Patents by Inventor Phillip Todd Mayhew

Phillip Todd Mayhew has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11829286
    Abstract: An automated video game testing framework and method includes communicatively coupling an application programming interface (API) to an agent in a video game, where the video game includes a plurality of in-game objects that are native to the video game. The agent is managed as an in-game object of the video game. A test script is executed to control the agent, via the API, to induce gameplay and interrogate one or more target objects selected from the plurality of in-game objects native to the video game. Video game data indicating a behavior of the one or more target objects during the gameplay is received. Based on the received video game data, performance of the video game is evaluated.
    Type: Grant
    Filed: January 3, 2022
    Date of Patent: November 28, 2023
    Assignee: GAMEDRIVER, INC.
    Inventors: Phillip Todd Mayhew, Shane Christopher Evans, Robert John Gutierrez
  • Patent number: 11734158
    Abstract: The present disclosure is directed to emulating physical-device input for an automated-testing framework. In particular, the methods and systems of the present disclosure may: determine a physical-device input associated with an automated-test script for an automated-testing framework comprising one or more proprietary test devices; emulate, via the automated-testing framework and at least one proprietary physical input device associated with the proprietary test device(s), the physical-device input; receive, from the proprietary test device(s) and via the automated-testing framework, data generated responsive to the emulated physical-device input; and compare the data generated responsive to the emulated physical-device input with expected data specified by the automated-test script for the automated-testing framework.
    Type: Grant
    Filed: February 16, 2023
    Date of Patent: August 22, 2023
    Assignee: GameDriver, Inc.
    Inventors: Phillip Todd Mayhew, Shane Christopher Evans, Robert John Gutierrez
  • Publication number: 20230236958
    Abstract: An automated video game testing framework and method includes communicatively coupling an application programming interface (API) to an agent in a video game, where the video game includes a plurality of in-game objects that are native to the video game. The agent is managed as an in-game object of the video game. A test script is executed to control the agent, via the API, to induce gameplay and interrogate a behavior of a test object. The test object is identified from the plurality of in-game objects based on a query that specifies an object attribute of the test object.
    Type: Application
    Filed: March 20, 2023
    Publication date: July 27, 2023
    Inventors: Phillip Todd Mayhew, Shane Christopher Evans, Robert John Gutierrez
  • Publication number: 20220121561
    Abstract: An automated video game testing framework and method includes communicatively coupling an application programming interface (API) to an agent in a video game, where the video game includes a plurality of in-game objects that are native to the video game. The agent is managed as an in-game object of the video game. A test script is executed to control the agent, via the API, to induce gameplay and interrogate one or more target objects selected from the plurality of in-game objects native to the video game. Video game data indicating a behavior of the one or more target objects during the gameplay is received. Based on the received video game data, performance of the video game is evaluated.
    Type: Application
    Filed: January 3, 2022
    Publication date: April 21, 2022
    Inventors: Phillip Todd Mayhew, Shane Christopher Evans, Robert John Gutierrez
  • Patent number: 11216358
    Abstract: An automated video game testing framework and method includes communicatively coupling an application programming interface (API) to an agent in a video game, where the video game includes a plurality of in-game objects that are native to the video game. The agent is managed as an in-game object of the video game. A test script is executed to control the agent, via the API, to induce gameplay and interrogate one or more target objects selected from the plurality of in-game objects native to the video game. Video game data indicating a behavior of the one or more target objects during the gameplay is received. Based on the received video game data, performance of the video game is evaluated.
    Type: Grant
    Filed: April 10, 2020
    Date of Patent: January 4, 2022
    Assignee: GameDriver, Inc.
    Inventors: Phillip Todd Mayhew, Shane Christopher Evans, Robert John Gutierrez
  • Publication number: 20200327047
    Abstract: An automated video game testing framework and method includes communicatively coupling an application programming interface (API) to an agent in a video game, where the video game includes a plurality of in-game objects that are native to the video game. The agent is managed as an in-game object of the video game. A test script is executed to control the agent, via the API, to induce gameplay and interrogate one or more target objects selected from the plurality of in-game objects native to the video game. Video game data indicating a behavior of the one or more target objects during the gameplay is received. Based on the received video game data, performance of the video game is evaluated.
    Type: Application
    Filed: April 10, 2020
    Publication date: October 15, 2020
    Inventors: Phillip Todd Mayhew, Shane Christopher Evans, Robert John Gutierrez