Patents by Inventor Piotr Mintus

Piotr Mintus has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11964204
    Abstract: A processor provides a simulated three-dimensional (3D) environment for a game or virtual reality (VR) experience, including controlling a characteristic parameter of a 3D object or character based on at least one of: an asynchronous event in a second game, feedback from multiple synchronous users of the VR experience, or on a function driven by one or variables reflecting a current state of at least one of the 3D environment, the game or the VR experience.
    Type: Grant
    Filed: March 1, 2021
    Date of Patent: April 23, 2024
    Assignee: Warner Bros. Entertainment Inc.
    Inventors: Greg Gewickey, Gary Lake-Schaal, Piotr Mintus, Lewis S. Ostrover, Michael Smith
  • Publication number: 20210252397
    Abstract: A processor provides a simulated three-dimensional (3D) environment for a game or virtual reality (VR) experience, including controlling a characteristic parameter of a 3D object or character based on at least one of: an asynchronous event in a second game, feedback from multiple synchronous users of the VR experience, or on a function driven by one or variables reflecting a current state of at least one of the 3D environment, the game or the VR experience.
    Type: Application
    Filed: March 1, 2021
    Publication date: August 19, 2021
    Inventors: Gregory I. Gewickey, Gary Lake-Schaal, Piotr Mintus, Lewis S. Ostrover, Michael Smith
  • Patent number: 10933324
    Abstract: A sensor coupled to an AR/VR headset detects an eye convergence distance. A processor adjusts a focus distance for a virtual camera that determines rendering of a three-dimensional (3D) object for a display device of the headset, based on at least one of the eye convergence distance or a directed focus of attention for the at least one of the VR content or the AR content.
    Type: Grant
    Filed: March 1, 2018
    Date of Patent: March 2, 2021
    Assignee: Warner Bros. Entertainment Inc.
    Inventors: Greg Gewickey, Gary Lake-Schaal, Piotr Mintus, Lewis Ostrover, Michael Smith
  • Patent number: 10657727
    Abstract: An augmented reality (AR) output device or virtual reality (VR) output device is worn by a user and includes one or more sensors positioned to detect actions performed by a user of the immersive output device. A processor provides a data signal configured for the AR or VR output device, causing the immersive output device to provide AR output or VR output via a stereographic display device. The data signal encodes audio-video data. The processor controls a pace of scripted events defined by a narrative in the one of the AR output or the VR output, based on output from the one or more sensors indicating actions performed by a user of the AR or VR output device. The audio-video data may be packaged in a non-transitory computer-readable medium with additional content that is coordinated with the defined narrative and is configured for providing an alternative output, such as 2D video output or the stereoscopic 3D output.
    Type: Grant
    Filed: February 15, 2019
    Date of Patent: May 19, 2020
    Assignee: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Christopher DeFaria, Piotr Mintus, Gary Lake-Schaal, Lewis Ostrover
  • Publication number: 20190251751
    Abstract: An augmented reality (AR) output device or virtual reality (VR) output device is worn by a user and includes one or more sensors positioned to detect actions performed by a user of the immersive output device. A processor provides a data signal configured for the AR or VR output device, causing the immersive output device to provide AR output or VR output via a stereographic display device. The data signal encodes audio-video data. The processor controls a pace of scripted events defined by a narrative in the one of the AR output or the VR output, based on output from the one or more sensors indicating actions performed by a user of the AR or VR output device. The audio-video data may be packaged in a non-transitory computer-readable medium with additional content that is coordinated with the defined narrative and is configured for providing an alternative output, such as 2D video output or the stereoscopic 3D output.
    Type: Application
    Filed: February 15, 2019
    Publication date: August 15, 2019
    Inventors: Christopher DeFaria, Piotr Mintus, Gary Lake-Schaal, Lewis Ostrover
  • Patent number: 10249091
    Abstract: An augmented reality (AR) output device or virtual reality (VR) output device is worn by a user, and includes one or more sensors positioned to detect actions performed by a user of the immersive output device. A processor provides a data signal configured for the AR or VR output device, causing the immersive output device to provide AR output or VR output via a stereographic display device. The data signal encodes audio-video data. The processor controls a pace of scripted events defined by a narrative in the one of the AR output or the VR output, based on output from the one or more sensors indicating actions performed by a user of the AR or VR output device. The audio-video data may be packaged in a non-transitory computer-readable medium with additional content that is coordinated with the defined narrative and is configured for providing an alternative output, such as 2D video output or the stereoscopic 3D output.
    Type: Grant
    Filed: October 7, 2016
    Date of Patent: April 2, 2019
    Assignee: WARNER BROS. ENTERTAINMENT INC.
    Inventors: Christopher DeFaria, Piotr Mintus, Gary Lake-Schaal, Lewis Ostrover
  • Patent number: 10213688
    Abstract: A processor provides a simulated three-dimensional (3D) environment for a game or virtual reality (VR) experience, including controlling a characteristic parameter of a 3D object or character based on at least one of: an asynchronous event in a second game, feedback from multiple synchronous users of the VR experience, or on a function driven by one or variables reflecting a current state of at least one of the 3D environment, the game or the VR experience. In another aspect, a sensor coupled to an AR/VR headset detects an eye convergence distance. A processor adjusts a focus distance for a virtual camera that determines rendering of a three-dimensional (3D) object for a display device of the headset, based on at least one of the eye convergence distance or a directed focus of attention for the at least one of the VR content or the AR content.
    Type: Grant
    Filed: September 1, 2016
    Date of Patent: February 26, 2019
    Assignee: WARNER BROS. ENTERTAINMENT, INC.
    Inventors: Greg Gewicke, Gary Lake-Schaal, Piotr Mintus, Lewis Ostrover, Michael Smith
  • Publication number: 20180256978
    Abstract: A sensor coupled to an AR/VR headset detects an eye convergence distance. A processor adjusts a focus distance for a virtual camera that determines rendering of a three-dimensional (3D) object for a display device of the headset, based on at least one of the eye convergence distance or a directed focus of attention for the at least one of the VR content or the AR content.
    Type: Application
    Filed: March 1, 2018
    Publication date: September 13, 2018
    Inventors: Greg Gewickey, Gary Lake-Schaal, Piotr Mintus, Lewis Ostrover, Michael Smith
  • Publication number: 20170103576
    Abstract: An augmented reality (AR) output device or virtual reality (VR) output device is worn by a user, and includes one or more sensors positioned to detect actions performed by a user of the immersive output device. A processor provides a data signal configured for the AR or VR output device, causing the immersive output device to provide AR output or VR output via a stereographic display device. The data signal encodes audio-video data. The processor controls a pace of scripted events defined by a narrative in the one of the AR output or the VR output, based on output from the one or more sensors indicating actions performed by a user of the AR or VR output device. The audio-video data may be packaged in a non-transitory computer-readable medium with additional content that is coordinated with the defined narrative and is configured for providing an alternative output, such as 2D video output or the stereoscopic 3D output.
    Type: Application
    Filed: October 7, 2016
    Publication date: April 13, 2017
    Inventors: Christopher DeFaria, Piotr Mintus, Gary Lake-Schaal, Lewis Ostrover
  • Publication number: 20170061704
    Abstract: A processor provides a simulated three-dimensional (3D) environment for a game or virtual reality (VR) experience, including controlling a characteristic parameter of a 3D object or character based on at least one of: an asynchronous event in a second game, feedback from multiple synchronous users of the VR experience, or on a function driven by one or variables reflecting a current state of at least one of the 3D environment, the game or the VR experience. In another aspect, a sensor coupled to an AR/VR headset detects an eye convergence distance. A processor adjusts a focus distance for a virtual camera that determines rendering of a three-dimensional (3D) object for a display device of the headset, based on at least one of the eye convergence distance or a directed focus of attention for the at least one of the VR content or the AR content.
    Type: Application
    Filed: September 1, 2016
    Publication date: March 2, 2017
    Inventors: Greg Gewicke, Gary Lake-Schaal, Piotr Mintus, Lewis Ostrover, Michael Smith