Patents by Inventor Prakash Gurumurthy

Prakash Gurumurthy has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230125477
    Abstract: Apparatuses, systems, and techniques to facilitate feature detection of a manufactured object such as a PCB using combined images of said manufactured object. In at least one embodiment, an automated optical inspection system (AOI) comprising one or more neural networks can infer based, at least in part, on combined images of a PCB the existence of defects on said PCB.
    Type: Application
    Filed: October 26, 2021
    Publication date: April 27, 2023
    Inventors: Prakash Gurumurthy, Piyush C. Modi
  • Publication number: 20220391639
    Abstract: Apparatuses, systems, and techniques to train neural networks to perform classification. In at least one embodiment, one or more neural networks are trained to perform classification based, at least in part, on grouping one or more sets of neural network training data according to behaviors of one or more objects within one or more images represented by the training data.
    Type: Application
    Filed: June 2, 2021
    Publication date: December 8, 2022
    Inventors: Prakash Gurumurthy, Milind Naphade, Yan Breek, Shuo Wang
  • Publication number: 20220274018
    Abstract: Personalized coaching is provided to users of an application, such as players of an electronic gaming application. Data can be obtained that demonstrates how skilled users utilize an application, such as how professional players play a game. This data can be used to train a machine learning model for the game. Gameplay data for an identified player can be obtained, and related information provided as input to the trained model. The model can infer one or more actions or strategies to be taken by the player in order to achieve a determined goal. The information can be conveyed to the player using visual, audio, or haptic guidance during gameplay, or can be provided offline, such as with video or rendered replay of the game session. The types of advice or coaching given can vary depending upon factors such as the goals, skill level, and preferences of the player, and can update over time.
    Type: Application
    Filed: May 19, 2022
    Publication date: September 1, 2022
    Inventors: Prakash Gurumurthy, Yan Breek, Alexey Solovey, Evgeny Tumanov
  • Patent number: 11376500
    Abstract: Personalized coaching is provided to users of an application, such as players of an electronic gaming application. Data can be obtained that demonstrates how skilled users utilize an application, such as how professional players play a game. This data can be used to train a machine learning model for the game. Gameplay data for an identified player can be obtained, and related information provided as input to the trained model. The model can infer one or more actions or strategies to be taken by the player in order to achieve a determined goal. The information can be conveyed to the player using visual, audio, or haptic guidance during gameplay, or can be provided offline, such as with video or rendered replay of the game session. The types of advice or coaching given can vary depending upon factors such as the goals, skill level, and preferences of the player, and can update over time.
    Type: Grant
    Filed: February 27, 2019
    Date of Patent: July 5, 2022
    Assignee: Nvidia Corporation
    Inventors: Prakash Gurumurthy, Yan Breek, Alexey Solovey, Evgeny Tumanov
  • Publication number: 20200269136
    Abstract: Personalized coaching is provided to users of an application, such as players of an electronic gaming application. Data can be obtained that demonstrates how skilled users utilize an application, such as how professional players play a game. This data can be used to train a machine learning model for the game. Gameplay data for an identified player can be obtained, and related information provided as input to the trained model. The model can infer one or more actions or strategies to be taken by the player in order to achieve a determined goal. The information can be conveyed to the player using visual, audio, or haptic guidance during gameplay, or can be provided offline, such as with video or rendered replay of the game session. The types of advice or coaching given can vary depending upon factors such as the goals, skill level, and preferences of the player, and can update over time.
    Type: Application
    Filed: February 27, 2019
    Publication date: August 27, 2020
    Inventors: Prakash Gurumurthy, Yan Breek, Alexey Solovey, Evgeny Tumanov
  • Patent number: 10063654
    Abstract: Systems and methods for contextual and cross application threat detection in cloud applications in accordance with embodiments of the invention are disclosed. In one embodiment, a method for detecting threat activity in a cloud application using past activity data from cloud applications includes receiving activity data concerning actions performed by a user account associated with a user within a monitored cloud application, receiving external contextual data about the user that does not concern actions performed using the user account within the monitored cloud application, where the external contextual data is retrieved from outside of the monitored cloud application, deriving a baseline user profile using the activity data and external contextual data and associating the baseline user profile with the user account, and determining the likelihood of anomalous activity using the baseline user profile.
    Type: Grant
    Filed: June 24, 2015
    Date of Patent: August 28, 2018
    Assignee: Oracle International Corporation
    Inventors: Ganesh Kirti, Kamalendu Biswas, Prakash Gurumurthy, Raja S. Alomari, Sumedha Nalin Perera
  • Publication number: 20150319185
    Abstract: Systems and methods for contextual and cross application threat detection in cloud applications in accordance with embodiments of the invention are disclosed. In one embodiment, a method for detecting threat activity in a cloud application using past activity data from cloud applications includes receiving activity data concerning actions performed by a user account associated with a user within a monitored cloud application, receiving external contextual data about the user that does not concern actions performed using the user account within the monitored cloud application, where the external contextual data is retrieved from outside of the monitored cloud application, deriving a baseline user profile using the activity data and external contextual data and associating the baseline user profile with the user account, and determining the likelihood of anomalous activity using the baseline user profile.
    Type: Application
    Filed: June 24, 2015
    Publication date: November 5, 2015
    Inventors: Ganesh Kirti, Kamalendu Biswas, Prakash Gurumurthy, Raja S. Alomari, Sumedha Sumedha Nalin Perera