Patents by Inventor Prabindh Sundareson
Prabindh Sundareson has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20240098303Abstract: In various examples, the decoding and upscaling capabilities of a client device are analyzed to determine encoding parameters and operations used by a content streaming server to generate encoded video streams. The quality of the upscaled content of the client device may be monitored by the streaming servers such that the encoding parameters may be updated based on the monitored quality. In this way, the encoding operations of one or more streaming servers may be more effectively matched to the decoding and upscaling abilities of one or more client devise such that an increased number of client devices may be served by the streaming servers.Type: ApplicationFiled: November 14, 2023Publication date: March 21, 2024Inventors: Prabindh Sundareson, Sachin Pandhare, Shyam Raikar
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Publication number: 20240082704Abstract: A game-agnostic event detector can be used to automatically identify game events. Game-specific configuration data can be used to specify types of pre-processing to be performed on media for a game session, as well as types of detectors to be used to detect events for the game. Event data for detected events can be written to an event log in a form that is both human- and process-readable. The event data can be used for various purposes, such as to generate highlight videos or provide player performance feedback.Type: ApplicationFiled: November 6, 2023Publication date: March 14, 2024Inventors: Jonathan White, Dave Clark, Nathan Otterness, Travis Muhlestein, Prabindh Sundareson, Jim van Welzen, Jack van Welzen
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Patent number: 11818192Abstract: In various examples, the decoding and upscaling capabilities of a client device are analyzed to determine encoding parameters and operations used by a content streaming server to generate encoded video streams. The quality of the upscaled content of the client device may be monitored by the streaming servers such that the encoding parameters may be updated based on the monitored quality. In this way, the encoding operations of one or more streaming servers may be more effectively matched to the decoding and upscaling abilities of one or more client devise such that an increased number of client devices may be served by the streaming servers.Type: GrantFiled: February 28, 2022Date of Patent: November 14, 2023Assignee: NVIDIA CorporationInventors: Prabindh Sundareson, Sachin Pandhare, Shyam Raikar
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Patent number: 11806616Abstract: A game-agnostic event detector can be used to automatically identify game events. Game-specific configuration data can be used to specify types of pre-processing to be performed on media for a game session, as well as types of detectors to be used to detect events for the game. Event data for detected events can be written to an event log in a form that is both human- and process-readable. The event data can be used for various purposes, such as to generate highlight videos or provide player performance feedback.Type: GrantFiled: October 6, 2021Date of Patent: November 7, 2023Assignee: Nvidia CorporationInventors: Jonathan White, Dave Clark, Nathan Otterness, Travis Muhlestein, Prabindh Sundareson, Jim van Welzen, Jack van Welzen
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Publication number: 20230321529Abstract: In various examples, potentially highlight-worthy video clips are identified from a gameplay session that a gamer might then selectively share or store for later viewing. The video clips may be identified in an unsupervised manner based on analyzing game data for durations of predicted interest. A classification model may be trained in an unsupervised manner to classify those video clips without requiring manual labeling of game-specific image or audio data. The gamer can select the video clips as highlights (e.g., to share on social media, store in a highlight reel, etc.). The classification model may be updated and improved based on new video clips, such as by creating new video-clip classes.Type: ApplicationFiled: June 14, 2023Publication date: October 12, 2023Inventor: Prabindh Sundareson
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Publication number: 20230275950Abstract: In various examples, the decoding and upscaling capabilities of a client device are analyzed to determine encoding parameters and operations used by a content streaming server to generate encoded video streams. The quality of the upscaled content of the client device may be monitored by the streaming servers such that the encoding parameters may be updated based on the monitored quality. In this way, the encoding operations of one or more streaming servers may be more effectively matched to the decoding and upscaling abilities of one or more client devise such that an increased number of client devices may be served by the streaming servers.Type: ApplicationFiled: February 28, 2022Publication date: August 31, 2023Inventors: Prabindh Sundareson, Sachin Pandhare, Shyam Raikar
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Patent number: 11712621Abstract: In various examples, potentially highlight-worthy video clips are identified from a gameplay session that a gamer might then selectively share or store for later viewing. The video clips may be identified in an unsupervised manner based on analyzing game data for durations of predicted interest. A classification model may be trained in an unsupervised manner to classify those video clips without requiring manual labeling of game-specific image or audio data. The gamer can select the video clips as highlights (e.g., to share on social media, store in a highlight reel, etc.). The classification model may be updated and improved based on new video clips, such as by creating new video-clip classes.Type: GrantFiled: May 20, 2021Date of Patent: August 1, 2023Assignee: NVIDIA CorporationInventor: Prabindh Sundareson
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Publication number: 20230149819Abstract: Approaches presented herein provide for dynamic selection and presentation of content for a broadcast or transmission, such as to provide content that is most likely to be of interest to a viewer. This can be accomplished, at least in part, by predicting occurrences of events of interest in one or more sources of content, such as one or more input media streams. The occurrences can be predicted using various sources of content or data, as may include non-game video, player input, and player-agnostic game data. Various input data streams can be analyzed to predict the probability of one or more events occurring over a future period of time, and these probabilities can be used to assign priority values to the various streams. These priority values can be used to determine which streams to include in a broadcast, as well as how to arrange or feature those streams in the broadcast.Type: ApplicationFiled: November 17, 2021Publication date: May 18, 2023Inventors: Sachin Dattatray Pandhare, Prabindh Sundareson, Shyam Kalidas Raikar
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Publication number: 20230128243Abstract: Apparatuses, systems, and techniques to predict events within a gameplay session and modify a game broadcast based at least in part on the predicted events. In at least one embodiment, events within the gameplay session are predicted, which once predicted, cause assets to be generated and once the event is detected the assets are included in the game broadcast.Type: ApplicationFiled: October 27, 2021Publication date: April 27, 2023Inventors: Prabindh Sundareson, Sachin Dattatray Pandhare, Shyam Raikar, Toshant Sharma, Prakash Yadav
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Patent number: 11574654Abstract: In various examples, recordings of gameplay sessions are enhanced by the application of special effects to relatively high(er) and/or low(er) interest durations of the gameplay sessions. Durations of relatively high(er) or low(er) predicted interest in a gameplay session are identified, for instance, based upon level of activity engaged in by a gamer during a particular gameplay session duration. Once identified, different variations of video characteristic(s) are applied to at least a portion of the identified durations for implementation during playback. The recordings may be generated and/or played back in real-time with a live gameplay session, or after completion of the gameplay session. Further, video data of the recordings themselves may be modified to include the special effects and/or indications of the durations and/or variations may be included in metadata and used for playback.Type: GrantFiled: November 15, 2021Date of Patent: February 7, 2023Assignee: NVIDIA CorporationInventors: Prabindh Sundareson, Prakash Yadav, Himanshu Bhat
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Publication number: 20220076704Abstract: In various examples, recordings of gameplay sessions are enhanced by the application of special effects to relatively high(er) and/or low(er) interest durations of the gameplay sessions. Durations of relatively high(er) or low(er) predicted interest in a gameplay session are identified, for instance, based upon level of activity engaged in by a gamer during a particular gameplay session duration. Once identified, different variations of video characteristic(s) are applied to at least a portion of the identified durations for implementation during playback. The recordings may be generated and/or played back in real-time with a live gameplay session, or after completion of the gameplay session. Further, video data of the recordings themselves may be modified to include the special effects and/or indications of the durations and/or variations may be included in metadata and used for playback.Type: ApplicationFiled: November 15, 2021Publication date: March 10, 2022Inventors: Prabindh Sundareson, Prakash Yadav, Himanshu Bhat
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Publication number: 20220040570Abstract: A game-agnostic event detector can be used to automatically identify game events. Game-specific configuration data can be used to specify types of pre-processing to be performed on media for a game session, as well as types of detectors to be used to detect events for the game. Event data for detected events can be written to an event log in a form that is both human- and process-readable. The event data can be used for various purposes, such as to generate highlight videos or provide player performance feedback.Type: ApplicationFiled: October 6, 2021Publication date: February 10, 2022Inventors: Jonathan White, Dave Clark, Nathan Otterness, Travis Muhlestein, Prabindh Sundareson, Jim van Welzen, Jack van Welzen
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Publication number: 20210383838Abstract: In various examples, durations of relatively high user activity within a gameplay session may be determined from user input events using a running user activity measurement. Once a duration is identified, it may be further analyzed to merge the duration with one or more other durations and/or to determine or predict whether the duration would be of sufficient interest for further action. A user interest score for an identified duration may be computed based on a set of the user input events that occur in the duration and used to determine and/or predict whether the duration would be of sufficient interest for further action. In some cases, an action may be performed based on determining the user interest score is greater than a statistical value that is computed from user interest scores of multiple identified durations.Type: ApplicationFiled: August 18, 2021Publication date: December 9, 2021Inventor: Prabindh Sundareson
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Patent number: 11176967Abstract: In various examples, recordings of gameplay sessions are enhanced by the application of special effects to relatively high(er) and/or low(er) interest durations of the gameplay sessions. Durations of relatively high(er) or low(er) predicted interest in a gameplay session are identified, for instance, based upon level of activity engaged in by a gamer during a particular gameplay session duration. Once identified, different variations of video characteristic(s) are applied to at least a portion of the identified durations for implementation during playback. The recordings may be generated and/or played back in real-time with a live gameplay session, or after completion of the gameplay session. Further, video data of the recordings themselves may be modified to include the special effects and/or indications of the durations and/or variations may be included in metadata and used for playback.Type: GrantFiled: July 14, 2020Date of Patent: November 16, 2021Assignee: NVIDIA CorporationInventors: Prabindh Sundareson, Prakash Yadav, Himanshu Bhat
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Patent number: 11154773Abstract: A game-agnostic event detector can be used to automatically identify game events. Game-specific configuration data can be used to specify types of pre-processing to be performed on media for a game session, as well as types of detectors to be used to detect events for the game. Event data for detected events can be written to an event log in a form that is both human- and process-readable. The event data can be used for various purposes, such as to generate highlight videos or provide player performance feedback.Type: GrantFiled: October 31, 2019Date of Patent: October 26, 2021Assignee: NVIDIA CORPRATIONInventors: Jonathan White, Dave Clark, Nathan Otterness, Travis Muhlestein, Prabindh Sundareson, Jim van Welzen, Jack van Welzen
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Patent number: 11158346Abstract: In various examples, durations of relatively high user activity within a gameplay session may be determined from user input events using a running user activity measurement. Once a duration is identified, it may be further analyzed to merge the duration with one or more other durations and/or to determine or predict whether the duration would be of sufficient interest for further action. A user interest score for an identified duration may be computed based on a set of the user input events that occur in the duration and used to determine and/or predict whether the duration would be of sufficient interest for further action. In some cases, an action may be performed based on determining the user interest score is greater than a statistical value that is computed from user interest scores of multiple identified durations.Type: GrantFiled: September 27, 2019Date of Patent: October 26, 2021Assignee: NVIDIA CorporationInventor: Prabindh Sundareson
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Publication number: 20210271887Abstract: In various examples, potentially highlight-worthy video clips are identified from a gameplay session that a gamer might then selectively share or store for later viewing. The video clips may be identified in an unsupervised manner based on analyzing game data for durations of predicted interest. A classification model may be trained in an unsupervised manner to classify those video clips without requiring manual labeling of game-specific image or audio data. The gamer can select the video clips as highlights (e.g., to share on social media, store in a highlight reel, etc.). The classification model may be updated and improved based on new video clips, such as by creating new video-clip classes.Type: ApplicationFiled: May 20, 2021Publication date: September 2, 2021Inventor: Prabindh Sundareson
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Patent number: 11023732Abstract: In various examples, potentially highlight-worthy video clips are identified from a gameplay session that a gamer might then selectively share or store for later viewing. The video clips may be identified in an unsupervised manner based on analyzing game data for durations of predicted interest. A classification model may be trained in an unsupervised manner to classify those video clips without requiring manual labeling of game-specific image or audio data. The gamer can select the video clips as highlights (e.g., to share on social media, store in a highlight reel, etc.). The classification model may be updated and improved based on new video clips, such as by creating new video-clip classes.Type: GrantFiled: July 2, 2019Date of Patent: June 1, 2021Assignee: NVIDIA CorporationInventor: Prabindh Sundareson
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Publication number: 20210129017Abstract: A game-agnostic event detector can be used to automatically identify game events. Game-specific configuration data can be used to specify types of pre-processing to be performed on media for a game session, as well as types of detectors to be used to detect events for the game. Event data for detected events can be written to an event log in a form that is both human- and process-readable. The event data can be used for various purposes, such as to generate highlight videos or provide player performance feedback.Type: ApplicationFiled: October 31, 2019Publication date: May 6, 2021Inventors: Jonathan White, Dave Clark, Nathan Otterness, Travis Muhlestein, Prabindh Sundareson, Jim van Welzen, Jack van Welzen
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Publication number: 20200406140Abstract: In various examples, durations of relatively high user activity within a gameplay session may be determined from user input events using a running user activity measurement. Once a duration is identified, it may be further analyzed to merge the duration with one or more other durations and/or to determine or predict whether the duration would be of sufficient interest for further action. A user interest score for an identified duration may be computed based on a set of the user input events that occur in the duration and used to determine and/or predict whether the duration would be of sufficient interest for further action. In some cases, an action may be performed based on determining the user interest score is greater than a statistical value that is computed from user interest scores of multiple identified durations.Type: ApplicationFiled: September 27, 2019Publication date: December 31, 2020Inventor: Prabindh Sundareson