A network can comprise: a first system configured to perform a first portion of lighting calculations for an image and combing results of the first portion of lighting calculations for the image with results of a second portion of lighting calculations; and a second system configured to perform the second portion of lighting calculations and forward the results of the second portion of the lighting calculations to the first system. The first and second portion of lighting calculations can be associated with indirect lighting calculations and direct lighting calculations respectively. The first system can be a client in a local location and the second system can be a server in a remote location (e.g., a cloud computing environment). The first system and second system can be in a cloud and a video is transmitted to a local system.Type: ApplicationFiled: June 5, 2020Publication date: October 1, 2020Inventors: Morgan McGuire, Cyril Crassin, David Luebke, Michael Mara, Brent L. Oster, Peter Shirley, Peter-Pike Sloan, Christopher Wyman
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Patent number: 10713838Abstract: The present invention facilitates efficient and effective image processing. A network can comprise: a first system configured to perform a first portion of lighting calculations for an image and combing results of the first portion of lighting calculations for the image with results of a second portion of lighting calculations; and a second system configured to perform the second portion of lighting calculations and forward the results of the second portion of the lighting calculations to the first system. The first and second portion of lighting calculations can be associated with indirect lighting calculations and direct lighting calculations respectively. The first system can be a client in a local location and the second system can be a server in a remote location (e.g., a cloud computing environment). The first system and second system can be in a cloud and a video is transmitted to a local system.Type: GrantFiled: May 5, 2014Date of Patent: July 14, 2020Assignee: NVIDIA CorporationInventors: Morgan McGuire, David Luebke, Cyril Crassin, Peter-Pike Sloan, Peter Shirley, Brent Oster, Christopher Wyman, Michael Mara
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Patent number: 9142043Abstract: A method for reducing the number of samples tested for rendering a screen space region of an image includes constructing a trajectory of a primitive extending within an image which is to be rendered. A bounding volume is constructed for a screen space region of the image, the bounding volume characterized as having a bound in a non-screen space dimension which is defined as a function of the primitive's trajectory. The bounding volume is further characterized as overlapping a portion of the screen space region which is to be rendered. One or more sample points which are located within the screen space region, and which are not overlapped by the bounding volume are excluded from testing.Type: GrantFiled: June 24, 2011Date of Patent: September 22, 2015Assignee: NVIDIA CORPORATIONInventors: Timo Aila, Samuli Laine, Tero Karras, Jaakko Lehtinen, Peter Shirley
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Patent number: 8970584Abstract: A bounding box-based method for reducing the number of samples tested for rendering a screen space region of an image includes determining a trajectory of a primitive in screen space for an image which is to be rendered and constructing an axis-aligned bounding box for the screen space region. The axis-aligned bounding box includes a bound in a non-screen dimension that is defined as a function of the screen space trajectory of the primitive, and overlaps a portion of the screen space region. One or more sample points which are located within the screen space region, and which are not overlapped by the axis-aligned bounding box are excluded from testing.Type: GrantFiled: June 24, 2011Date of Patent: March 3, 2015Assignee: Nvidia CorporationInventors: Timo Aila, Jaakko Lehtinen, Peter Shirley, Samuli Laine
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Publication number: 20140375659Abstract: The present invention facilitates efficient and effective image processing. A network can comprise: a first system configured to perform a first portion of lighting calculations for an image and combing results of the first portion of lighting calculations for the image with results of a second portion of lighting calculations; and a second system configured to perform the second portion of lighting calculations and forward the results of the second portion of the lighting calculations to the first system. The first and second portion of lighting calculations can be associated with indirect lighting calculations and direct lighting calculations respectively. The first system can be a client in a local location and the second system can be a server in a remote location (e.g., a cloud computing environment). The first system and second system can be in a cloud and a video is transmitted to a local system.Type: ApplicationFiled: May 5, 2014Publication date: December 25, 2014Applicant: NVIDIA CorporationInventors: Morgan MCGUIRE, David LUEBKE, Cyril CRASSIN, Peter-Pike SLOAN, Peter SHIRLEY, Brent OSTER, Christopher WYMAN, Michael MARA
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Patent number: 8259105Abstract: Ray tracing a three-dimensional scene made up of geometric primitives that are spatially partitioned into a hierarchical data structure. One example embodiment is a method for ray tracing a three-dimensional scene made up of geometric primitives that are spatially partitioned into a hierarchical data structure. In this example embodiment, the hierarchical data structure includes at least a parent node and a corresponding plurality of child nodes. The method includes a first act of determining that a first active ray in the packet hits the parent node and a second act of descending to each of the plurality of child nodes.Type: GrantFiled: July 16, 2007Date of Patent: September 4, 2012Assignee: The University of Utah Research FoundationInventors: Ingo Wald, Solomon Boulos, Peter Shirley
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Publication number: 20100060634Abstract: Ray tracing a three-dimensional scene made up of geometric primitives that are spatially partitioned into a hierarchical data structure. One example embodiment is a method for ray tracing a three-dimensional scene made up of geometric primitives that are spatially partitioned into a hierarchical data structure. In this example embodiment, the hierarchical data structure includes at least a parent node and a corresponding plurality of child nodes. The method includes a first act of determining that a first active ray in the packet hits the parent node and a second act of descending to each of the plurality of child nodes.Type: ApplicationFiled: July 16, 2007Publication date: March 11, 2010Inventors: Ingo Wald, Solomon Boulos, Peter Shirley