Patents by Inventor Randy Culley

Randy Culley has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Patent number: 12458877
    Abstract: Choreographed avatar movement and control methods, systems and computer program products for the same, the method comprising associating M1 animation segments, for animating an avatar, to M1 corresponding animation cards in a first animation deck virtually implemented over a video game platform; associating M2 animation segments, for animating the avatar, to M2 corresponding animation cards in a second animation deck virtually implemented over the video game platform; and providing N animation decks for selection, the N animation decks comprising the first animation deck and the second animation deck. Transitioning between animation cards in one or more animation decks, wherein the transitioning results in rendering of one or more animation segments associated with selected animation cards as applied to the avatar, such that timing of the transitioning in synchronization with audio being played during the transitioning is a factor in determining a score for the avatar being animated.
    Type: Grant
    Filed: November 17, 2021
    Date of Patent: November 4, 2025
    Assignee: HIDEF ENTERTAINMENT INC.
    Inventors: Jason C. Hall, Randy Culley
  • Publication number: 20250285651
    Abstract: In some aspects, a method is described. The method can include receiving frame-based video comprising a series of frames, encoding the frame-based video into threaded video, and storing the thread based data in a memory device, where the threaded video is sparser than the frame-based video. Encoding the frame-based video into threaded video can include converting the frame-based video into a domain space, and generating a set of tiles, each tile of the set of tiles corresponding to a sub-space within the series of frames. The method can include generating a set of control points while traversing a driving parameter of the series of frames based on a delta.
    Type: Application
    Filed: March 11, 2025
    Publication date: September 11, 2025
    Inventors: Christopher Scott Dacko, Randy Culley
  • Publication number: 20230356094
    Abstract: Control methods, systems and computer program products, the method comprising associating a plurality of animation segments, graphically implemented over a video game platform, to a plurality of corresponding virtual cards in a first virtual deck, a virtual card in the plurality of virtual cards being selectable by a user for animating an avatar displayed on the display device, the avatar being animatable according to movements captured in a corresponding animation segment in the plurality of animation segments included in a virtual card selected by the user; in response to a first single user interaction with a first primary input element on the controller device, selecting a first virtual card in the first virtual deck.
    Type: Application
    Filed: July 21, 2023
    Publication date: November 9, 2023
    Inventors: Jason Hall, Randy Culley
  • Publication number: 20230356085
    Abstract: Computer-implemented methods, products, and systems for controlling animated renderings on a display device communicatively coupled to a controller device are provided. The system comprises one or more processors for executing logic code causing the one or more processors to perform operations comprising: associating a plurality of animation segments, graphically implemented over a video game platform, to a plurality of corresponding virtual cards in a first virtual deck, a virtual card in the plurality of virtual cards being selectable by a user for animating an avatar displayed on the display device, the avatar being animatable according to movements captured in a corresponding animation segment in the plurality of animation segments included in a virtual card selected by the user.
    Type: Application
    Filed: July 21, 2023
    Publication date: November 9, 2023
    Inventors: Jason Hall, Randy Culley
  • Publication number: 20220152491
    Abstract: Choreographed avatar movement and control methods, systems and computer program products for the same, the method comprising associating M1 animation segments, for animating an avatar, to M1 corresponding animation cards in a first animation deck virtually implemented over a video game platform; associating M2 animation segments, for animating the avatar, to M2 corresponding animation cards in a second animation deck virtually implemented over the video game platform; and providing N animation decks for selection, the N animation decks comprising the first animation deck and the second animation deck. Transitioning between animation cards in one or more animation decks, wherein the transitioning results in rendering of one or more animation segments associated with selected animation cards as applied to the avatar, such that timing of the transitioning in synchronization with audio being played during the transitioning is a factor in determining a score for the avatar being animated.
    Type: Application
    Filed: November 17, 2021
    Publication date: May 19, 2022
    Inventors: Jason C. Hall, Randy Culley