Patents by Inventor Randall R. Rauwendaal

Randall R. Rauwendaal has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 11113788
    Abstract: Techniques are disclosed relating to rendering graphics objects. In some embodiments, a graphics unit is configured to transform graphics objects from a virtual space into a second space according to different transformation parameters for different portions of the second space. This may result in sampling different portions of the virtual space at different sample rates, which may reduce the number of samples required in various stages of the rendering process. In the disclosed techniques, transformation may occur prior to rasterization and shading, which may further reduce computation and power consumption in a graphics unit, improve image quality as displayed to a user, and/or reduce bandwidth usage or latency of video content on a network. In some embodiments, a transformed image may be viewed through a distortion-compensating lens or resampled prior to display.
    Type: Grant
    Filed: August 24, 2020
    Date of Patent: September 7, 2021
    Assignee: Apple Inc.
    Inventors: Justin A. Hensley, Karl D. Mann, Ralph C. Taylor, Randall R. Rauwendaal, Jonathan M. Redshaw
  • Publication number: 20200388007
    Abstract: Techniques are disclosed relating to rendering graphics objects. In some embodiments, a graphics unit is configured to transform graphics objects from a virtual space into a second space according to different transformation parameters for different portions of the second space. This may result in sampling different portions of the virtual space at different sample rates, which may reduce the number of samples required in various stages of the rendering process. In the disclosed techniques, transformation may occur prior to rasterization and shading, which may further reduce computation and power consumption in a graphics unit, improve image quality as displayed to a user, and/or reduce bandwidth usage or latency of video content on a network. In some embodiments, a transformed image may be viewed through a distortion-compensating lens or resampled prior to display.
    Type: Application
    Filed: August 24, 2020
    Publication date: December 10, 2020
    Inventors: Justin A. Hensley, Karl D. Mann, Ralph C. Taylor, Randall R. Rauwendaal, Jonathan M. Redshaw
  • Patent number: 10755383
    Abstract: Techniques are disclosed relating to rendering graphics objects. In some embodiments, a graphics unit is configured to transform graphics objects from a virtual space into a second space according to different transformation parameters for different portions of the second space. This may result in sampling different portions of the virtual space at different sample rates, which may reduce the number of samples required in various stages of the rendering process. In the disclosed techniques, transformation may occur prior to rasterization and shading, which may further reduce computation and power consumption in a graphics unit, improve image quality as displayed to a user, and/or reduce bandwidth usage or latency of video content on a network. In some embodiments, a transformed image may be viewed through a distortion-compensating lens or resampled prior to display.
    Type: Grant
    Filed: September 13, 2018
    Date of Patent: August 25, 2020
    Assignee: Apple Inc.
    Inventors: Justin A. Hensley, Karl D. Mann, Ralph C. Taylor, Randall R. Rauwendaal, Jonathan M. Redshaw
  • Patent number: 10621782
    Abstract: Techniques are disclosed relating to tessellation of graphics patches. In some embodiments, tessellation circuitry is configured to divide patches into sub-patches for further independent processing. This may improve performance and/or reduce power consumption, in various embodiments. In some embodiments, the tessellation circuitry is first configured to divide an inner portion of the patch into a predetermined number of quad-shaped regions (e.g., three for triangle patches and four for quad patches). In some embodiments, the tessellation circuitry is configured to divide one or more of the regions into a number of sub-patches such that a value indicative of a number of vertices in each sub-patch is below a threshold value.
    Type: Grant
    Filed: December 6, 2017
    Date of Patent: April 14, 2020
    Assignee: Apple Inc.
    Inventor: Randall R. Rauwendaal
  • Publication number: 20190102865
    Abstract: Techniques are disclosed relating to rendering graphics objects. In some embodiments, a graphics unit is configured to transform graphics objects from a virtual space into a second space according to different transformation parameters for different portions of the second space. This may result in sampling different portions of the virtual space at different sample rates, which may reduce the number of samples required in various stages of the rendering process. In the disclosed techniques, transformation may occur prior to rasterization and shading, which may further reduce computation and power consumption in a graphics unit, improve image quality as displayed to a user, and/or reduce bandwidth usage or latency of video content on a network. In some embodiments, a transformed image may be viewed through a distortion-compensating lens or resampled prior to display.
    Type: Application
    Filed: September 13, 2018
    Publication date: April 4, 2019
    Inventors: Justin A. Hensley, Karl D. Mann, Ralph C. Taylor, Randall R. Rauwendaal, Jonathan M. Redshaw