Patents by Inventor Prasanna Vasudevan

Prasanna Vasudevan has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11170558
    Abstract: A system and method for automatic rigging of three dimensional characters for facial animation provide a rigged mesh for an original three dimensional mesh. A representative mesh is generated from the original mesh. Segments, key points, a bone set, and skinning weights are then determined for the representative mesh. The Skinning weights and bone set are placed in the original mesh to generate the rigged mesh.
    Type: Grant
    Filed: July 2, 2020
    Date of Patent: November 9, 2021
    Assignee: ADOBE INC.
    Inventors: Stefano Corazza, Emiliano Gambaretto, Prasanna Vasudevan
  • Patent number: 10834546
    Abstract: Systems and methods for providing a context-based user interface include obtaining one or more contextual factors associated with an electronic device; predicting context information in accordance with the one or more contextual factors; and formatting a user interface on the electronic device in accordance with the predicted context information. In some implementations, formatting the user interface on the electronic device in accordance with the predicted context information includes: selecting, in accordance with the predicted context information, a first set of applications; and formatting for display to the user the first set of applications as part of a user interface of the electronic device; and formatting the user interface includes: selecting, in accordance with the predicted context information, a second set of applications; and forgoing display to the user the second set of applications as part of the user interface of the electronic device.
    Type: Grant
    Filed: October 13, 2014
    Date of Patent: November 10, 2020
    Assignee: Oath Inc.
    Inventors: Paul Montoy-Wilson, Mark Daiss, William Choi, Prasanna Vasudevan, Jeffrey Chern, Bernat Fortet Unanue
  • Publication number: 20200334892
    Abstract: A system and method for automatic rigging of three dimensional characters for facial animation provide a rigged mesh for an original three dimensional mesh. A representative mesh is generated from the original mesh. Segments, key points, a bone set, and skinning weights are then determined for the representative mesh. The Skinning weights and bone set are placed in the original mesh to generate the rigged mesh.
    Type: Application
    Filed: July 2, 2020
    Publication date: October 22, 2020
    Inventors: Stefano Corazza, Emiliano Gambaretto, Prasanna Vasudevan
  • Patent number: 10748325
    Abstract: A system and method for automatic rigging of three dimensional characters for facial animation provide a rigged mesh for an original three dimensional mesh. A representative mesh is generated from the original mesh. Segments, key points, a bone set, and skinning weights are then determined for the representative mesh. The Skinning weights and bone set are placed in the original mesh to generate the rigged mesh.
    Type: Grant
    Filed: November 19, 2012
    Date of Patent: August 18, 2020
    Assignee: ADOBE INC.
    Inventors: Stefano Corazza, Emiliano Gambaretto, Prasanna Vasudevan
  • Publication number: 20150106737
    Abstract: Systems and methods for providing context-based user interface are disclosed. In some implementations, a method includes, obtaining one or more contextual factors associated with an electronic device; predicting context information in accordance with the one or more contextual factors; and formatting a user interface on the electronic device in accordance with the predicted context information. In some implementations, formatting the user interface on the electronic device in accordance with the predicted context information includes: selecting, in accordance with the predicted context information, a first set of applications; and formatting for display to the user the first set of applications as part of a user interface of the electronic device; and formatting the user interface includes: selecting, in accordance with the predicted context information, a second set of applications; and forgoing display to the user the second set of applications as part of the user interface of the electronic device.
    Type: Application
    Filed: October 13, 2014
    Publication date: April 16, 2015
    Inventors: Paul Montoy-Wilson, Mark Daiss, William Choi, Prasanna Vasudevan, Jeffrey Chern, Bernat Fortet Unanue
  • Publication number: 20140204084
    Abstract: Techniques for animating a 3D facial model using images of a human face are described. An embodiment of the method of the invention involves matching an image of a human face to a point in a space of human faces and facial expressions based upon a description of a space of human faces and facial expressions obtained using a training data set containing multiple images of human faces registered to a template and multiple images of human facial expressions registered to the same template. The point in the space of human faces and facial expressions matching the human face can then be used in combination with a set of mappings from the space of human faces and facial expressions to a plurality of facial expressions for a 3D character model to deform a mesh of the 3D character model to achieve a corresponding facial expression.
    Type: Application
    Filed: March 21, 2014
    Publication date: July 24, 2014
    Applicant: Mixamo, Inc.
    Inventors: Stefano Corazza, Emiliano Gambaretto, Prasanna Vasudevan
  • Publication number: 20110287806
    Abstract: A wireless handset that senses motion and converts the sensed motion into an audio signal is described. The wireless handset includes a processor, an accelerometer operatively coupled to the processor, and a speaker operatively coupled to the processor. As the device is moved, the accelerometer produces a signal representing the movement of the device. The processor converts the accelerometer signal into an audio signal. The audio signal is emitted by the speaker. Thus, as a user moves the wireless handset through space, the user can hear the audio signal, and becomes aware of the correlation between the motion of the wireless handset and the sounds emitted from the speaker.
    Type: Application
    Filed: May 18, 2010
    Publication date: November 24, 2011
    Inventors: PREETHA PRASANNA VASUDEVAN, Saravappa Kore