Patents by Inventor Rauli Laatikainen
Rauli Laatikainen has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).
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Patent number: 11918902Abstract: A computer implemented method for controlling a game play. The method includes rendering a game view on a display of a computing device, the game view including a first area and a second area; displaying one or more first objects in the first area, the one or more first objects configured to execute one or more actions in the first area, the one or more actions being executed at a first execution speed; detecting a selection of a second object in the second area of the display; and changing an execution speed of the one or more actions being executed by the one or more first objects in the first area to a second execution speed while it is detected that the second object is selected.Type: GrantFiled: October 31, 2022Date of Patent: March 5, 2024Assignee: Supercell OyInventors: Rauli Laatikainen, Patrick Corander
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Publication number: 20230121864Abstract: A computer implemented method for controlling a game play. The method includes rendering a game view on a display of a computing device, the game view including a first area and a second area; displaying one or more first objects in the first area, the one or more first objects configured to execute one or more actions in the first area, the one or more actions being executed at a first execution speed; detecting a selection of a second object in the second area of the display; and changing an execution speed of the one or more actions being executed by the one or more first objects in the first area to a second execution speed while it is detected that the second object is selected.Type: ApplicationFiled: October 31, 2022Publication date: April 20, 2023Applicant: Supercell OyInventors: Rauli Laatikainen, Patrick Corander
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Publication number: 20230119727Abstract: An apparatus and a method for game control. A graphical user interface is generated and displayed on a display screen. The graphical user interface presents at least one user-controllable object and at least one target object. A user is enabled to provide a user input to control a movement of the at least one user-controllable object within the graphical user interface. A predetermined area is identified around the at least one user-controllable object in the graphical user interface. It is detected whether or not the at least one target object lies within the predetermined area in the graphical user interface. If it is detected that the at least one target object lies within the predetermined area, an action is executed on the at least one target object from the at least one user-controllable object.Type: ApplicationFiled: October 31, 2022Publication date: April 20, 2023Applicant: Supercell OyInventors: Jon Franzas, Touko Tahkokallio, Jonas Collaros, Patrick Corander, Rauli Laatikainen, Sergio Castaño
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Patent number: 11484791Abstract: A computer implemented method for controlling a game play. The method includes rendering a game view on a display of a computing device, the game view including a first area and a second area; displaying one or more first objects in the first area, the one or more first objects configured to execute one or more actions in the first area, the one or more actions being executed at a first execution speed; detecting a selection of a second object in the second area of the display; and changing an execution speed of the one or more actions being executed by the one or more first objects in the first area to a second execution speed while it is detected that the second object is selected.Type: GrantFiled: September 20, 2021Date of Patent: November 1, 2022Assignee: Supercell OyInventors: Rauli Laatikainen, Patrick Corander
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Patent number: 11484793Abstract: An apparatus and a method for game control. A graphical user interface is generated and displayed on a display screen. The graphical user interface presents at least one user-controllable object and at least one target object. A user is enabled to provide a user input to control a movement of the at least one user-controllable object within the graphical user interface. A predetermined area is identified around the at least one user-controllable object in the graphical user interface. It is detected whether or not the at least one target object lies within the predetermined area in the graphical user interface. If it is detected that the at least one target object lies within the predetermined area, an action is executed on the at least one target object from the at least one user-controllable object.Type: GrantFiled: September 2, 2021Date of Patent: November 1, 2022Assignee: Supercell OyInventors: Jon Franzas, Touko Tahkokallio, Jonas Collaros, Patrick Corander, Rauli Laatikainen, Sergio Castaño
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Publication number: 20220072421Abstract: A computer implemented method for controlling a game play. The method includes rendering a game view on a display of a computing device, the game view including a first area and a second area; displaying one or more first objects in the first area, the one or more first objects configured to execute one or more actions in the first area, the one or more actions being executed at a first execution speed; detecting a selection of a second object in the second area of the display; and changing an execution speed of the one or more actions being executed by the one or more first objects in the first area to a second execution speed while it is detected that the second object is selected.Type: ApplicationFiled: September 20, 2021Publication date: March 10, 2022Applicant: Supercell OyInventors: Rauli Laatikainen, Patrick Corander
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Patent number: 11123637Abstract: A computer implemented method for controlling a game play. The method includes rendering a game view on a display of a computing device, the game view including a first area and a second area; displaying one or more first objects in the first area, the one or more first objects configured to execute one or more actions in the first area, the one or more actions being executed at a first execution speed; detecting a selection of a second object in the second area of the display; and changing an execution speed of the one or more actions being executed by the one or more first objects in the first area to a second execution speed while it is detected that the second object is selected.Type: GrantFiled: August 23, 2019Date of Patent: September 21, 2021Assignee: Supercell OyInventors: Rauli Laatikainen, Patrick Corander
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Publication number: 20210052983Abstract: A computer implemented method for controlling a game play. The method includes rendering a game view on a display of a computing device, the game view including a first area and a second area; displaying one or more first objects in the first area, the one or more first objects configured to execute one or more actions in the first area, the one or more actions being executed at a first execution speed; detecting a selection of a second object in the second area of the display; and changing an execution speed of the one or more actions being executed by the one or more first objects in the first area to a second execution speed while it is detected that the second object is selected.Type: ApplicationFiled: August 23, 2019Publication date: February 25, 2021Inventors: Rauli Laatikainen, Patrick Corander
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Publication number: 20130271453Abstract: The present invention relates generally to a method and system for generating a three-dimensional user-interface on an embedded device or devices. The method of generating a three-dimensional user interface comprising the steps of importing an asset into an editor on a host device, allowing a user to graphically effect modifications within the editor, modifying at least one property of the asset independently of a user to optimize a three-dimensional generation of the asset on an embedded device, generate a binary output file of the modified asset, and outputting the binary file to a graphics engine. Wherein the graphics engine is operable to load and render files as at least a portion of a graphical user interface its embedded device. Additionally, there is described an ordering of data in the binary output file such that it is independent of a degree of significance of individually accessible data within said output file.Type: ApplicationFiled: November 25, 2011Publication date: October 17, 2013Applicant: RIGHTWARE OYInventors: Arto Ruotsalainen, Tuomas Volotinen, Miika Sell, Lasse Lindqvist, Alexey Vlasov, Rauli Laatikainen, Jussi Lehtinen, Tero Koivu, Ville-Veikko Helppi