Patents by Inventor Phil Harrison
Phil Harrison has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20200061469Abstract: Management of user-generated game play advice is disclosed. The present invention allows for management of game play advice that is complete and up-to-date regardless of when a particular interactive gaming title is released. Game play advice is pervasive and easily accessible to game players in addition to being accurate and credible such that game players can trust or rely upon the rendered advice.Type: ApplicationFiled: October 30, 2019Publication date: February 27, 2020Inventors: Sean Turner, Phil Harrison
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Patent number: 10486069Abstract: Management of user-generated game play advice is disclosed. The present invention allows for management of game play advice that is complete and up-to-date regardless of when a particular interactive gaming title is released. Game play advice is pervasive and easily accessible to game players in addition to being accurate and credible such that game players can trust or rely upon the rendered advice.Type: GrantFiled: September 8, 2015Date of Patent: November 26, 2019Assignees: Sony Interactive Entertainment America LLC, Sony Computer Entertainment Europe LTD.Inventors: Sean Turner, Phil Harrison
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Patent number: 10160414Abstract: A method of mounting a bumper to the body structure of a motor vehicle using a locating member having an lamp-engagement portion for engaging a lamp, and a fixing portion. The fixing portion is movably coupled to the lamp-engagement portion. The method includes attaching the fixing portion to the body structure so that the locating member is movable relative to the body structure. The locating member is positioned such that the lamp engagement portion engages the lamp and the locating member is fixedly mounted to the body structure. The bumper is located in an aligned position in relation to the lamp using an alignment portion of the locating member. The bumper is then fixed in the aligned positioned.Type: GrantFiled: April 15, 2015Date of Patent: December 25, 2018Assignee: Jaguar Land Rover LimitedInventors: Craig Mawston, Phil Harrison
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Publication number: 20170036627Abstract: A method of mounting a bumper to the body structure of a motor vehicle using a locating member having an lamp-engagement portion for engaging a lamp, and a fixing portion. The fixing portion is movably coupled to the lamp-engagement portion. The method includes attaching the fixing portion to the body structure so that the locating member is movable relative to the body structure. The locating member is positioned such that the lamp engagement portion engages the lamp and the locating member is fixedly mounted to the body structure. The bumper is located in an aligned position in relation to the lamp using an alignment portion of the locating member. The bumper is then fixed in the aligned positioned.Type: ApplicationFiled: April 15, 2015Publication date: February 9, 2017Inventors: Craig MAWSTON, Phil HARRISON
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Publication number: 20160018934Abstract: Management of user-generated game play advice is disclosed. The present invention allows for management of game play advice that is complete and up-to-date regardless of when a particular interactive gaming title is released. Game play advice is pervasive and easily accessible to game players in addition to being accurate and credible such that game players can trust or rely upon the rendered advice.Type: ApplicationFiled: September 8, 2015Publication date: January 21, 2016Inventors: Sean Turner, Phil Harrison
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Patent number: 9126116Abstract: Management of user-generated game play advice is disclosed. The present invention allows for management of game play advice that is complete and up-to-date regardless of when a particular interactive gaming title is released. Game play advice is pervasive and easily accessible to game players in addition to being accurate and credible such that game players can trust or rely upon the rendered advice.Type: GrantFiled: September 5, 2007Date of Patent: September 8, 2015Assignee: SONY COMPUTER ENTERTAINMENT AMERICA LLCInventors: Sean Turner, Phil Harrison
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Patent number: 8902227Abstract: A method for interactively defining a virtual-world space based on real-world objects in a real-world space is disclosed. In one operation, one or more real-world objects in the real-world space is captured to define the virtual-world space. In another operation, one of the real-world objects is identified, the identified object is to be characterized into a virtual-world object. In yet another operation, a user is prompted for user identification of one or more object locations to enable extraction of parameters for real-world object, and the object locations are identified relative to an identifiable reference plane in the real-world space. In another operation, the extracted parameters of the real-world object may be stored in memory. The virtual-world object can then be generated in the virtual world space from the stored extracted parameters of the real-world object.Type: GrantFiled: September 10, 2007Date of Patent: December 2, 2014Assignees: Sony Computer Entertainment America LLC, Sony Computer Entertainment Europe LimitedInventor: Phil Harrison
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Patent number: 8441463Abstract: A mobile electronic device has a touch screen display, a processor operably coupled to the touch screen display, and a network interface coupled to the processor. An array of one or more tactile pixels is located on the display or proximate the display along at least one edge of the touch screen display. Each of the tactile pixels in the array includes an actuatable portion coupled to an actuator. The actuatable portion is actuatable by the actuator in response to execution of one or more instructions by the processor. A tactile feel of the actuatable portion changes as a result of actuation of the actuatable portion by the actuator. This abstract is provided to comply with the rules requiring an abstract. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.Type: GrantFiled: August 20, 2012Date of Patent: May 14, 2013Assignee: Sony Computer Entertainment America LLCInventor: Phil Harrison
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Publication number: 20120313879Abstract: A mobile electronic device has a touch screen display, a processor operably coupled to the touch screen display, and a network interface coupled to the processor. An array of one or more tactile pixels is located on the display or proximate the display along at least one edge of the touch screen display. Each of the tactile pixels in the array includes an actuatable portion coupled to an actuator. The actuatable portion is actuatable by the actuator in response to execution of one or more instructions by the processor. A tactile feel of the actuatable portion changes as a result of actuation of the actuatable portion by the actuator. This abstract is provided to comply with the rules requiring an abstract. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.Type: ApplicationFiled: August 20, 2012Publication date: December 13, 2012Applicant: Sony Computer Entertainment America LLCInventor: Phil Harrison
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Patent number: 8248386Abstract: A hand-held electronic device is disclosed. The device may comprise a case case having one or more major surfaces; a touch screen disposed on one of the major surfaces, the touch screen; a processor operably coupled to the touch screen; and one or more tactile pixels disposed proximate the touch screen. Each of the tactile pixels includes an actuatable portion coupled to an actuator and a sensor. The actuator and sensor are coupled to the processor. The actuator is configured to actuate in response to instructions from the processor and the sensor is configured to generate signals as inputs to one or more programs executed by the processor when pressure is applied to the actuatable portion. The actuatable portion is actuatable by the actuator between first and second positions. A tactile feel of the actuatable portion is different in the first and second positions.Type: GrantFiled: August 23, 2011Date of Patent: August 21, 2012Assignee: Sony Computer Entertainment America LLCInventor: Phil Harrison
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Publication number: 20110304574Abstract: A hand-held electronic device is disclosed. The device may comprise a case case having one or more major surfaces; a touch screen disposed on one of the major surfaces, the touch screen; a processor operably coupled to the touch screen; and one or more tactile pixels disposed proximate the touch screen. Each of the tactile pixels includes an actuatable portion coupled to an actuator and a sensor. The actuator and sensor are coupled to the processor. The actuator is configured to actuate in response to instructions from the processor and the sensor is configured to generate signals as inputs to one or more programs executed by the processor when pressure is applied to the actuatable portion. The actuatable portion is actuatable by the actuator between first and second positions. A tactile feel of the actuatable portion is different in the first and second positions.Type: ApplicationFiled: August 23, 2011Publication date: December 15, 2011Applicant: Sony Computer Entertainment America LLCInventor: PHIL HARRISON
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Patent number: 8059111Abstract: A hand-held electronic device and data transfer method are disclosed. The device may comprise a case, a processor and a memory. A case motion sensor and a remote device detector may be coupled to the processor. A communication interface may be coupled to the memory and processor. The processor may be programmed with instructions that, when executed cause the device to recognize a remote device, recognize a gesture from resulting from motion of the case, and transfer data from the hand-held device to the remote device or vice versa in response to recognition of the gesture. Alternatively, the instructions may cause the device to identify data to be transferred from a source to a destination, identify the source and/or destination, recognize a gesture resulting from motion of the case, and transfer the data from the source to the destination in response to recognition of the gesture.Type: GrantFiled: January 21, 2008Date of Patent: November 15, 2011Assignee: Sony Computer Entertainment America LLCInventor: Phil Harrison
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Patent number: 8004501Abstract: A hand-held electronic device is disclosed. The device may comprise a case case having one or more major surfaces; a touch screen disposed on one of the major surfaces, the touch screen; a processor operably coupled to the touch screen; and one or more tactile pixels disposed proximate the touch screen. Each of the tactile pixels includes an actuatable portion coupled to an actuator and a sensor. The actuator and sensor are coupled to the processor. The actuator is configured to actuate in response to instructions from the processor and the sensor is configured to generate signals as inputs to one or more programs executed by the processor when pressure is applied to the actuatable portion. The actuatable portion is actuatable by the actuator between first and second positions. A tactile feel of the actuatable portion is different in the first and second positions.Type: GrantFiled: January 21, 2008Date of Patent: August 23, 2011Assignee: Sony Computer Entertainment America LLCInventor: Phil Harrison
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Patent number: 7737944Abstract: A method for use in operation of a game apparatus includes obtaining a time series of samples containing information usable to determine activity of a plurality of predetermined objects used for controlling the game apparatus, processing the time series to determine whether one of the plurality of predetermined objects has been inactive during a game already in progress, and adding a new player to the game already in progress in response to a determination that one of the plurality of predetermined objects is currently active after determining that it was inactive. A system for use in operation of a game apparatus includes means for performing these steps.Type: GrantFiled: January 18, 2007Date of Patent: June 15, 2010Assignee: Sony Computer Entertainment America Inc.Inventors: Phil Harrison, Gary M. Zalewski, Richard Marks, Xiadong Mao
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Publication number: 20090066690Abstract: A method for interactively defining a virtual-world space based on real-world objects in a real-world space is disclosed. In one operation, one or more real-world objects in the real-world space is captured to define the virtual-world space. In another operation, one of the real-world objects is identified, the identified object is to be characterized into a virtual-world object. In yet another operation, a user is prompted for user identification of one or more object locations to enable extraction of parameters for real-world object, and the object locations are identified relative to an identifiable reference plane in the real-world space. In another operation, the extracted parameters of the real-world object may be stored in memory. The virtual-world object can then be generated in the virtual world space from the stored extracted parameters of the real-world object.Type: ApplicationFiled: September 10, 2007Publication date: March 12, 2009Applicants: Sony Computer Entertainment Europe Limited, Sony Computer Entertainment America Inc.Inventor: Phil Harrison
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Publication number: 20090063463Abstract: Management of user-generated game play advice is disclosed. The present invention allows for management of game play advice that is complete and up-to-date regardless of when a particular interactive gaming title is released. Game play advice is pervasive and easily accessible to game players in addition to being accurate and credible such that game players can trust or rely upon the rendered advice.Type: ApplicationFiled: September 5, 2007Publication date: March 5, 2009Inventors: Sean Turner, Phil Harrison
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Publication number: 20080274804Abstract: A method for use in operation of a game apparatus includes obtaining a time series of samples containing information usable to determine activity of a plurality of predetermined objects used for controlling the game apparatus, processing the time series to determine whether one of the plurality of predetermined objects has been inactive during a game already in progress, and adding a new player to the game already in progress in response to a determination that one of the plurality of predetermined objects is currently active after determining that it was inactive. A system for use in operation of a game apparatus includes means for performing these steps.Type: ApplicationFiled: January 18, 2007Publication date: November 6, 2008Applicant: Sony Computer Entertainment America Inc.Inventors: Phil Harrison, Gary M. Zalewski, Richard Marks, Xiadong Mao
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Publication number: 20080215975Abstract: Methods and systems for executing a network application is provided. The network application is defined to render a virtual environment, and the virtual environment is depicted by computer graphics. The method includes generating an animated user and controlling the animated user in the virtual environment. The method presents advertising objects in the virtual environment and detects actions by the animated user to determine if the animated user is viewing one of the advertising object in the virtual environment. Reactions of the animated user are captured when the animated user is viewing the advertising object. The reactions by the animated user within the virtual environment are those that relate to the advertising object, and are presented to a third party to determine effectiveness of the advertising object in the virtual environment. Additionally, actual reactions (e.g.Type: ApplicationFiled: April 23, 2007Publication date: September 4, 2008Inventors: Phil Harrison, Gary M. Zalewski
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Publication number: 20080215994Abstract: Methods and systems for rendering an interactive virtual environment for communication is provided. The interactive virtual environment is depicted from images to be displayed on a display and the interactive virtual environment is generated by a computer program that is executed on at least one computer of a computer network system. The interactive virtual environment includes one or more virtual user avatars controlled by real-world users. The method further includes controlling a virtual user avatar to move about a virtual space and generating an interface for composing a message to be displayed as a virtual message within the virtual space. The virtual message is posted to an interactive space within the virtual space. The method further includes associating permissions to the virtual message, such that the permissions define which of the one more virtual user avatars are able to view the virtual message that is posted to the interactive space.Type: ApplicationFiled: April 23, 2007Publication date: September 4, 2008Inventors: Phil Harrison, Gary M. Zalewski
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Publication number: 20080215974Abstract: A method for controlling an avatar in a virtual space, the virtual space accessed through a computer network using a console, is disclosed. The method begins by capturing activity of a console controller and processing the captured activity of the console controller to identify input parameters. Another operation of the method is to map selected ones of the input parameters to portions of the avatar, the avatar being a virtual space representation of a user. Wherein the capturing, processing and mapping are continuously performed to define a correlation between activity of the console controller and the avatar that is the virtual space representation of the user.Type: ApplicationFiled: April 23, 2007Publication date: September 4, 2008Inventors: Phil Harrison, Scott Waugaman, Gary M. Zalewski