Patents by Inventor Rei TAKANO

Rei TAKANO has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240252921
    Abstract: Provided is a game system capable of providing a user with information for assisting in perceiving the next action when the next action is a related action related to the previous action. A game machine is connected to a monitor that displays a guide screen on which sample images showing a series of actions constituting a dance are presented in order of the series of actions, and a camera that detects user's actions, and the game machine provides a dance game in which each action and execution time thereof is guided through a sample image and the actions of the user are evaluated. The game machine specifies one action and a next action on the basis of sequence data, and when the next action is a repeat action or a reverse action, which are related actions related to the one action, and displays a related type sample image including a repeat image or a reverse image on the guide screen, which are related information indicating relevance between the one action and the next action.
    Type: Application
    Filed: April 8, 2024
    Publication date: August 1, 2024
    Applicant: KONAMI AMUSEMENT CO., LTD.
    Inventors: Yoshihiro TAGAWA, Makoto ISHIHARA, Koki OGAWA, Rei TAKANO
  • Patent number: 11331566
    Abstract: The present invention provides a game machine provided with a stage which has a treading surface on which a plurality of play regions are set so as to be displaced from each other in a front and rear direction, that is a direction facing a display device, and are set as ranges where at least one player should perform dance steps on each range, and a step command device which commands the player step positions at which the player should tread in each of the play regions, with the step positions being changed in association with progress of a game, and being commanded through the display device in a distinguished manner for each of the play regions.
    Type: Grant
    Filed: December 18, 2019
    Date of Patent: May 17, 2022
    Assignee: KONAMI AMUSEMENT CO., LTD.
    Inventors: Toru Miki, Masahiro Kiyomoto, Rei Takano, Atsushi Usami
  • Patent number: 11235232
    Abstract: Provided is a game machine capable of providing guidance so that, at an appropriate timing, the player performs the action of changing from a contacting state in which he/she is contacting a predetermined region to a non-contacting state in which such contact is not performed. The game machine provides a dance game for providing guidance about the performance timing of a dance step, and evaluating the actual step performance timing. The game machine comprises a stage sensor that detects a contacting state in which a foot of a player is contacting a treading surface of the stage, and detects a non-contacting state where such contact is not performed. The game machine also provides guidance about the time of a foot-lifting action as the step performance timing, and evaluates the time as the actual step performance timing, so that a foot-lifting action changing functions as the dance step.
    Type: Grant
    Filed: December 18, 2019
    Date of Patent: February 1, 2022
    Assignee: KONAMI AMUSEMENT CO.. LTD.
    Inventors: Toru Miki, Masahiro Kiyomoto, Rei Takano, Atsushi Usami
  • Patent number: 11130058
    Abstract: The present invention provides a game machine that is capable of utilizing movements of at least a part of the body of the player as play actions. A game machine provides a dance game that advises of a performance timing at which an action constituting a dance is to be executed, and, evaluates the actual performance timing of that. The game machine includes a camera which detects either a crouching action that causes the head of a player to move lower than a lower-limit position or a return movement that causes the head to move higher than an upper-limit position. The game machine advises of a timing at which such crouching action or the like is to be executed so that the crouching action or the like function as the actions of the dance, and, when such crouching action or the like is detected, evaluates the actual timing of that.
    Type: Grant
    Filed: December 20, 2019
    Date of Patent: September 28, 2021
    Assignee: KONAMI AMUSEMENT CO., LTD.
    Inventors: Toru Miki, Atsushi Usami, Masahiro Kiyomoto, Toyokazu Sakai, Rei Takano
  • Publication number: 20210035817
    Abstract: The present invention relates to a method for manufacturing a semiconductor device in which a circuit element including a semiconductor chip, and a through conductor connecting an insulation layer in a thickness direction are embedded in the insulation layer. A wiring structure in which a predetermined pattern of wiring conductors is formed along a planar direction on an insulation part is created, and thereafter the wiring structure is sealed in the insulation layer in a state where the wiring structure is erected vertically. Consequently, the wiring conductor of the wiring conductor is caused to function as the through conductor in the insulation layer.
    Type: Application
    Filed: March 26, 2019
    Publication date: February 4, 2021
    Applicant: NAGASE & CO., LTD.
    Inventors: Rei TAKANO, Atsuhiro SATO
  • Publication number: 20200155926
    Abstract: Provided is a game machine capable of providing guidance so that, at an appropriate timing, the player performs the action of changing from a contacting state in which he/she is contacting a predetermined region to a non-contacting state in which such contact is not performed. The game machine provides a dance game for providing guidance about the performance timing of a dance step, and evaluating the actual step performance timing. The game machine comprises a stage sensor that detects a contacting state in which a foot of a player is contacting a treading surface of the stage, and detects a non-contacting state where such contact is not performed. The game machine also provides guidance about the time of a foot-lifting action as the step performance timing, and evaluates the time as the actual step performance timing, so that a foot-lifting action changing functions as the dance step.
    Type: Application
    Filed: December 18, 2019
    Publication date: May 21, 2020
    Applicant: KONAMI AMUSEMENT CO., LTD.
    Inventors: Toru MIKI, Masahiro KIYOMOTO, Rei TAKANO, Atsushi USAMI
  • Publication number: 20200122024
    Abstract: The present invention provides a game machine provided with a stage which has a treading surface on which a plurality of play regions are set so as to be displaced from each other in a front and rear direction, that is a direction facing a display device, and are set as ranges where at least one player should perform dance steps on each range, and a step command device which commands the player step positions at which the player should tread in each of the play regions, with the step positions being changed in association with progress of a game, and being commanded through the display device in a distinguished manner for each of the play regions.
    Type: Application
    Filed: December 18, 2019
    Publication date: April 23, 2020
    Applicant: KONAMI AMUSEMENT CO., LTD.
    Inventors: Toru MIKI, Masahiro KIYOMOTO, Rei TAKANO, Atsushi USAMI
  • Publication number: 20200122034
    Abstract: The present invention provides a game machine that is capable of utilizing movements of at least a part of the body of the player as play actions. A game machine provides a dance game that advises of a performance timing at which an action constituting a dance is to be executed, and, evaluates the actual performance timing of that. The game machine includes a camera which detects either a crouching action that causes the head of a player to move lower than a lower-limit position or a return movement that causes the head to move higher than an upper-limit position. The game machine advises of a timing at which such crouching action or the like is to be executed so that the crouching action or the like function as the actions of the dance, and, when such crouching action or the like is detected, evaluates the actual timing of that.
    Type: Application
    Filed: December 20, 2019
    Publication date: April 23, 2020
    Applicant: KONAMI AMUSEMENT CO., LTD.
    Inventors: Toru MIKI, Masahiro KIYOMOTO, Atsushi USAMI, Toyokazu SAKAI, Rei TAKANO