Patents by Inventor Quentin Galvane
Quentin Galvane has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Publication number: 20260153933Abstract: A data structure storing information representative of an immersive experience comprises information representative of the haptic capabilities of a reference haptic rendering device. Therefore, haptic signals may be adapted to the capabilities of a different rendering device with different haptic capabilities. Such adaptation may be performed directly at the rendering stage by the rendering device itself. A transcoding process allows the generation of a new data structure for a rendering device with different haptic capabilities.Type: ApplicationFiled: January 21, 2026Publication date: June 4, 2026Inventors: Quentin Galvane, Fabien Danieau, Philippe Guillotel
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Publication number: 20260153935Abstract: A haptic rendering device and corresponding rendering method allow to render a haptic effect defined in a haptic signal comprising information representative of an immersive scene description. The immersive scene comprises information representative of at least one element of the scene and information representative of a haptic object, comprising a type of haptic effect, at least one parameter of the haptic effect, and a haptic volume or surface where the haptic effect is active. The parameter of the haptic effect may be a haptic texture map. A corresponding syntax is proposed.Type: ApplicationFiled: January 26, 2026Publication date: June 4, 2026Inventors: Fabien Danieau, Quentin Galvane, Philippe Guillotel
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Publication number: 20260072506Abstract: A data structure for an immersive scene description comprises information representative of a haptic effect based on a haptic mipmap comprising a plurality of haptic textures. At rendering, one haptic texture is selected from the plurality of haptic textures at least based on the speed of the user interaction: when the user interacts at a slow speed, a texture with fine details is selected to render the haptic feedback and when the user interaction is faster a texture with less details is selected. The haptic texture may also be selected based on the tracking rate of the rendering device. This selection of haptic texture can ensure a satisfying rendering of the haptic effect.Type: ApplicationFiled: April 6, 2023Publication date: March 12, 2026Inventors: Fabien Danieau, Quentin Galvane, Philippe Guillotel
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Publication number: 20260064205Abstract: Methods, device and data stream are provided to generate, transmit and decode haptic data. The present principles generally relate to the domain of encoding haptic data. In particular, the present principles relate to a block-based structure for haptic data allowing to process chunks of data in parallel for scalable network distribution like streaming applications.Type: ApplicationFiled: August 23, 2023Publication date: March 5, 2026Inventors: Philippe Guillotel, Quentin Galvane, Gurvan Lécuyer
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Patent number: 12566503Abstract: A haptic rendering device and corresponding rendering method allow to render a haptic effect defined in a haptic signal comprising information representative of an immersive scene description. The immersive scene comprises information representative of at least one element of the scene and information representative of a haptic object, comprising a type of haptic effect, at least one parameter of the haptic effect, and a haptic volume or surface where the haptic effect is active. The parameter of the haptic effect may be a haptic texture map. A corresponding syntax is proposed.Type: GrantFiled: October 22, 2021Date of Patent: March 3, 2026Assignee: InterDigital CE Patent Holdings, SASInventors: Fabien Danieau, Quentin Galvane, Philippe Guillotel
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Patent number: 12554331Abstract: A data structure storing information representative of an immersive experience comprises information representative of the haptic capabilities of a reference haptic rendering device. Therefore, haptic signals may be adapted to the capabilities of a different rendering device with different haptic capabilities. Such adaptation may be performed directly at the rendering stage by the rendering device itself. A transcoding process allows the generation of a new data structure for a rendering device with different haptic capabilities.Type: GrantFiled: November 17, 2022Date of Patent: February 17, 2026Assignee: InterDigital CE Patent Holdings, SASInventors: Quentin Galvane, Fabien Danieau, Philippe Guillotel
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Publication number: 20250271935Abstract: Syntax elements of a haptic scene format distinguish, for a haptic signal, the parts of the haptic signal related to the haptic effect from the parts related to the washout. This allows a haptic rendering device to adapt the haptic signal to the specific type of haptic device, the haptic device capabilities and the target body part, in order to remain below the perception threshold and ensure the expected haptic experience.Type: ApplicationFiled: April 6, 2023Publication date: August 28, 2025Inventors: Fabien Danieau, Quentin Galvane, Philippe Guillotel
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Publication number: 20250266847Abstract: An encoding method and apparatus proposes to encode an input signal based on multiple frequency bands. After decomposing the input signal in multiple frequency bands, a low frequency band signal is encoded based on extracted keyframes comprising temporal references. A residual error signal is generated by subtracting a reconstructed version of the low frequency band signal from the original low frequency band signal. In one embodiment, this residual error signal is then added to one of the frequency bands and encoded with this frequency band. In another embodiment, the residual error signal is encoded separately, as an additional frequency band or separately within an existing band.Type: ApplicationFiled: March 28, 2023Publication date: August 21, 2025Inventors: Philippe Guillotel, Quentin Galvane, Fabien Danieau, Jean-Maxime Le Carpentier
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Publication number: 20250252830Abstract: A data structure for an immersive scene description comprises information representative of a haptic effect based on haptic texture and an additional information field to determine how to interpret haptic textures, thus allowing to differentiate between the cases where a pixel represents directly the value of the haptic effect or where a pixel references a haptic signal representing the haptic effect. The additional information may also carry information to select a bit depth and a range for a haptic property amongst a set of different settings.Type: ApplicationFiled: April 6, 2023Publication date: August 7, 2025Inventors: Quentin Galvane, Philippe Guillotel, Franck Galpin
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Publication number: 20250138639Abstract: A coding method allows to compress a haptic signal of a haptic effect. Compression parameters are determined at least based on a location where a haptic effect is to be applied. Information representative of the haptic effect comprises the compressed signal and the location. The location may be based on body segmentation, or vertex-based or texture-based. Corresponding decoding method, coding device, decoding device, computer program, non-transitory computer readable medium and system are described.Type: ApplicationFiled: September 23, 2022Publication date: May 1, 2025Inventors: Quentin Galvane, Fabien Danieau, Philippe Guillotel
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Publication number: 20250044875Abstract: A haptic rendering device and corresponding method allows to render a haptic effect described by metadata comprising, for at least one haptic channel, information representative of a geometric model, and information representative of an element of the geometric model where to apply the haptic feedback, and wherein an associated haptic file comprises the haptic signal to be applied. A file format for carrying the required information is provided.Type: ApplicationFiled: October 24, 2024Publication date: February 6, 2025Inventors: Philippe Guillotel, Fabien Danieau, Quentin Galvane
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Publication number: 20250044871Abstract: A data structure storing information representative of haptic effects comprises a set of haptic effects and a timeline. Haptic effects may be defined in a flexible manner, either directly within the timeline or referenced by an identifier within the timeline. A library may store definitions of the effects with associated identifiers. Data restructuring processes are proposed to convert from a streaming-friendly format where the library is not used to an edition friendly format with the use of a library, and vice versa.Type: ApplicationFiled: November 8, 2022Publication date: February 6, 2025Inventors: Quentin Galvane, Fabien Danieau, Philippe Guillotel
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Publication number: 20250036203Abstract: A data structure storing information representative of an immersive experience comprises information representative of the haptic capabilities of a reference haptic rendering device. Therefore, haptic signals may be adapted to the capabilities of a different rendering device with different haptic capabilities. Such adaptation may be performed directly at the rendering stage by the rendering device itself. A transcoding process allows the generation of a new data structure for a rendering device with different haptic capabilities.Type: ApplicationFiled: November 17, 2022Publication date: January 30, 2025Inventors: Quentin Galvane, Fabien Danieau, Philippe Guillotel
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Patent number: 12158989Abstract: A haptic rendering device and corresponding method allows to render a haptic effect described by metadata comprising, for at least one haptic channel, information representative of a geometric model, and information representative of an element of the geometric model where to apply the haptic feedback, and wherein an associated haptic file comprises the haptic signal to be applied. A file format for carrying the required information is provided.Type: GrantFiled: September 6, 2021Date of Patent: December 3, 2024Assignee: InterDigital CE Patent Holdings, SASInventors: Philippe Guillotel, Fabien Danieau, Quentin Galvane
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Publication number: 20230418381Abstract: A haptic rendering device and corresponding rendering method allow to render a haptic effect defined in a haptic signal comprising information representative of an immersive scene description. The immersive scene comprises information representative of at least one element of the scene and information representative of a haptic object, comprising a type of haptic effect, at least one parameter of the haptic effect, and a haptic volume or surface where the haptic effect is active. The parameter of the haptic effect may be a haptic texture map. A corresponding syntax is proposed.Type: ApplicationFiled: October 22, 2021Publication date: December 28, 2023Inventors: Fabien Danieau, Quentin Galvane, Philippe Guillotel
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Publication number: 20230367395Abstract: A haptic rendering device and corresponding method allows to render a haptic effect described by metadata comprising, for at least one haptic channel, information representative of a geometric model, and information representative of an element of the geometric model where to apply the haptic feedback, and wherein an associated haptic file comprises the haptic signal to be applied. A file format for carrying the required information is provided.Type: ApplicationFiled: September 6, 2021Publication date: November 16, 2023Inventors: Philippe Guillotel, Fabien Danieau, Quentin Galvane
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Publication number: 20180204343Abstract: A method and device for determining a trajectory of a first camera in a three-dimensional scene, the 3D scene including at least one object of interest, a pose information being associated with the at least one object of interest. The method includes determining a set of points of the 3D scene, the set of points representative of a collision-free space of the 3D scene; and determining the trajectory in the 3D scene, The trajectory having a starting point and an ending point, the trajectory being defined with a plurality of points selected within the set, the plurality of points being selected according to a difference of the pose information defined in an image space between pairs of selected points from the starting point to the ending point, the image space being associated with an image of at least a part of the scene acquired with the first camera.Type: ApplicationFiled: January 16, 2018Publication date: July 19, 2018Inventors: Quentin Galvane, Fabien Servant, Julien Fleureau, Marc Christie, Francois-Louis Tariolle, Philippe Guillotel