Patents by Inventor Randy Hedrick

Randy Hedrick has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20180322728
    Abstract: Gaming devices and methods are set forth which provide for determination of the movement of a player's face or body and to use the determination for providing a motion parallax effect to content provided from a remote source at a portion of a video display.
    Type: Application
    Filed: July 12, 2018
    Publication date: November 8, 2018
    Inventors: Bryan M. KELLY, Stephen PATTON, Sean MARTIN, Martin LYONS, Rod ANG, Randy HEDRICK
  • Patent number: 10089817
    Abstract: Devices and methods are set forth which provide for determination of relative movement between a user and an auto-stereo electronic display and for using the relative movement for applying a motion parallax effect to the display of auto-stereo content and for applying or removing the motion parallax effect.
    Type: Grant
    Filed: April 25, 2014
    Date of Patent: October 2, 2018
    Assignee: BALLY GAMING, INC.
    Inventors: Bryan M. Kelly, Stephen Patton, Sean Martin, Martin Lyons, Rod Ang, Randy Hedrick
  • Patent number: 10083568
    Abstract: Gaming devices and methods are set forth which provide for face or body tracking to provide a three-dimensional effect to at least a portion of the content displayed. A first display overlays at least a portion of a second display for an auto-stereo electronic display. The first display is adapted to be controlled to be transparent or display vertical barrier lines. The second display displays auto-stereo images of content in coordination with presentation of the vertical barrier lines, to provide a three dimensional effect based on the face or body tracking.
    Type: Grant
    Filed: April 25, 2014
    Date of Patent: September 25, 2018
    Assignee: BALLY GAMING, INC.
    Inventors: Bryan M. Kelly, Stephen Patton, Sean Martin, Martin Lyons, Rod Ang, Randy Hedrick
  • Patent number: 9922491
    Abstract: Gaming devices and methods are set forth which provide for face or body tracking to provide a three-dimensional effect to at least apportion of the content displayed. A first video display overlays at least a portion of a second video display. The first display is adapted to be controlled to be transparent or display vertical lenticular lines. The second display displays video content. In response to a command the first display assumes a lenticular configuration to cooperate with the display of video content on the second display to provide a three dimensional effect.
    Type: Grant
    Filed: December 10, 2015
    Date of Patent: March 20, 2018
    Assignee: BALLY GAMING, INC.
    Inventors: Bryan M. Kelly, Stephen Earl Patton, Sean Martin, Martin Lyons, Rod Ang, Randy Hedrick
  • Publication number: 20170256125
    Abstract: Gaming devices and methods are set forth which provide for face or body tracking to provide a three-dimensional effect to at least apportion of the content displayed. A first video display overlays at least a portion of a second video display. The first display is adapted to be controlled to be transparent or display vertical lenticular lines. The second display displays video content. In response to a command the first display assumes a lenticular configuration to cooperate with the display of video content on the second display to provide a three dimensional effect.
    Type: Application
    Filed: December 10, 2015
    Publication date: September 7, 2017
    Inventors: Bryan M. Kelly, Stephen Earl Patton, Sean Martin, Martin Lyons, Rod Ang, Randy Hedrick
  • Patent number: 9728033
    Abstract: Devices and methods are set forth to perform operations that perform head tracking of a player of a wagering game machine. The operations can further include presenting different auto-stereo content in response to determining the movement of the head of the player.
    Type: Grant
    Filed: April 25, 2014
    Date of Patent: August 8, 2017
    Assignee: BALLY GAMING, INC.
    Inventors: Bryan M. Kelly, Stephen Patton, Sean Martin, Martin Lyons, Rod Ang, Randy Hedrick
  • Patent number: 9728032
    Abstract: Gaming devices and methods are set forth which provide for face or body tracking to generate content concurrently displayed with several degrees of the motion parallax effect.
    Type: Grant
    Filed: April 25, 2014
    Date of Patent: August 8, 2017
    Assignee: BALLY GAMING, INC.
    Inventors: Bryan M. Kelly, Stephen Patton, Sean Martin, Martin Lyons, Rod Ang, Randy Hedrick
  • Publication number: 20170189796
    Abstract: Gaming devices and methods are set forth which provide for face or body tracking to provide gesture input and also to generate content displayed based upon several degrees of the motion parallax effect.
    Type: Application
    Filed: April 25, 2014
    Publication date: July 6, 2017
    Applicant: Bally Gaming Inc.
    Inventors: Bryan M. Kelly, Stephen Patton, Sean Martin, Martin Lyons, Rod Ang, Randy Hedrick
  • Publication number: 20160098889
    Abstract: Gaming devices and methods are set forth which provide for face or body tracking to provide a three-dimensional effect to at least apportion of the content displayed. A first video display overlays at least a portion of a second video display. The first display is adapted to be controlled to be transparent or display vertical lenticular lines. The second display displays video content. In response to a command the first display assumes a lenticular configuration to cooperate with the display of video content on the second display to provide a three dimensional effect.
    Type: Application
    Filed: December 10, 2015
    Publication date: April 7, 2016
    Inventors: Bryan M. Kelly, Stephen Earl Patton, Sean Martin, Martin Lyons, Rod Ang, Randy Hedrick
  • Patent number: 9155968
    Abstract: A method is disclosed of enabling a player to use remote home terminals or mobile devices via a network to enroll in a casino tournament gaming system, in addition to winning prizes offered as an outcome of a primary game on underlying gaming machines located in a casino. The method includes enabling enrollment in the casino tournament gaming system to form tournament teams via remote home terminals or mobile devices, wherein the system uses existing social networks to leverage pre-existing relationships between players that are members of the social network to form tournament teams; enabling play of a game of chance on the underlying gaming machines that award game credits that are redeemable for a payout and are controlled by overall payout percentages relating to the game of chance; and facilitating entry into one or more skill-based tournament games in the player's tournament team against other tournament teams.
    Type: Grant
    Filed: October 21, 2014
    Date of Patent: October 13, 2015
    Assignee: Bally Gaming, Inc.
    Inventors: Randy Hedrick, Martin S. Lyons, Amy Monette, John Sommer
  • Publication number: 20150094135
    Abstract: A method is disclosed of enabling a player to use remote home terminals or mobile devices via a network to enroll in a casino tournament gaming system, in addition to winning prizes offered as an outcome of a primary game on underlying gaming machines located in a casino. The method includes enabling enrollment in the casino tournament gaming system to form tournament teams via remote home terminals or mobile devices, wherein the system uses existing social networks to leverage pre-existing relationships between players that are members of the social network to form tournament teams; enabling play of a game of chance on the underlying gaming machines that award game credits that are redeemable for a payout and are controlled by overall payout percentages relating to the game of chance; and facilitating entry into one or more skill-based tournament games in the player's tournament team against other tournament teams.
    Type: Application
    Filed: October 21, 2014
    Publication date: April 2, 2015
    Inventors: Randy Hedrick, Martin S. Lyons, Amy Monette, John Sommer
  • Publication number: 20150087370
    Abstract: A video gaming system is disclosed that includes one or more game processors, one or more video displays, an apparatus for a player to control the play of the game, and a memory device. The memory device stores software to control the game processor and is configured to: enable the player to select a virtual game to play from a plurality of virtual games on a virtual game floor; display play by the player of the selected game on the one or more video displays; display virtual gameplay of the non-selected games from the plurality of virtual games on a virtual game floor; display on the one or more video displays an outcome history of the play of the selected games; and enable the player to choose to begin playing a non-selected game instead of the selected game from the plurality of virtual games on a virtual game floor.
    Type: Application
    Filed: August 21, 2014
    Publication date: March 26, 2015
    Inventors: Yogendrasinh Hematji Rajput, Mohan Kumar Areanalli Manju, Randy Hedrick
  • Publication number: 20140235344
    Abstract: Devices and methods are set forth which provide for face or body tracking to provide gesture input and also to generate content displayed based upon the motion parallax of the player to create a 3D effect. Issuance of a command may cause the display to go from the 2D display of content to content presented according to motion parallax. Further the intensity of the motion parallax effect may be presented and switched between a first and a lesser, second application.
    Type: Application
    Filed: April 25, 2014
    Publication date: August 21, 2014
    Applicant: BALLY GAMING, INC.
    Inventors: Bryan M. Kelly, Stephen Patton, Sean Martin, Martin Lyons, Rod Ang, Randy Hedrick
  • Publication number: 20140235342
    Abstract: Gaming devices and methods are set forth which provide for face or body tracking to provide gesture input and also to generate content displayed based upon several degrees of the motion parallax effect.
    Type: Application
    Filed: April 25, 2014
    Publication date: August 21, 2014
    Applicant: Bally Gaming Inc.
    Inventors: Bryan M. Kelly, Stephen Patton, Sean Martin, Martin Lyons, Rod Ang, Randy Hedrick
  • Publication number: 20140235345
    Abstract: Gaming devices and methods are set forth which provide for face or body tracking to provide a three-dimensional effect to at least apportion of the content displayed. A first video display overlays at least a portion of a second video display. The first display is adapted to be controlled to be transparent or display vertical lenticular lines. The second display displays video content. In response to a command the first display assumes a lenticular configuration to cooperate with the display of video content on the second display to provide a three dimensional effect.
    Type: Application
    Filed: April 25, 2014
    Publication date: August 21, 2014
    Applicant: BALLY GAMING, INC.
    Inventors: Bryan M. Kelly, Stephen Patton, Sean Martin, Martin Lyons, Rod Ang, Randy Hedrick
  • Publication number: 20140235343
    Abstract: Devices and methods are set forth which provide for determination of relative movement between a user and a video display and for using that detected relative movement for applying a motion parallax effect to the display of video content and for applying or removing the motion parallax effect based upon a command such as an event occurring to the play of a video game.
    Type: Application
    Filed: April 25, 2014
    Publication date: August 21, 2014
    Applicant: BALLY GAMING, INC.
    Inventors: Bryan M. Kelly, Stephen Patton, Sean Martin, Martin Lyons, Rod Ang, Randy Hedrick
  • Patent number: 8721427
    Abstract: Gaming devices and methods are set forth which provide for face or body tracking to provide gesture input and also to generate content displayed based upon the motion parallax of the player to create a 3D effect. In a community gaming environment gaming content may be superimposed over real time or recorded scenes to create a 3D effect between players of the community game.
    Type: Grant
    Filed: December 5, 2011
    Date of Patent: May 13, 2014
    Assignee: Bally Gaming, Inc.
    Inventors: Bryan Kelly, Stephen Patton, Sean Martin, Martin Lyons, Rod Ang, Randy Hedrick
  • Publication number: 20140094256
    Abstract: Apparatus, methods and systems are set forth to enable a player to play several, different concurrent games at a gaming device. The player selects the games to play from a game library and a processor assigns the game instances to real estate at the gaming device display. The player may record wagers to play the games. A processor determines game cycle times and choreographs play of the games' start and stop cycles to provide an appealing and serial display of game outcomes to the player.
    Type: Application
    Filed: September 27, 2013
    Publication date: April 3, 2014
    Inventors: Scott Thomas Hilbert, Bryan Kelly, Randy Hedrick, Paulina Rogers, David Ponce, Vamsi Krishna Gandu, Ravi Subramanian
  • Publication number: 20140094272
    Abstract: Disclosed is a method for enabling cross platform persistent gaming sessions using a mobile device in a system that includes a game server, a network, one or more gaming machines, and one or more mobile devices. The method includes: associating a player's mobile device with one of the one or more gaming machines at which the player has a gaming session; presenting a player with an option to move their gaming experience to their mobile device when the player leaves the associated gaming machine if a gaming session is in progress; enabling the player to use its mobile device to continue playing a game after the player has left a proximity of the associated gaming machine by transferring the game from the associated gaming machine to the player's mobile device; and enabling transfer of funds between the associated gaming machine and the players' mobile device.
    Type: Application
    Filed: September 28, 2012
    Publication date: April 3, 2014
    Applicant: BALLY GAMING, INC.
    Inventors: Bryan M. Kelly, Martin S. Lyons, Sean C. Martin, Randy Hedrick, Joseph Lerner
  • Publication number: 20130331184
    Abstract: Gaming devices and methods are set forth which provide for face, body and/or tracking to enable 3D rendering of images at a virtual button panel. Lenticular barrier or motion parallax technology may be used. A player's interface with the button panel may be through touch a touch screen or sensing of non-touch gestures.
    Type: Application
    Filed: July 18, 2013
    Publication date: December 12, 2013
    Inventors: Bryan Kelly, Stephen Patton, Sean Martin, Martin Lyons, Rod Ang, Randy Hedrick, Karl Wudtke, Vernon Bernard