Patents by Inventor Pritpal Singh Panesar

Pritpal Singh Panesar has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11325037
    Abstract: A method of mapping a virtual environment comprises obtaining a first sequence of video images output by a videogame title; obtaining a corresponding sequence of in-game virtual camera positions at which the video images were created; obtaining a corresponding sequence of depth buffer values for a depth buffer used by the videogame whilst creating the video images; and for each of a plurality of video images and corresponding depth buffer values of the obtained sequences, obtain mapping points corresponding to a sampling distribution of points over the area of a respective video image and their associated depth values; wherein respective mapping points are obtained by projecting co-ordinated derived from the sample points from the video image and associated depth values back into a 3D game world co-ordinate system of the videogame title; thereby obtaining a point cloud dataset of mapping points corresponding to the first sequence of video images.
    Type: Grant
    Filed: February 20, 2019
    Date of Patent: May 10, 2022
    Inventors: Andrew Swann, Pritpal Singh Panesar, Simon Andrew St. John Brislin, Hugh Alexander Dinsdale Spencer
  • Patent number: 11245776
    Abstract: Computer implemented methods and systems for providing a uniform data platform for at least one application of a plurality of applications are disclosed. Exemplary methods include receiving application data from at least one of a device and a server, a device executing a portion of an application of a plurality of applications, storing the application data in a data platform, the data model including at least one metadata and at least one event, the one metadata corresponding to at least one object indicated in the data model, and the one event corresponding to a trigger condition associated with the one metadata entry, wherein values of the one metadata and one event are associated with a user profile and accessing via a plurality of remote networked services, the application data stored in the data platform, the plurality of remote network services accessing the application data using the data model.
    Type: Grant
    Filed: October 15, 2019
    Date of Patent: February 8, 2022
    Assignee: Sony Interactive Entertainment LLC
    Inventors: Adil Sherwani, Steven Patrick Trombetta, Warren Benedetto, Landon Noss, Oleksii Kyrych, Nitin Mohan, Hugh Alexander Dinsdale Spencer, Paul Edridge, Pritpal Singh Panesar, Benedikt Neuenfeldt, Yohei Nishikawa, Nobukazu Koyama
  • Publication number: 20210178266
    Abstract: A method of mapping a virtual environment comprises obtaining a first sequence of video images output by a videogame title; obtaining a corresponding sequence of in-game virtual camera positions at which the video images were created; obtaining a corresponding sequence of depth buffer values for a depth buffer used by the videogame whilst creating the video images; and for each of a plurality of video images and corresponding depth buffer values of the obtained sequences, obtain mapping points corresponding to a sampling distribution of points over the area of a respective video image and their associated depth values; wherein respective mapping points are obtained by projecting co-ordinated derived from the sample points from the video image and associated depth values back into a 3D game world co-ordinate system of the videogame title; thereby obtaining a point cloud dataset of mapping points corresponding to the first sequence of video images.
    Type: Application
    Filed: February 20, 2019
    Publication date: June 17, 2021
    Applicant: Sony Interactive Entertainment Europe Limited
    Inventors: Andrew Swann, Pritpal Singh Panesar, Simon Andrew St. John Brislin, Hugh Alexander Dinsdale Spencer
  • Patent number: 11033825
    Abstract: A user analysis method of assisting a current user within the videogame, includes: obtaining an indication that a hint is required for a scenario within the videogame; and if so, providing a hint to the current user relating to successful behaviour in the scenario; where providing a hint comprises: obtaining one or more indicators of behaviour for the scenario within the videogame, a difference detecting step comprising detecting a respective difference between the one or more obtained indicators of behaviour and corresponding data derived from a corpus of measured indicators of behaviour previously generated from a subset of other users detected to have a predetermined level of success in the scenario, and the providing step comprising providing a hint to the current user indicating a change in one or more behaviours that reduces a respective difference in the one or more measured indicators of behaviour between the current user and the subset of other users detected to have a predetermined level of success
    Type: Grant
    Filed: January 5, 2018
    Date of Patent: June 15, 2021
    Assignee: Sony Interactive Entertainement Inc.
    Inventors: Pritpal Singh Panesar, Mohammed Mansoor Nusrat, Nicholas Anthony Edward Ryan, Hugh Alexander Dinsdale Spencer
  • Patent number: 10918958
    Abstract: A user analysis method for assisting a current user within the videogame includes: measuring one or more indicators of success for a scenario within the videogame as played by the current user, detecting if the one or more measured indicators of success are below an evaluation threshold, and if so then providing a hint to the current user relating to successful behaviour in the scenario, wherein providing a hint has a measuring step including measuring one or more indicators of behaviour for the scenario within the videogame as played by the current user, an evaluating step including evaluating the one or more measured indicators of behaviour with respect to data derived from a corpus of measured indicators of behaviour previously generated for other users for the scenario, a difference detecting step including detecting a respective difference in the one or more measured indicators of behaviour between the current user and a subset of other users detected to have a predetermined level of success in the scena
    Type: Grant
    Filed: January 5, 2018
    Date of Patent: February 16, 2021
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Pritpal Singh Panesar, Mohammed Mansoor Nusrat, Nicholas Anthony Edward Ryan, Hugh Alexander Dinsdale Spencer
  • Patent number: 10874948
    Abstract: A method of mapping a virtual environment includes: obtaining a first sequence of video images output by a videogame title; obtaining a corresponding sequence of in-game virtual camera positions at which the video images were created; obtaining a corresponding sequence of depth buffer values for a depth buffer used by the videogame whilst creating the video images; and, for each of a plurality of video images and corresponding depth buffer values of the obtained sequences, obtain mapping points corresponding to a selected predetermined set of depth values corresponding to a predetermined set of positions within a respective video image; where for each pair of depth values and video image positions, a mapping point has a distance from the virtual camera position based upon the depth value, and a position based upon the relative positions of the virtual camera and the respective video image position, thereby obtaining a map dataset of mapping points corresponding to the first sequence of video images.
    Type: Grant
    Filed: July 2, 2019
    Date of Patent: December 29, 2020
    Assignee: Sony Interactive Entertainment Europe Limited
    Inventors: Nicholas Anthony Edward Ryan, Hugh Alexander Dinsdale Spencer, Andrew Swann, Simon Andrew St John Brislin, Pritpal Singh Panesar
  • Patent number: 10780355
    Abstract: A method of automatically providing a hint to a first user about how a second user is likely to interact with them within a videogame includes: obtaining first indicators of behaviour for the second user recorded during at least a first previous interaction with the first user or an approximate representation of the first user, obtaining second indicators of behaviour for a corpus of a plurality of players having had at least a first successful previous interaction with the first user or an approximate representation of the first user, comparing the first and second indicators of behaviour to obtain comparison information about how the second user compares to the corpus of successful players, and providing a hint to the first user about the second user, based upon the comparison information.
    Type: Grant
    Filed: January 5, 2018
    Date of Patent: September 22, 2020
    Assignee: SONY INTERACTIVE ENTERTAINMENT INC.
    Inventors: Pritpal Singh Panesar, Mohammed Mansoor Nusrat, Nicholas Anthony Edward Ryan, Hugh Alexander Dinsdale Spencer
  • Publication number: 20200155947
    Abstract: A user analysis method for assisting a current user within the videogame includes: measuring one or more indicators of success for a scenario within the videogame as played by the current user, detecting if the one or more measured indicators of success are below an evaluation threshold, and if so then providing a hint to the current user relating to successful behaviour in the scenario, wherein providing a hint has a measuring step including measuring one or more indicators of behaviour for the scenario within the videogame as played by the current user, an evaluating step including evaluating the one or more measured indicators of behaviour with respect to data derived from a corpus of measured indicators of behaviour previously generated for other users for the scenario, a difference detecting step including detecting a respective difference in the one or more measured indicators of behaviour between the current user and a subset of other users detected to have a predetermined level of success in the scena
    Type: Application
    Filed: January 5, 2018
    Publication date: May 21, 2020
    Applicant: Sony Interactive Entertainment Inc.
    Inventors: Pritpal Singh PANESAR, Mohammed Mansoor NUSRAT, Nicholas Anthony Edward RYAN, Hugh Alexander Dinsdale SPENCER
  • Publication number: 20200128100
    Abstract: Computer implemented methods and systems for providing a uniform data platform for at least one application of a plurality of applications are disclosed. Exemplary methods include receiving application data from at least one of a device and a server, a device executing a portion of an application of a plurality of applications, storing the application data in a data platform, the data model including at least one metadata and at least one event, the one metadata corresponding to at least one object indicated in the data model, and the one event corresponding to a trigger condition associated with the one metadata entry, wherein values of the one metadata and one event are associated with a user profile and accessing via a plurality of remote networked services, the application data stored in the data platform, the plurality of remote network services accessing the application data using the data model.
    Type: Application
    Filed: October 15, 2019
    Publication date: April 23, 2020
    Inventors: Adil Sherwani, Steven Patrick Trombetta, Warren Benedetto, Landon Noss, Alexey Kirich, Nitin Mohan, Hugh Alexander Dinsdale Spencer, Paul Edridge, Pritpal Singh Panesar, Benedikt Neuenfeldt, Yohei Nishikawa, Nobukazu Koyama
  • Publication number: 20200016499
    Abstract: A method of mapping a virtual environment includes: obtaining a first sequence of video images output by a videogame title; obtaining a corresponding sequence of in-game virtual camera positions at which the video images were created; obtaining a corresponding sequence of depth buffer values for a depth buffer used by the videogame whilst creating the video images; and, for each of a plurality of video images and corresponding depth buffer values of the obtained sequences, obtain mapping points corresponding to a selected predetermined set of depth values corresponding to a predetermined set of positions within a respective video image; where for each pair of depth values and video image positions, a mapping point has a distance from the virtual camera position based upon the depth value, and a position based upon the relative positions of the virtual camera and the respective video image position, thereby obtaining a map dataset of mapping points corresponding to the first sequence of video images.
    Type: Application
    Filed: July 2, 2019
    Publication date: January 16, 2020
    Applicant: Sony Interactive Entertainment Europe Limited
    Inventors: Nicholas Anthony Edward Ryan, Hugh Alexander Dinsdale Spencer, Andrew Swann, Simon Andrew St John Brislin, Pritpal Singh Panesar
  • Publication number: 20190336859
    Abstract: A method of automatically providing a hint to a first user about how a second user is likely to interact with them within a videogame includes: obtaining first indicators of behaviour for the second user recorded during at least a first previous interaction with the first user or an approximate representation of the first user, obtaining second indicators of behaviour for a corpus of a plurality of players having had at least a first successful previous interaction with the first user or an approximate representation of the first user, comparing the first and second indicators of behaviour to obtain comparison information about how the second user compares to the corpus of successful players, and providing a hint to the first user about the second user, based upon the comparison information.
    Type: Application
    Filed: January 5, 2018
    Publication date: November 7, 2019
    Applicant: Sony Interactive Entertainment Inc.
    Inventors: Pritpal Singh PANESAR, Mohammed Mansoor NUSRAT, Nicholas Anthony Edward RYAN, Huge Alexander Dinsdale SPENCER
  • Publication number: 20190329138
    Abstract: A user analysis method of assisting a current user within the videogame, includes: obtaining an indication that a hint is required for a scenario within the videogame; and if so, providing a hint to the current user relating to successful behaviour in the scenario; where providing a hint comprises: obtaining one or more indicators of behaviour for the scenario within the videogame, a difference detecting step comprising detecting a respective difference between the one or more obtained indicators of behaviour and corresponding data derived from a corpus of measured indicators of behaviour previously generated from a subset of other users detected to have a predetermined level of success in the scenario, and the providing step comprising providing a hint to the current user indicating a change in one or more behaviours that reduces a respective difference in the one or more measured indicators of behaviour between the current user and the subset of other users detected to have a predetermined level of success
    Type: Application
    Filed: January 5, 2018
    Publication date: October 31, 2019
    Applicant: Sony Interactive Entertainment Inc.
    Inventors: Pritpal Singh PANESAR, Mohammed Mansoor NUSRAT, Nicholas Anthony Edward RYAN, Huge Alexander Dinsdale SPENCER
  • Publication number: 20190217203
    Abstract: A user analysis method of generating supplementary content for a videogame comprises the steps of obtaining one or more indicators of game play behaviour for a scenario within the videogame as played by a first user; evaluating the one or more obtained indicators of game play behaviour with respect to data derived from a corpus of measured indicators of game play behaviour previously generated for other users for the scenario; detecting a respective significance in the one or more obtained indicators of game play behaviour of the first user with respect to measured indicators of game play behaviour of at least a subset of the corpus; and providing supplementary content indicating the respective significance of one or more obtained indicators of game play behaviour of the first user in response to the detection of a respective significance.
    Type: Application
    Filed: January 11, 2019
    Publication date: July 18, 2019
    Applicant: Sony Interactive Entertainment Inc.
    Inventors: Nicholas Anthony Edward Ryan, Mohammed Mansoor Nusrat, Pritpal Singh Panesar, Hugh Alexander Dinsdale Spencer