Patents by Inventor Ramesh Gandhi Mathiyalagan

Ramesh Gandhi Mathiyalagan has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20230298435
    Abstract: Systems and methods are provided for gaming solutions across different gaming channels, different entities, and different environments using blockchain and/or non-fungible token (NFT) components and/or functionality. In an embodiment, multi-level NFTs may be awarded as part of game play in one or more game channels, with each subsequently awarded NFT having a level and associated value higher than its predecessor. The multi-level NFT's may be controlled by a smart contract designed to allow the use of the multi-level NFT's in ways that minimize changes to existing gaming regulations.
    Type: Application
    Filed: March 14, 2023
    Publication date: September 21, 2023
    Inventors: Mili DALMIA, Ramesh Gandhi MATHIYALAGAN
  • Publication number: 20230241514
    Abstract: Systems and methods are provided for gaming solutions across different gaming channels, different entities, and different environments using blockchain and/or non-fungible token (NFT) components and/or functionality. In an embodiment, a computing system can associate an NFT with a game session executed via a gaming device associated with a gaming environment, where the NFT is configured to allow for recreation of the game session via a local device associated with the gaming environment or a remote device associated with a second environment being different from the gaming environment. In another embodiment, a computing system and/or a gaming device can: perform a blockchain mining process and concurrently execute a game; track one or more game participation metrics corresponding to a player participating in the game and provide the player with a defined percentage of a token based at least in part on the one or more game participation metrics.
    Type: Application
    Filed: January 31, 2023
    Publication date: August 3, 2023
    Inventors: Mili Dalmia, Sunil Somanna T S, Ramesh Gandhi Mathiyalagan, Muthu Velu, Mark Hinchcliffe, Mahesh Lakshmana Perumal
  • Publication number: 20230201725
    Abstract: Systems and methods are provided for gaming solutions across different gaming channels, different entities, and different environments using non-fungible token (NFT), blockchain, and/or metaverse components and/or functionality. A gaming device in a physical gaming environment can be synced with a gaming device in a metaverse gaming environment. NFTs can be associated with users, gaming devices, gameplay outcomes, and/or vouchers. NFTs can be actioned to players in a gaming computing environment through one or more gaming channels. NFTs can be actioned across different gaming channels, different entities, and different environments. A cross-channel application can pair a user computing device with a first gaming channel and apply a non-fungible token for personalization of the first gaming channel. The cross-channel application can pair the user computing device with a second gaming channel and a apply the NFT for personalization of the second gaming channel.
    Type: Application
    Filed: December 15, 2022
    Publication date: June 29, 2023
    Inventors: Mili Dalmia, Sunil Somanna T S, Ramesh Gandhi Mathiyalagan
  • Publication number: 20230191264
    Abstract: Systems and methods are provided for gaming solutions across multiple gaming channels using non-fungible tokens and a digital ledger infrastructure to manage aspects of gameplay. NFTs may be associated with users and/or actioned between users such as by being exchanged over the digital ledger infrastructure in association with gameplay. Non-fungible tokens can further be actioned to players in a gaming computing environment through one or more gaming channels. A cross-channel application may pair a user computing device with a first gaming channel and apply a non-fungible token for personalization of the first gaming channel. The cross-channel application can pair the user computing device with a second gaming channel and a apply the NFT for personalization of the second gaming channel.
    Type: Application
    Filed: December 15, 2022
    Publication date: June 22, 2023
    Inventors: Mili Dalmia, Sunil Somanna T S, Ramesh Gandhi Mathiyalagan
  • Publication number: 20230055064
    Abstract: Systems and methods are provided for gaming solutions across multiple gaming channels using non-fungible tokens and a digital ledger infrastructure to manage aspects of gameplay. NFTs may be actioned between users such as by being exchanged over the digital ledger infrastructure in association with gameplay. Non-fungible tokens can further be actioned to players in a gaming computing environment through one or more gaming channels. A cross-channel application may pair a user computing device with a first gaming channel and apply a non-fungible token for personalization of the first gaming channel. The cross-channel application can pair the user computing device with a second gaming channel and a apply the NFT for personalization of the second gaming channel.
    Type: Application
    Filed: August 22, 2022
    Publication date: February 23, 2023
    Inventors: Mili Dalmia, Sunil Somanna T S, Ramesh Gandhi Mathiyalagan
  • Patent number: 11514749
    Abstract: A mobile device with remote play application is used to operate a gaming machine with a separately releasable module (SRM). The gaming machine and the mobile device are connected to a gaming network. In response to a visual code displayed on the gaming machine being captured by the mobile device, both a web socket connection and Virtual Network Computing (VNC) session are established between the SRM and the software application. The VNC session reproduces a video button panel of the gaming machine in the remote play application. The gaming machine is operated via touch inputs to the reproduced video button panel. To limit a remote session to mobile devices in close proximity to the gaming machine, the SRM sends an audio code to the mobile device and only maintains the session in response to receiving an echo of the audio code over the web socket connection.
    Type: Grant
    Filed: November 29, 2021
    Date of Patent: November 29, 2022
    Assignee: SG Gaming, Inc.
    Inventors: Mili Dalmia, Walter Eisele, Chandradeep Gandhi, Joseph Randolph Hedrick, Bala Kuthyar, Ramesh Gandhi Mathiyalagan, Yogendrasinh Hematji Rajput, Sunil Somanna Subramani
  • Publication number: 20220084358
    Abstract: A mobile device with remote play application is used to operate a gaming machine with a separately releasable module (SRM). The gaming machine and the mobile device are connected to a gaming network. In response to a visual code displayed on the gaming machine being captured by the mobile device, both a web socket connection and Virtual Network Computing (VNC) session are established between the SRM and the software application. The VNC session reproduces a video button panel of the gaming machine in the remote play application. The gaming machine is operated via touch inputs to the reproduced video button panel. To limit a remote session to mobile devices in close proximity to the gaming machine, the SRM sends an audio code to the mobile device and only maintains the session in response to receiving an echo of the audio code over the web socket connection.
    Type: Application
    Filed: November 29, 2021
    Publication date: March 17, 2022
    Inventors: Mili DALMIA, Walter EISELE, Chandradeep GANDHI, Joseph Randolph HEDRICK, Bala KUTHYAR, Ramesh Gandhi MATHIYALAGAN, Yogendrasinh Hematji RAJPUT, Sunil Somanna SUBRAMANI
  • Patent number: 11217062
    Abstract: A mobile device with remote play application is used to operate a gaming machine with a separately releasable module (SRM). The gaming machine and the mobile device are connected to a gaming network. In response to a visual code displayed on the gaming machine being captured by the mobile device, both a web socket connection and Virtual Network Computing (VNC) session are established between the SRM and the software application. The VNC session reproduces a video button panel of the gaming machine in the remote play application. The gaming machine is operated via touch inputs to the reproduced video button panel. To limit a remote session to mobile devices in close proximity to the gaming machine, the SRM sends an audio code to the mobile device and only maintains the session in response to receiving an echo of the audio code over the web socket connection.
    Type: Grant
    Filed: August 6, 2020
    Date of Patent: January 4, 2022
    Assignee: SG Gaming, Inc.
    Inventors: Mili Dalmia, Walter Eisele, Chandradeep Gandhi, Joseph Randolph Hedrick, Bala Kuthyar, Ramesh Gandhi Mathiyalagan, Yogendrasinh Hematji Rajput, Sunil Somanna Subramani
  • Publication number: 20210390823
    Abstract: A mobile device with remote play application is used to operate a gaming machine with a separately releasable module (SRM). The gaming machine and the mobile device are connected to a gaming network. In response to a visual code displayed on the gaming machine being captured by the mobile device, both a web socket connection and Virtual Network Computing (VNC) session are established between the SRM and the software application. The VNC session reproduces a video button panel of the gaming machine in the remote play application. The gaming machine is operated via touch inputs to the reproduced video button panel. To limit a remote session to mobile devices in close proximity to the gaming machine, the SRM sends an audio code to the mobile device and only maintains the session in response to receiving an echo of the audio code over the web socket connection.
    Type: Application
    Filed: August 6, 2020
    Publication date: December 16, 2021
    Inventors: Mili Dalmia, Walter Eisele, Chandradeep Gandhi, Joseph Randolph Hedrick, Bala Kuthyar, Ramesh Gandhi Mathiyalagan, Yogendrasinh Hematji Rajput, Sunil Somanna SUBRAMANI