Patents by Inventor Peter Sispoidis

Peter Sispoidis has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 8277323
    Abstract: A system and method for tracking data in a gaming environment using a beacon is provided and includes identifying an occurrence of a triggering event in a gaming environment, generating at least one key-value pair in response to the triggering event in the gaming environment, generating beacon data responsive to the at least one key-value pair and processing the beacon data to generate a key-value table data.
    Type: Grant
    Filed: April 11, 2008
    Date of Patent: October 2, 2012
    Assignee: Radial Network Corp.
    Inventors: Peter Sispoidis, Justin Holmes, Jeffrey Thibeault
  • Publication number: 20090029778
    Abstract: A system and method for tracking data in a gaming environment using a beacon is provided and includes identifying an occurrence of a triggering event in a gaming environment, generating at least one key-value pair in response to the triggering event in the gaming environment, generating beacon data responsive to the at least one key-value pair and processing the beacon data to generate a key-value table data.
    Type: Application
    Filed: April 11, 2008
    Publication date: January 29, 2009
    Inventors: Peter Sispoidis, Justin Holmes, Jeffrey Thibeault
  • Publication number: 20090029752
    Abstract: A system and method for delivering advertising content to a game title gaming environment is provided where the method includes storing advertising content into a content database, integrating content data cells into the game title gaming environment, populating the cache file on a users gaming system with the advertising content, associating at least a portion of the advertising content in the cache file with at least one content cell and displaying the associated advertising content on a gaming screen via the at least one content cell.
    Type: Application
    Filed: April 11, 2008
    Publication date: January 29, 2009
    Inventors: Peter Sispoidis, Justin Holmes, Jeffrey Thibeault
  • Publication number: 20080254890
    Abstract: A system and method for integrating inventory into a gaming environment is provided, wherein the method includes generating cell inventory for integration into the gaming environment, generating content cells within the gaming environment, wherein the content cells are configured to contain the cell inventory, integrating the cell inventory into the gaming environment via the content cells and analyzing the integration of at least one of the cell inventory and the content cell to determine if the integration of the cell inventory into the gaming environment is functioning within predefined parameters.
    Type: Application
    Filed: April 11, 2008
    Publication date: October 16, 2008
    Inventors: Peter Sispoidis, Justin Holmes, Jeffrey Thibeault
  • Publication number: 20080254896
    Abstract: A system and method for tracking impressions in a gaming environment is provided and includes identifying content data within a content data cell in the gaming environment to be tracked, generating at least one impression responsive to the identified content data, monitoring at least one of the content data and the content cell to determine if at least one predetermined parameter is satisfied and if the at least one predetermined parameter is satisfied, then storing the at least one impression.
    Type: Application
    Filed: April 11, 2008
    Publication date: October 16, 2008
    Inventors: Peter Sispoidis, Justin Holmes, Jeffrey Thibeault
  • Publication number: 20080256234
    Abstract: A system and method for managing content data in a gaming environment to control the flow of information is provided wherein the method includes initiating a game configured to receive content data from at least one of a plurality of content servers, identifying at least one preferred content server from the plurality of content servers, operating the game to receive the content data from the at least one preferred content server, associating the content data with a content map based upon at least one characteristic, monitoring the content map to identify changed content data and adjusting content data based upon the changed content data.
    Type: Application
    Filed: April 11, 2008
    Publication date: October 16, 2008
    Inventors: Peter Sispoidis, Justin Holmes, Jeffrey Thibeault
  • Publication number: 20080255927
    Abstract: A method for forecasting a performance characteristic of a game title is provided and includes selecting base game-play data for the game title, wherein the base-game play data is at least partially responsive to the game-play pattern of a user, generating base sales data for the game title responsive to initial sales data and generating forecast data for the game title responsive to the base sales data and the base game-play data.
    Type: Application
    Filed: April 11, 2008
    Publication date: October 16, 2008
    Inventors: Peter Sispoidis, Justin Holmes, Jeffrey Thibeault
  • Publication number: 20080254889
    Abstract: A system and method for correcting impression flow to a gaming environment is provided and includes determining a number of available impressions for delivery to at least one content cell in the gaming environment for a desired time period, determining a number of available users for the gaming environment for the desired time period, generating a target number of impressions to be delivered to the gaming environment for a predefined portion of the desired time period and generating a weighting value for the at least one content cell responsive to said target number of impressions.
    Type: Application
    Filed: April 11, 2008
    Publication date: October 16, 2008
    Inventors: Peter Sispoidis, Justin Holmes, Jeffrey Thibeault