Patents by Inventor Rae Yip

Rae Yip has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 12649109
    Abstract: Methods and systems for providing audio synchronization control for game scenes of a game includes receiving audio data that is identified for defining the audio synchronization control desired for the game. The audio data is processed to identify a language spoken in the audio signal and to determine characteristics of the audio signal by extracting keywords spoken in the audio signal. A correlation between the keywords is determined and used to identify a sentiment expressed in the audio signal. A subset of the characteristics including the sentiment is provided as input parameters to a game logic. The input parameters include audio synchronization control usable by the game logic to control at least some interactions between two or more assets rendering in one or more game scenes of the game.
    Type: Grant
    Filed: December 5, 2023
    Date of Patent: June 9, 2026
    Assignees: Sony Interactive Entertainment Inc.
    Inventors: Rae Yip, Jillian Moore, Celeste Bean, Ensha Neron, Mehak Bhat, Julie Ahn
  • Publication number: 20250177863
    Abstract: Methods and systems for providing audio synchronization control for game scenes of a game include receiving audio data identified for providing the audio synchronization control and processing the audio data while the game is played by the user to identify characteristics of the audio data and an audio signal that is included with the audio data. Input parameters for the audio data is identified and one or more of the input parameters are used as audio synchronization control of at least two assets rendered in one or more game scenes. The audio synchronization control acts to control changes in movements of the assets in accordance to the input parameters.
    Type: Application
    Filed: December 5, 2023
    Publication date: June 5, 2025
    Inventors: Rae Yip, Jillian Moore, Celeste Bean, Ensha Neron, Mehak Bhat, Julie Ahn
  • Publication number: 20250177864
    Abstract: Methods and systems for providing audio synchronization control for game scenes of a game includes receiving audio data that is identified for defining the audio synchronization control desired for the game. The audio data is processed to identify a language spoken in the audio signal and to determine characteristics of the audio signal by extracting keywords spoken in the audio signal. A correlation between the keywords is determined and used to identify a sentiment expressed in the audio signal. A subset of the characteristics including the sentiment is provided as input parameters to a game logic. The input parameters include audio synchronization control usable by the game logic to control at least some interactions between two or more assets rendering in one or more game scenes of the game.
    Type: Application
    Filed: December 5, 2023
    Publication date: June 5, 2025
    Inventors: Rae Yip, Jillian Moore, Celeste Bean, Ensha Neron, Mehak Bhat, Julie Ahn
  • Publication number: 20250050214
    Abstract: A system and method for providing a customized gameplay coaching is disclosed. Historical game data from one or more users on a virtual platform is received by the system. The historical game data includes user activities associated with one or more media titles. A learning model of outcomes is generated for each user activity based on the historical game data. A customized recommendation associated with the user activity is generated based on the generated learning model. An outcome of the recommendation is tracked based on determining that the user executed the one or more steps based on the recommendation and the learning model is updated based on the outcome. The customized recommendation is updated based on the updated learning model.
    Type: Application
    Filed: August 7, 2023
    Publication date: February 13, 2025
    Inventors: Kristie Fisher, Jillian Moore, Rae Yip, Danielle Bunch, Julie Ahn, Daniel Reifsnider, Steven Osman
  • Patent number: 11878245
    Abstract: A method, including: receiving videos generated from sessions of a video game respectively associated to first client devices; for each video, determining location metadata that identifies spatial locations in a virtual environment of the video game at which gameplay depicted by the video occurs, the spatial locations defining a path of the gameplay; during a session of the video game associated to a second client device, determining a current spatial location in the virtual environment of gameplay occurring in the session; filtering the videos based on the current spatial location to identify one or more videos having paths that intersect a region proximate to the current spatial location; presenting, over the network, the identified one or more of the videos at the second client device; continuously tracking updates to the current spatial location and responsively updating the filtering of the videos based on said updates to the current spatial location.
    Type: Grant
    Filed: July 20, 2022
    Date of Patent: January 23, 2024
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Michael Starich, Rae Yip
  • Publication number: 20220370907
    Abstract: A method, including: receiving videos generated from sessions of a video game respectively associated to first client devices; for each video, determining location metadata that identifies spatial locations in a virtual environment of the video game at which gameplay depicted by the video occurs, the spatial locations defining a path of the gameplay; during a session of the video game associated to a second client device, determining a current spatial location in the virtual environment of gameplay occurring in the session; filtering the videos based on the current spatial location to identify one or more videos having paths that intersect a region proximate to the current spatial location; presenting, over the network, the identified one or more of the videos at the second client device; continuously tracking updates to the current spatial location and responsively updating the filtering of the videos based on said updates to the current spatial location.
    Type: Application
    Filed: July 20, 2022
    Publication date: November 24, 2022
    Inventors: Michael Starich, Rae Yip
  • Patent number: 11395968
    Abstract: A method, including: receiving, over a network from a plurality of first client devices that execute respective sessions of a video game, videos generated from the respective sessions at the first client devices; for each video, receiving, over the network from one of the first client devices, location metadata that identifies spatial locations in a virtual environment of the video game at which gameplay depicted by the video occurs, the location metadata being correlated to video frames of the video and identifying the spatial location of the gameplay depicted by a given video frame; during a session of the video game executed by a second client device, receiving, over the network, a current spatial location in the virtual environment of gameplay occurring in the session; using the current spatial location to select one or more of the videos; presenting, over the network, the selected videos at the second client device.
    Type: Grant
    Filed: March 6, 2020
    Date of Patent: July 26, 2022
    Assignee: Sony Interactive Entertainment Inc.
    Inventors: Michael Starich, Rae Yip
  • Publication number: 20210275922
    Abstract: A method, including: receiving, over a network from a plurality of first client devices that execute respective sessions of a video game, videos generated from the respective sessions at the first client devices; for each video, receiving, over the network from one of the first client devices, location metadata that identifies spatial locations in a virtual environment of the video game at which gameplay depicted by the video occurs, the location metadata being correlated to video frames of the video and identifying the spatial location of the gameplay depicted by a given video frame; during a session of the video game executed by a second client device, receiving, over the network, a current spatial location in the virtual environment of gameplay occurring in the session; using the current spatial location to select one or more of the videos; presenting, over the network, the selected videos at the second client device.
    Type: Application
    Filed: March 6, 2020
    Publication date: September 9, 2021
    Inventors: Michael Starich, Rae Yip