Patents by Inventor Ramon Zarazua Borri

Ramon Zarazua Borri has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 9643093
    Abstract: Example apparatus and methods concern managing the encoding and storing of game clips that are automatically generated to record video game highlights. Encoding game clips for smooth streaming using adaptive bit rates requires significant processing resources and storing the multiple bit rate encodings consumes significant storage. Therefore, example apparatus and methods compute a predicted popularity for a game clip based on user factors (e.g., status), video game factors (e.g., popularity), game clip factors (e.g., importance of event, uniqueness of event), or other factors. Predicted popularity may differ from actual popularity, therefore the popularity score may be recomputed using actual observations (e.g., number of views of the game clip). Additionally, actual observations may identify correlations between the factors used to predict popularity and the factors that actually determine popularity.
    Type: Grant
    Filed: October 29, 2015
    Date of Patent: May 9, 2017
    Assignee: Microsoft Technology Licensing, LLC
    Inventors: Jessica Zahn, Stephen Husak, Alvin Chen, Daniel Broekman, Ramon Zarazua Borri
  • Publication number: 20160059137
    Abstract: Example apparatus and methods concern managing the encoding and storing of game clips that are automatically generated to record video game highlights. Encoding game clips for smooth streaming using adaptive bit rates requires significant processing resources and storing the multiple bit rate encodings consumes significant storage. Therefore, example apparatus and methods compute a predicted popularity for a game clip based on user factors (e.g., status), video game factors (e.g., popularity), game clip factors (e.g., importance of event, uniqueness of event), or other factors. Predicted popularity may differ from actual popularity, therefore the popularity score may be recomputed using actual observations (e.g., number of views of the game clip). Additionally, actual observations may identify correlations between the factors used to predict popularity and the factors that actually determine popularity.
    Type: Application
    Filed: October 29, 2015
    Publication date: March 3, 2016
    Inventors: Jessica Zahn, Stephen Husak, Alvin Chen, Daniel Broekman, Ramon Zarazua Borri
  • Patent number: 9199165
    Abstract: Example apparatus and methods concern managing the encoding and storing of game clips that are automatically generated to record video game highlights. Encoding game clips for smooth streaming using adaptive bit rates requires significant processing resources and storing the multiple bit rate encodings consumes significant storage. Therefore, example apparatus and methods compute a predicted popularity for a game clip based on user factors (e.g., status), video game factors (e.g., popularity), game clip factors (e.g., importance of event, uniqueness of event), or other factors. Predicted popularity may differ from actual popularity, therefore the popularity score may be recomputed using actual observations (e.g., number of views of the game clip). Additionally, actual observations may identify correlations between the factors used to predict popularity and the factors that actually determine popularity.
    Type: Grant
    Filed: July 16, 2013
    Date of Patent: December 1, 2015
    Inventors: Jessica Zahn, Stephen Husak, Alvin Chen, Daniel Broekman, Ramon Zarazua Borri
  • Publication number: 20150024839
    Abstract: Example apparatus and methods concern managing the encoding and storing of game clips that are automatically generated to record video game highlights. Encoding game clips for smooth streaming using adaptive bit rates requires significant processing resources and storing the multiple bit rate encodings consumes significant storage. Therefore, example apparatus and methods compute a predicted popularity for a game clip based on user factors (e.g., status), video game factors (e.g., popularity), game clip factors (e.g., importance of event, uniqueness of event), or other factors. Predicted popularity may differ from actual popularity, therefore the popularity score may be recomputed using actual observations (e.g., number of views of the game clip). Additionally, actual observations may identify correlations between the factors used to predict popularity and the factors that actually determine popularity.
    Type: Application
    Filed: July 16, 2013
    Publication date: January 22, 2015
    Inventors: Jessica Zahn, Stephen Husak, Alvin Chen, Daniel Broekman, Ramon Zarazua Borri
  • Publication number: 20140370979
    Abstract: One or more aspects of the subject disclosure are directed towards providing video content that was generated during the playing of a video game to subsequent game players. Event metadata is generated during game play, while video content (e.g., a clip or clips) of that game play is generated. The event metadata is associated with the video content. Thereafter, the video content may be located by a search based upon the associated metadata.
    Type: Application
    Filed: June 14, 2013
    Publication date: December 18, 2014
    Inventors: Jessica Ellen Zahn, Ramon Zarazua Borri, Stephen R. Husak, Alvin Y. Chen, Daniel C. Broekman