Patents by Inventor Rasmus Tamstorf

Rasmus Tamstorf has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240144622
    Abstract: Techniques for aligning object representations for animation include analyzing a source object representation and a target object representation to identify a category of the source object and a category of the target object. Based on the category or categories of the objects, a feature extraction machine learning models is selected. The source object representation and the target object representation are provided as input to the selected feature extraction machine learning model to generate respective semantic descriptors and shape vectors for the source and target objects. Based on the semantic descriptors and the shape vectors for the source and target objects, an alignment machine learning model generates an aligned target object representation that is aligned with the source object representation and usable for animating the target object.
    Type: Application
    Filed: October 31, 2022
    Publication date: May 2, 2024
    Applicants: Pixar, Disney Enterprises, Inc.
    Inventors: Hayko Riemenschneider, Clara Fernandez, Joan Massich, Christopher Richard Schroers, Daniel Teece, Rasmus Tamstorf, Charles Tappan, Mark Meyer, Antoine Milliez
  • Patent number: 10242134
    Abstract: A method and system for simulation of deformation of a thin-shelled member are disclosed herein. The method includes: receiving at one or more computer systems, information identifying a computer-generated object. The computer-generated object can be a thin-shelled member. The method includes: receiving information identifying a discretization of the computer-generated object, which discretization can be a plurality of nodes; receiving information identifying a set of material properties for the computer-generated object; pre-filtering nodes from the discretization based on predicted collisions; generating a preconditioner via a preconditioning algorithm; and iteratively solving for nodes at a plurality of time points via a conjugate gradient method.
    Type: Grant
    Filed: June 1, 2016
    Date of Patent: March 26, 2019
    Assignee: DISNEY ENTERPRISES, INC.
    Inventors: Rasmus Tamstorf, Tobias Jones, Stephen McCormick
  • Patent number: 9842411
    Abstract: A method and system for simulation of deformation of elastic materials are disclosed herein. A matrix-free geometric multigrid method utilizing a direct coarse grid discretization is presented for the solution of linear systems resulting from an octree discretization of the equations of corotational linear elasticity. The diagonal component of the stiffness matrix needed for the multigrid smoother is calculated without generating the stiffness matrix. The use of an incomplete linear octree data structure supports the efficient simulation of objects with complicated boundaries. Furthermore, the method is robust to large deformations, making it suitable for character skinning applications in computer animation.
    Type: Grant
    Filed: January 20, 2016
    Date of Patent: December 12, 2017
    Assignee: DISNEY ENTERPRISES, INC.
    Inventors: Andrew Milne, Rasmus Tamstorf, Alexey Stomakhin, Mark McLaughlin
  • Publication number: 20170351793
    Abstract: A method and system for simulation of deformation of a thin-shelled member are disclosed herein. The method includes: receiving at one or more computer systems, information identifying a computer-generated object. The computer-generated object can be a thin-shelled member. The method includes: receiving information identifying a discretization of the computer-generated object, which discretization can be a plurality of nodes; receiving information identifying a set of material properties for the computer-generated object; pre-filtering nodes from the discretization based on predicted collisions; generating a preconditioner via a preconditioning algorithm; and iteratively solving for nodes at a plurality of time points via a conjugate gradient method.
    Type: Application
    Filed: June 1, 2016
    Publication date: December 7, 2017
    Applicant: Disney Enterprises, Inc.
    Inventors: Rasmus Tamstorf, Tobias Jones, Stephen McCormick
  • Publication number: 20160292902
    Abstract: A method and system for simulation of deformation of elastic materials are disclosed herein. A matrix-free geometric multigrid method utilizing a direct coarse grid discretization is presented for the solution of linear systems resulting from an octree discretization of the equations of corotational linear elasticity. The diagonal component of the stiffness matrix needed for the multigrid smoother is calculated without generating the stiffness matrix. The use of an incomplete linear octree data structure supports the efficient simulation of objects with complicated boundaries. Furthermore, the method is robust to large deformations, making it suitable for character skinning applications in computer animation.
    Type: Application
    Filed: January 20, 2016
    Publication date: October 6, 2016
    Applicant: Disney Enterprises, Inc.
    Inventors: Andrew Milne, Rasmus Tamstorf, Alexey Stomakhin, Mark McLaughlin
  • Patent number: 9135738
    Abstract: A novel algorithmic framework is presented for the simulation of hyperelastic soft tissues that drastically improves each aspect discussed above compared to existing techniques. The approach is robust to large deformation (even inverted configurations) and extremely stable by virtue of careful treatment of linearization. Additionally, a new multigrid approach is presented to efficiently support hundreds of thousands of degrees of freedom (rather than the few thousands typical of existing techniques) in a production environment. Furthermore, these performance and robustness improvements are guaranteed in the presence of both collision and quasistatic/implicit time stepping techniques. The result is a significant advance in the applicability of hyperelastic simulation to skeleton driven character skinning.
    Type: Grant
    Filed: December 20, 2011
    Date of Patent: September 15, 2015
    Assignee: DISNEY ENTERPRISES, INC.
    Inventors: Rasmus Tamstorf, Andrew Selle, Aleka McAdams, Eftychios Sifakis, Joseph Teran
  • Patent number: 9020787
    Abstract: Embodiments of the invention provide methods enabling reliable simulation of objects in contact scenarios. Embodiments of the invention utilize methods providing three parameter-independent guarantees. According to embodiments of the invention, simulations of well-posed problems: have no interpenetrations; obey causality, momentum and energy conservation laws; and complete in finite time.
    Type: Grant
    Filed: February 17, 2010
    Date of Patent: April 28, 2015
    Assignee: Disney Enterprises, Inc.
    Inventors: Eitan Grinspun, David Harmon, Rasmus Tamstorf, Paul E. Vouga
  • Patent number: 8674988
    Abstract: There is provided a system and method for artist friendly control of three-dimensional object shading, particularly hair. A methodology is disclosed for deriving a pseudo scattering function over a domain of Artist Friendly Controls (AFCs) from a physically based scattering function over a domain of Physically Based Controls (PBCs). The pseudo scattering function can provide intuitive decoupled adjustments of specific important visual characteristics while still providing a convincing and aesthetically pleasing result. An end user such as an artist may thus control the values, or AFCs, to implement specific aesthetic features for the shading of objects as seen on a display. The pseudo scattering function may be utilized for single scattering and multiple scattering models of hair shading.
    Type: Grant
    Filed: June 9, 2010
    Date of Patent: March 18, 2014
    Assignee: Disney Enterprises, Inc.
    Inventors: Rasmus Tamstorf, Iman Sadeghi, Charles T. Tappan
  • Patent number: 8570319
    Abstract: Where images are displayed such that unintended light is also included and that light cannot be fully subtracted from the displayed image, an image processor compensates by compensating for the remaining light using perceptual models. In some cases, the perceptual model includes a plurality of user sensitivities and computation is performed, at least in part, based on expected user sensitivity to light pollution in portions of the images. The perceptual model might include a contrast sensitivity function, threshold-vs-intensity, saliency prediction and visual masking. The model might include artist indications of view attention. A light pollution likelihood map might be used to reduce the amount of computation needed, using a likelihood measure to determine an amount of computation to perform.
    Type: Grant
    Filed: June 30, 2010
    Date of Patent: October 29, 2013
    Assignee: Disney Enterprises, Inc.
    Inventors: Jeroen van Baar, Steven Poulakos, Rasmus Tamstorf, Markus Gross
  • Publication number: 20120281019
    Abstract: A novel algorithmic framework is presented for the simulation of hyperelastic soft tissues that drastically improves each aspect discussed above compared to existing techniques. The approach is robust to large deformation (even inverted configurations) and extremely stable by virtue of careful treatment of linearization. Additionally, a new multigrid approach is presented to efficiently support hundreds of thousands of degrees of freedom (rather than the few thousands typical of existing techniques) in a production environment. Furthermore, these performance and robustness improvements are guaranteed in the presence of both collision and quasistatic/implicit time stepping techniques. The result is a significant advance in the applicability of hyperelastic simulation to skeleton driven character skinning.
    Type: Application
    Filed: December 20, 2011
    Publication date: November 8, 2012
    Applicant: Disney Enterprises, Inc.
    Inventors: Rasmus Tamstorf, Andrew Selle, Aleka McAdams, Eftychios Sifakis, Joseph Teran
  • Publication number: 20110304623
    Abstract: There is provided a system and method for artist friendly control of three-dimensional object shading, particularly hair. A methodology is disclosed for deriving a pseudo scattering function over a domain of Artist Friendly Controls (AFCs) from a physically based scattering function over a domain of Physically Based Controls (PBCs). The pseudo scattering function can provide intuitive decoupled adjustments of specific important visual characteristics while still providing a convincing and aesthetically pleasing result. An end user such as an artist may thus control the values, or AFCs, to implement specific aesthetic features for the shading of objects as seen on a display. The pseudo scattering function may be utilized for single scattering and multiple scattering models of hair shading.
    Type: Application
    Filed: June 9, 2010
    Publication date: December 15, 2011
    Applicant: DISNEY ENTERPRISES, INC.
    Inventors: Rasmus Tamstorf, Iman Sadeghi, Charles T. Tappan
  • Publication number: 20110175904
    Abstract: Where images are displayed such that unintended light is also included and that light cannot be fully subtracted from the displayed image, an image processor compensates by compensating for the remaining light using perceptual models. In some cases, the perceptual model includes a plurality of user sensitivities and computation is performed, at least in part, based on expected user sensitivity to light pollution in portions of the images. The perceptual model might include a contrast sensitivity function, threshold-vs-intensity, saliency prediction and visual masking. The model might include artist indications of view attention. A light pollution likelihood map might be used to reduce the amount of computation needed, using a likelihood measure to determine an amount of computation to perform.
    Type: Application
    Filed: June 30, 2010
    Publication date: July 21, 2011
    Applicant: Disney Enterprises, Inc.
    Inventors: Jeroen van Baar, Steven Poulakos, Rasmus Tamstorf, Markus Gross
  • Publication number: 20100211368
    Abstract: Embodiments of the invention provide methods enabling reliable simulation of objects in contact scenarios. Embodiments of the invention utilize methods providing three parameter-independent guarantees. According to embodiments of the invention, simulations of well-posed problems: have no interpenetrations; obey causality, momentum and energy conservation laws; and complete in finite time.
    Type: Application
    Filed: February 17, 2010
    Publication date: August 19, 2010
    Applicants: Disney Enterprises, Inc, The Trustees of Columbia University
    Inventors: Eitan Grinspun, David Harmon, Rasmus Tamstorf, Paul E. Vouga