Patents by Inventor Philip A. Edry

Philip A. Edry has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10667074
    Abstract: A game engine may generate video and audio content on a per-frame basis. Audio data corresponding to a current frame may be generated to comprise sound-field information independent of a speaker configuration or spatialization technology that may be used to play the associated audio. The sound-field may be generated based on monaural audio data corresponding to a sound produced by an in-game object at the object's position as of the current frame. The sound-field information may be transmitted to a remote computing device for reproduction using a selected, available speaker configuration and spatialization technology.
    Type: Grant
    Filed: October 30, 2018
    Date of Patent: May 26, 2020
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Ryan Y. Kim, Todd R. Manion, Robert N. Heitkamp, Steven Wilssens, Philip A. Edry
  • Publication number: 20190069120
    Abstract: A game engine may generate video and audio content on a per-frame basis. Audio data corresponding to a current frame may be generated to comprise sound-field information independent of a speaker configuration or spatialization technology that may be used to play the associated audio. The sound-field may be generated based on monaural audio data corresponding to a sound produced by an in-game object at the object's position as of the current frame. The sound-field information may be transmitted to a remote computing device for reproduction using a selected, available speaker configuration and spatialization technology.
    Type: Application
    Filed: October 30, 2018
    Publication date: February 28, 2019
    Inventors: Ryan Y. KIM, Todd R. MANION, Robert N. HEITKAMP, Steven WILSSENS, Philip A. EDRY
  • Patent number: 10123150
    Abstract: A game engine may generate video and audio content on a per-frame basis. Audio data corresponding to a current frame may be generated to comprise sound-field information independent of a speaker configuration or spatialization technology that may be used to play the associated audio. The sound-field may be generated based on monaural audio data corresponding to a sound produced by an in-game object at the object's position as of the current frame. The sound-field information may be transmitted to a remote computing device for reproduction using a selected, available speaker configuration and spatialization technology.
    Type: Grant
    Filed: January 31, 2017
    Date of Patent: November 6, 2018
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Ryan Y. Kim, Todd R. Manion, Robert N. Heitkamp, Steven Wilssens, Philip A. Edry
  • Publication number: 20180220255
    Abstract: A game engine may generate video and audio content on a per-frame basis. Audio data corresponding to a current frame may be generated to comprise sound-field information independent of a speaker configuration or spatialization technology that may be used to play the associated audio. The sound-field may be generated based on monaural audio data corresponding to a sound produced by an in-game object at the object's position as of the current frame. The sound-field information may be transmitted to a remote computing device for reproduction using a selected, available speaker configuration and spatialization technology.
    Type: Application
    Filed: January 31, 2017
    Publication date: August 2, 2018
    Inventors: Ryan Y. Kim, Todd R. Manion, Robert N. Heitkamp, Steven Wilssens, Philip A. Edry