Patents by Inventor Philip Tolk

Philip Tolk has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 10080956
    Abstract: Methods for a mobile device with a front facing camera to use the detected position of the user's face as a game controller as well as a method of displaying the live streaming face within the video with audio within a virtual environment. Using a reference frame which serves as the origin, the subsequent frames of the live streaming video are used to calculate the change in position of the face detected within the video frame, and calculations of position, rotation, speed and distance are used to position a game object. Additionally this is a method for having a live video stream with live audio textured onto 2D/3D objects within a virtual environment with only the perspective cropped face displayed. This provides the appearance of the face as stable and unmoving even when the device's camera and/or user's face are moving relative to each other.
    Type: Grant
    Filed: September 4, 2015
    Date of Patent: September 25, 2018
    Assignee: BallCraft, LLC
    Inventors: Philip Tolk, Daniel Mosquera, Elizabeth Anne Stallone
  • Patent number: 9669300
    Abstract: Methods and computer programs that allows users to move game objects in a virtual space with movements performed on current and future portable devices. By using existing technologies in such devices, the methods computer movement relative to the devices themselves in order to detect swinging motions, panning motions, moving motions and gesture and then to apply them to game objects and game cameras inside the virtual space. Moving the physical device causes the devices sensors to respond. The methods interpret this data and provide real time updates within a virtual space on the device as well as transmit the updates to another device that is also moving. This enables 2 players to connect to each other and each player is able to move their device and see it reflected within the others virtual space. This eliminates the need of real world references.
    Type: Grant
    Filed: December 29, 2014
    Date of Patent: June 6, 2017
    Assignee: Ballcraft, LLC
    Inventors: Philip Tolk, Daniel Mosquera, Elizabeth Anne Stallone
  • Publication number: 20160067617
    Abstract: Methods for a mobile device with a front facing camera to use the detected position of the user's face as a game controller as well as a method of displaying the live streaming face within the video with audio within a virtual environment. Using a reference frame which serves as the origin, the subsequent frames of the live streaming video are used to calculate the change in position of the face detected within the video frame, and calculations of position, rotation, speed and distance are used to position a game object. Additionally this is a method for having a live video stream with live audio textured onto 2D/3D objects within a virtual environment with only the perspective cropped face displayed. This provides the appearance of the face as stable and unmoving even when the device's camera and/or user's face are moving relative to each other.
    Type: Application
    Filed: September 4, 2015
    Publication date: March 10, 2016
    Applicant: BallCraft, LLC
    Inventors: Philip Tolk, Daniel Mosquera, Elizabeth Anne Stallone
  • Publication number: 20150182855
    Abstract: Methods and computer programs that allows users to move game objects in a virtual space with movements performed on current and future portable devices. By using existing technologies in such devices, the methods compute movements relative to the devices themselves in order to detect swinging motions, panning motions, moving motions and gestures and then to apply them to game objects and game cameras inside the virtual space. Moving the physical device causes the devices sensors to respond. The methods interpret this data and provide real time updates within a virtual space on the device as well as transmit the updates to another device that is also moving. This enables 2 players to connect to each other and each player is able to move their device and see it reflected within the others virtual space. This eliminates the need of real world references.
    Type: Application
    Filed: December 29, 2014
    Publication date: July 2, 2015
    Inventors: Philip Tolk, Daniel Mosquera