Patents by Inventor Pritpal Singh Panesar
Pritpal Singh Panesar has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20250175673Abstract: There has been provided a method of modifying a content stream provided to a user electronic device, the method comprising receiving device data from the user electronic device, processing the device data to determine whether one or more network conditions have been met, and modifying the content stream and/or one or more settings associated with either the content stream and or a game server. There has also provided a method of rendering a content stream provided by a sender, the method comprising, sending device data, receiving a modified content stream, and rendering the modified content stream.Type: ApplicationFiled: November 25, 2024Publication date: May 29, 2025Inventors: Pritpal Singh PANESAR, Lloyd Preston STEMPLE, Erick FLORES, Maria Chiara MONTI
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Publication number: 20250170479Abstract: A method of sending a content stream to a user electronic device includes obtaining content stream data in relation to the content stream to be rendered, encoding a first portion of the content stream data, rendering a second portion of the content stream data, and sending the encoded first portion and the rendered second portion to the user electronic device. Also, a method of rendering a content stream on a user electronic device comprises receiving an encoded first portion of content stream data and a rendered second portion of the content stream data, decoding the first portion to obtain the content stream data in relation to a first portion of the content stream to be rendered, rendering the decoded first portion of the content stream data, and combining the rendered first portion of the content stream and the rendered second portion of the content stream to generate the content stream.Type: ApplicationFiled: November 26, 2024Publication date: May 29, 2025Inventors: Pritpal Singh PANESAR, Lloyd Preston STEMPLE, Erick FLORES, Maria Chiara MONTI
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Publication number: 20250041726Abstract: The invention provides a computer-implemented method of detecting errors in audio outputs occurring during gameplay, the method comprising: providing an audio output distribution, the audio output distribution comprising a distribution of confirmed audio outputs that are clustered according to features of the confirmed audio outputs, wherein each of the confirmed audio outputs is a combination of audio components that occur during gameplay; receiving a sample audio output that occurs during gameplay; comparing the sample audio output to the audio output distribution; and detecting an error in the sample audio output when the sample audio output is inconsistent with the audio output distribution.Type: ApplicationFiled: July 30, 2024Publication date: February 6, 2025Applicant: Sony Interactive Entertainment Europe LimitedInventors: Oliver George Hume, Juuso Tolonen, Pritpal Singh Panesar, Giacomo Costantini, Lloyd Preston Stemple, Danjeli Schembri
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Publication number: 20240377888Abstract: A computer-implemented method for generating haptic feedback to accompany an audio signal, the method comprising: detecting a predetermined audio signal in one or more monitored audio channels (11); and in response to detecting the predetermined audio signal, triggering a haptic feedback signal in a haptic feedback channel (42), wherein the haptic feedback channel is synchronized with the one or more monitored audio channels.Type: ApplicationFiled: May 1, 2024Publication date: November 14, 2024Applicant: Sony Interactive Entertainment Europe LimitedInventors: Pritpal Singh Panesar, Nicholas Anthony Edward Ryan
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Publication number: 20240307778Abstract: A method for adjusting the audio output of a video gaming system during gameplay, the method comprising: measuring the usage of a processing unit of the video gaming system during gameplay, wherein the video gaming system is configured to output an audio stream comprising a plurality of audio components, the processing unit configured to process an audio data file to output each audio component; adjusting an output quality of one or more audio components of the audio stream in response to the measured usage of the processing unit. The method allows for dynamic adjustment of the audio output quality based on the capacity of the processing unit.Type: ApplicationFiled: March 15, 2024Publication date: September 19, 2024Applicant: Sony Interactive Entertainment Europe LimitedInventors: Lewis Thresh, Lewis Barn, Michael Eder, Danjeli Schembri, Pritpal Singh Panesar, Giacomo Costantini
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Patent number: 11325037Abstract: A method of mapping a virtual environment comprises obtaining a first sequence of video images output by a videogame title; obtaining a corresponding sequence of in-game virtual camera positions at which the video images were created; obtaining a corresponding sequence of depth buffer values for a depth buffer used by the videogame whilst creating the video images; and for each of a plurality of video images and corresponding depth buffer values of the obtained sequences, obtain mapping points corresponding to a sampling distribution of points over the area of a respective video image and their associated depth values; wherein respective mapping points are obtained by projecting co-ordinated derived from the sample points from the video image and associated depth values back into a 3D game world co-ordinate system of the videogame title; thereby obtaining a point cloud dataset of mapping points corresponding to the first sequence of video images.Type: GrantFiled: February 20, 2019Date of Patent: May 10, 2022Inventors: Andrew Swann, Pritpal Singh Panesar, Simon Andrew St. John Brislin, Hugh Alexander Dinsdale Spencer
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Patent number: 11245776Abstract: Computer implemented methods and systems for providing a uniform data platform for at least one application of a plurality of applications are disclosed. Exemplary methods include receiving application data from at least one of a device and a server, a device executing a portion of an application of a plurality of applications, storing the application data in a data platform, the data model including at least one metadata and at least one event, the one metadata corresponding to at least one object indicated in the data model, and the one event corresponding to a trigger condition associated with the one metadata entry, wherein values of the one metadata and one event are associated with a user profile and accessing via a plurality of remote networked services, the application data stored in the data platform, the plurality of remote network services accessing the application data using the data model.Type: GrantFiled: October 15, 2019Date of Patent: February 8, 2022Assignee: Sony Interactive Entertainment LLCInventors: Adil Sherwani, Steven Patrick Trombetta, Warren Benedetto, Landon Noss, Oleksii Kyrych, Nitin Mohan, Hugh Alexander Dinsdale Spencer, Paul Edridge, Pritpal Singh Panesar, Benedikt Neuenfeldt, Yohei Nishikawa, Nobukazu Koyama
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Publication number: 20210178266Abstract: A method of mapping a virtual environment comprises obtaining a first sequence of video images output by a videogame title; obtaining a corresponding sequence of in-game virtual camera positions at which the video images were created; obtaining a corresponding sequence of depth buffer values for a depth buffer used by the videogame whilst creating the video images; and for each of a plurality of video images and corresponding depth buffer values of the obtained sequences, obtain mapping points corresponding to a sampling distribution of points over the area of a respective video image and their associated depth values; wherein respective mapping points are obtained by projecting co-ordinated derived from the sample points from the video image and associated depth values back into a 3D game world co-ordinate system of the videogame title; thereby obtaining a point cloud dataset of mapping points corresponding to the first sequence of video images.Type: ApplicationFiled: February 20, 2019Publication date: June 17, 2021Applicant: Sony Interactive Entertainment Europe LimitedInventors: Andrew Swann, Pritpal Singh Panesar, Simon Andrew St. John Brislin, Hugh Alexander Dinsdale Spencer
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Patent number: 11033825Abstract: A user analysis method of assisting a current user within the videogame, includes: obtaining an indication that a hint is required for a scenario within the videogame; and if so, providing a hint to the current user relating to successful behaviour in the scenario; where providing a hint comprises: obtaining one or more indicators of behaviour for the scenario within the videogame, a difference detecting step comprising detecting a respective difference between the one or more obtained indicators of behaviour and corresponding data derived from a corpus of measured indicators of behaviour previously generated from a subset of other users detected to have a predetermined level of success in the scenario, and the providing step comprising providing a hint to the current user indicating a change in one or more behaviours that reduces a respective difference in the one or more measured indicators of behaviour between the current user and the subset of other users detected to have a predetermined level of successType: GrantFiled: January 5, 2018Date of Patent: June 15, 2021Assignee: Sony Interactive Entertainement Inc.Inventors: Pritpal Singh Panesar, Mohammed Mansoor Nusrat, Nicholas Anthony Edward Ryan, Hugh Alexander Dinsdale Spencer
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Patent number: 10918958Abstract: A user analysis method for assisting a current user within the videogame includes: measuring one or more indicators of success for a scenario within the videogame as played by the current user, detecting if the one or more measured indicators of success are below an evaluation threshold, and if so then providing a hint to the current user relating to successful behaviour in the scenario, wherein providing a hint has a measuring step including measuring one or more indicators of behaviour for the scenario within the videogame as played by the current user, an evaluating step including evaluating the one or more measured indicators of behaviour with respect to data derived from a corpus of measured indicators of behaviour previously generated for other users for the scenario, a difference detecting step including detecting a respective difference in the one or more measured indicators of behaviour between the current user and a subset of other users detected to have a predetermined level of success in the scenaType: GrantFiled: January 5, 2018Date of Patent: February 16, 2021Assignee: Sony Interactive Entertainment Inc.Inventors: Pritpal Singh Panesar, Mohammed Mansoor Nusrat, Nicholas Anthony Edward Ryan, Hugh Alexander Dinsdale Spencer
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Patent number: 10874948Abstract: A method of mapping a virtual environment includes: obtaining a first sequence of video images output by a videogame title; obtaining a corresponding sequence of in-game virtual camera positions at which the video images were created; obtaining a corresponding sequence of depth buffer values for a depth buffer used by the videogame whilst creating the video images; and, for each of a plurality of video images and corresponding depth buffer values of the obtained sequences, obtain mapping points corresponding to a selected predetermined set of depth values corresponding to a predetermined set of positions within a respective video image; where for each pair of depth values and video image positions, a mapping point has a distance from the virtual camera position based upon the depth value, and a position based upon the relative positions of the virtual camera and the respective video image position, thereby obtaining a map dataset of mapping points corresponding to the first sequence of video images.Type: GrantFiled: July 2, 2019Date of Patent: December 29, 2020Assignee: Sony Interactive Entertainment Europe LimitedInventors: Nicholas Anthony Edward Ryan, Hugh Alexander Dinsdale Spencer, Andrew Swann, Simon Andrew St John Brislin, Pritpal Singh Panesar
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Patent number: 10780355Abstract: A method of automatically providing a hint to a first user about how a second user is likely to interact with them within a videogame includes: obtaining first indicators of behaviour for the second user recorded during at least a first previous interaction with the first user or an approximate representation of the first user, obtaining second indicators of behaviour for a corpus of a plurality of players having had at least a first successful previous interaction with the first user or an approximate representation of the first user, comparing the first and second indicators of behaviour to obtain comparison information about how the second user compares to the corpus of successful players, and providing a hint to the first user about the second user, based upon the comparison information.Type: GrantFiled: January 5, 2018Date of Patent: September 22, 2020Assignee: SONY INTERACTIVE ENTERTAINMENT INC.Inventors: Pritpal Singh Panesar, Mohammed Mansoor Nusrat, Nicholas Anthony Edward Ryan, Hugh Alexander Dinsdale Spencer
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Publication number: 20200155947Abstract: A user analysis method for assisting a current user within the videogame includes: measuring one or more indicators of success for a scenario within the videogame as played by the current user, detecting if the one or more measured indicators of success are below an evaluation threshold, and if so then providing a hint to the current user relating to successful behaviour in the scenario, wherein providing a hint has a measuring step including measuring one or more indicators of behaviour for the scenario within the videogame as played by the current user, an evaluating step including evaluating the one or more measured indicators of behaviour with respect to data derived from a corpus of measured indicators of behaviour previously generated for other users for the scenario, a difference detecting step including detecting a respective difference in the one or more measured indicators of behaviour between the current user and a subset of other users detected to have a predetermined level of success in the scenaType: ApplicationFiled: January 5, 2018Publication date: May 21, 2020Applicant: Sony Interactive Entertainment Inc.Inventors: Pritpal Singh PANESAR, Mohammed Mansoor NUSRAT, Nicholas Anthony Edward RYAN, Hugh Alexander Dinsdale SPENCER
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Publication number: 20200128100Abstract: Computer implemented methods and systems for providing a uniform data platform for at least one application of a plurality of applications are disclosed. Exemplary methods include receiving application data from at least one of a device and a server, a device executing a portion of an application of a plurality of applications, storing the application data in a data platform, the data model including at least one metadata and at least one event, the one metadata corresponding to at least one object indicated in the data model, and the one event corresponding to a trigger condition associated with the one metadata entry, wherein values of the one metadata and one event are associated with a user profile and accessing via a plurality of remote networked services, the application data stored in the data platform, the plurality of remote network services accessing the application data using the data model.Type: ApplicationFiled: October 15, 2019Publication date: April 23, 2020Inventors: Adil Sherwani, Steven Patrick Trombetta, Warren Benedetto, Landon Noss, Alexey Kirich, Nitin Mohan, Hugh Alexander Dinsdale Spencer, Paul Edridge, Pritpal Singh Panesar, Benedikt Neuenfeldt, Yohei Nishikawa, Nobukazu Koyama
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Publication number: 20200016499Abstract: A method of mapping a virtual environment includes: obtaining a first sequence of video images output by a videogame title; obtaining a corresponding sequence of in-game virtual camera positions at which the video images were created; obtaining a corresponding sequence of depth buffer values for a depth buffer used by the videogame whilst creating the video images; and, for each of a plurality of video images and corresponding depth buffer values of the obtained sequences, obtain mapping points corresponding to a selected predetermined set of depth values corresponding to a predetermined set of positions within a respective video image; where for each pair of depth values and video image positions, a mapping point has a distance from the virtual camera position based upon the depth value, and a position based upon the relative positions of the virtual camera and the respective video image position, thereby obtaining a map dataset of mapping points corresponding to the first sequence of video images.Type: ApplicationFiled: July 2, 2019Publication date: January 16, 2020Applicant: Sony Interactive Entertainment Europe LimitedInventors: Nicholas Anthony Edward Ryan, Hugh Alexander Dinsdale Spencer, Andrew Swann, Simon Andrew St John Brislin, Pritpal Singh Panesar
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Publication number: 20190336859Abstract: A method of automatically providing a hint to a first user about how a second user is likely to interact with them within a videogame includes: obtaining first indicators of behaviour for the second user recorded during at least a first previous interaction with the first user or an approximate representation of the first user, obtaining second indicators of behaviour for a corpus of a plurality of players having had at least a first successful previous interaction with the first user or an approximate representation of the first user, comparing the first and second indicators of behaviour to obtain comparison information about how the second user compares to the corpus of successful players, and providing a hint to the first user about the second user, based upon the comparison information.Type: ApplicationFiled: January 5, 2018Publication date: November 7, 2019Applicant: Sony Interactive Entertainment Inc.Inventors: Pritpal Singh PANESAR, Mohammed Mansoor NUSRAT, Nicholas Anthony Edward RYAN, Huge Alexander Dinsdale SPENCER
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Publication number: 20190329138Abstract: A user analysis method of assisting a current user within the videogame, includes: obtaining an indication that a hint is required for a scenario within the videogame; and if so, providing a hint to the current user relating to successful behaviour in the scenario; where providing a hint comprises: obtaining one or more indicators of behaviour for the scenario within the videogame, a difference detecting step comprising detecting a respective difference between the one or more obtained indicators of behaviour and corresponding data derived from a corpus of measured indicators of behaviour previously generated from a subset of other users detected to have a predetermined level of success in the scenario, and the providing step comprising providing a hint to the current user indicating a change in one or more behaviours that reduces a respective difference in the one or more measured indicators of behaviour between the current user and the subset of other users detected to have a predetermined level of successType: ApplicationFiled: January 5, 2018Publication date: October 31, 2019Applicant: Sony Interactive Entertainment Inc.Inventors: Pritpal Singh PANESAR, Mohammed Mansoor NUSRAT, Nicholas Anthony Edward RYAN, Huge Alexander Dinsdale SPENCER
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Publication number: 20190217203Abstract: A user analysis method of generating supplementary content for a videogame comprises the steps of obtaining one or more indicators of game play behaviour for a scenario within the videogame as played by a first user; evaluating the one or more obtained indicators of game play behaviour with respect to data derived from a corpus of measured indicators of game play behaviour previously generated for other users for the scenario; detecting a respective significance in the one or more obtained indicators of game play behaviour of the first user with respect to measured indicators of game play behaviour of at least a subset of the corpus; and providing supplementary content indicating the respective significance of one or more obtained indicators of game play behaviour of the first user in response to the detection of a respective significance.Type: ApplicationFiled: January 11, 2019Publication date: July 18, 2019Applicant: Sony Interactive Entertainment Inc.Inventors: Nicholas Anthony Edward Ryan, Mohammed Mansoor Nusrat, Pritpal Singh Panesar, Hugh Alexander Dinsdale Spencer