Patents by Inventor Remi Audfray

Remi Audfray has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20260089456
    Abstract: As disclosed herein, a computer-implemented method for audio generation in mixed reality environments is provided. The method may include determining, based on a description of a soundscape of a mixed reality environment, a first prompt for a continuous audio signal associated with the soundscape and a second prompt for an intermittent audio signal associated with the soundscape. The method may include providing the first and second prompts to a model configured to determine at least one audio signal based on a prompt describing the audio signal. The method may include generating, by the model, a continuous audio signal and an intermittent audio signal. The method may include combining the continuous audio signal and the intermittent audio signal to generate a composite audio signal. The method may include rendering the composite audio signal in the mixed reality environment. A system and a non-transitory computer-readable storage medium are also disclosed.
    Type: Application
    Filed: March 6, 2025
    Publication date: March 26, 2026
    Inventors: Varun Kumar Nagaraja, Gael Le Lan, Christopher Barth, Zhaoheng Ni, Yangyang Shi, Remi Audfray, Eric Van Amerongen, Viktor Phoenix, Tarun Pruthi, Sean Kasimir Vora
  • Publication number: 20250045010
    Abstract: Embodiments are described for a method of rendering audio for playback through headphones comprising receiving digital audio content, receiving binaural rendering metadata generated by an authoring tool processing the received digital audio content, receiving playback metadata generated by a playback device, and combining the binaural rendering metadata and playback metadata to optimize playback of the digital audio content through the headphones.
    Type: Application
    Filed: August 7, 2024
    Publication date: February 6, 2025
    Applicant: Dolby Laboratories Licensing Corporation
    Inventors: Nicolas R. TSINGOS, Rhonda WILSON, Sunil BHARITKAR, C. Phillip BROWN, Alan J. SEEFELDT, Remi AUDFRAY
  • Patent number: 12061835
    Abstract: Embodiments are described for a method of rendering audio for playback through headphones comprising receiving digital audio content, receiving binaural rendering metadata generated by an authoring tool processing the received digital audio content, receiving playback metadata generated by a playback device, and combining the binaural rendering metadata and playback metadata to optimize playback of the digital audio content through the headphones.
    Type: Grant
    Filed: April 24, 2023
    Date of Patent: August 13, 2024
    Assignee: Dolby Laboratories Licensing Corporation
    Inventors: Nicolas R. Tsingos, Rhonda Wilson, Sunil Bharitkar, C. Phillip Brown, Alan J. Seefeldt, Remi Audfray
  • Publication number: 20230385013
    Abstract: Embodiments are described for a method of rendering audio for playback through headphones comprising receiving digital audio content, receiving binaural rendering metadata generated by an authoring tool processing the received digital audio content, receiving playback metadata generated by a playback device, and combining the binaural rendering metadata and playback metadata to optimize playback of the digital audio content through the headphones.
    Type: Application
    Filed: April 24, 2023
    Publication date: November 30, 2023
    Applicant: Dolby Laboratories Licensing Corporation
    Inventors: Nicolas R. TSINGOS, Rhonda WILSON, Sunil BHARITKAR, C. Phillip BROWN, Alan J. SEEFELDT, Remi AUDFRAY
  • Patent number: 11681490
    Abstract: Embodiments are described for a method of rendering audio for playback through headphones comprising receiving digital audio content, receiving binaural rendering metadata generated by an authoring tool processing the received digital audio content, receiving playback metadata generated by a playback device, and combining the binaural rendering metadata and playback metadata to optimize playback of the digital audio content through the headphones.
    Type: Grant
    Filed: March 3, 2022
    Date of Patent: June 20, 2023
    Assignee: DOLBY LABORATORIES LICENSING CORPORATION
    Inventors: Nicolas R. Tsingos, Rhonda Wilson, Sunil Bharitkar, C. Phillip Brown, Alan J. Seefeldt, Remi Audfray
  • Patent number: 11463832
    Abstract: A system and method of adjusting an audio output in one location so that its propagation into another location is reduced. As a first device in a first location generates sound, a second device in a second location detects the propagated sound. The first device then adjusts its output based on the detected sound.
    Type: Grant
    Filed: March 23, 2021
    Date of Patent: October 4, 2022
    Assignee: DOLBY LABORATORIES LICENSING CORPORATION
    Inventors: C. Phillip Brown, Michael Smithers, Remi Audfray, Patrick Saunders
  • Publication number: 20220269471
    Abstract: Embodiments are described for a method of rendering audio for playback through headphones comprising receiving digital audio content, receiving binaural rendering metadata generated by an authoring tool processing the received digital audio content, receiving playback metadata generated by a playback device, and combining the binaural rendering metadata and playback metadata to optimize playback of the digital audio content through the headphones.
    Type: Application
    Filed: March 3, 2022
    Publication date: August 25, 2022
    Applicant: Dolby Laboratories Licensing Corporation
    Inventors: Nicolas R. TSINGOS, Rhonda WILSON, Sunil BHARITKAR, C. Phillip BROWN, Alan J. SEEFELDT, Remi AUDFRAY
  • Patent number: 11269586
    Abstract: Embodiments are described for a method of rendering audio for playback through headphones comprising receiving digital audio content, receiving binaural rendering metadata generated by an authoring tool processing the received digital audio content, receiving playback metadata generated by a playback device, and combining the binaural rendering metadata and playback metadata to optimize playback of the digital audio content through the headphones.
    Type: Grant
    Filed: November 13, 2020
    Date of Patent: March 8, 2022
    Assignee: Dolby Laboratories Licensing Corporation
    Inventors: Nicolas R. Tsingos, Rhonda Wilson, Sunil Bharitkar, C. Phillip Brown, Alan J. Seefeldt, Remi Audfray
  • Publication number: 20210211822
    Abstract: A system and method of adjusting an audio output in one location so that its propagation into another location is reduced. As a first device in a first location generates sound, a second device in a second location detects the propagated sound. The first device then adjusts its output based on the detected sound.
    Type: Application
    Filed: March 23, 2021
    Publication date: July 8, 2021
    Applicant: Dolby Laboratories Licensing Corporation
    Inventors: C. Phillip Brown, Michael Smithers, Remi Audfray, Patrick Saunders
  • Publication number: 20210132894
    Abstract: Embodiments are described for a method of rendering audio for playback through headphones comprising receiving digital audio content, receiving binaural rendering metadata generated by an authoring tool processing the received digital audio content, receiving playback metadata generated by a playback device, and combining the binaural rendering metadata and playback metadata to optimize playback of the digital audio content through the headphones.
    Type: Application
    Filed: November 13, 2020
    Publication date: May 6, 2021
    Applicant: DOLBY LABORATORIES LICENSING CORPORATION
    Inventors: Nicolas R. TSINGOS, Rhonda WILSON, Sunil BHARITKAR, C. Phillip BROWN, Alan J. SEEFELDT, Remi AUDFRAY
  • Patent number: 10838684
    Abstract: Embodiments are described for a method of rendering audio for playback through headphones comprising receiving digital audio content, receiving binaural rendering metadata generated by an authoring tool processing the received digital audio content, receiving playback metadata generated by a playback device, and combining the binaural rendering metadata and playback metadata to optimize playback of the digital audio content through the headphones.
    Type: Grant
    Filed: November 4, 2019
    Date of Patent: November 17, 2020
    Assignee: Dolby Laboratories Licensing Corporation
    Inventors: Nicolas R. Tsingos, Rhonda Wilson, Sunil Bharitkar, C. Phillip Brown, Alan J. Seefeldt, Remi Audfray
  • Patent number: 10623877
    Abstract: Audio signals are received. The audio signals include left and right surround channels. The audio signals are played back using far-field loudspeakers distributed around a space having a plurality of listener positions. The left and right surround channels are played back by a pair of far-field loudspeakers arranged at opposite sides of the space having the plurality of listener positions. An audio component coinciding with or approximating audio content common to the left and right surround channels is obtained. The audio component is played back using at least a pair of near-field transducers arranged at one of the listener positions. Associated systems, methods and computer program products are provided. Systems, methods and computer program products providing a bitstream comprising the audio signals and the audio component are also provided, as well as a computer-readable medium with data representing such audio content.
    Type: Grant
    Filed: April 4, 2019
    Date of Patent: April 14, 2020
    Assignee: Dolby Laboratories Licensing Corporation
    Inventors: Remi Audfray, Nicolas R. Tsingos, Jurgen W. Scharpf
  • Publication number: 20200065055
    Abstract: Embodiments are described for a method of rendering audio for playback through headphones comprising receiving digital audio content, receiving binaural rendering metadata generated by an authoring tool processing the received digital audio content, receiving playback metadata generated by a playback device, and combining the binaural rendering metadata and playback metadata to optimize playback of the digital audio content through the headphones.
    Type: Application
    Filed: November 4, 2019
    Publication date: February 27, 2020
    Applicant: DOLBY LABORATORIES LICENSING CORPORATION
    Inventors: Nicolas R. TSINGOS, Rhonda WILSON, Sunil BHARITKAR, C. Phillip BROWN, Alan J. SEEFELDT, Remi AUDFRAY
  • Patent number: 10503461
    Abstract: Embodiments are described for a method of rendering audio for playback through headphones comprising receiving digital audio content, receiving binaural rendering metadata generated by an authoring tool processing the received digital audio content, receiving playback metadata generated by a playback device, and combining the binaural rendering metadata and playback metadata to optimize playback of the digital audio content through the headphones.
    Type: Grant
    Filed: March 13, 2019
    Date of Patent: December 10, 2019
    Assignee: Dolby Laboratories Licensing Corporation
    Inventors: Nicolas R. Tsingos, Rhonda Wilson, Sunil Bharitkar, C. Phillip Brown, Alan J. Seefeldt, Remi Audfray
  • Patent number: 10397720
    Abstract: Audio signals are received. The audio signals include left and right surround channels. The audio signals are played back using far-field loudspeakers distributed around a space having a plurality of listener positions. The left and right surround channels are played back by a pair of far-field loudspeakers arranged at opposite sides of the space having the plurality of listener positions. An audio component coinciding with or approximating audio content common to the left and right surround channels is obtained. The audio component is played back using at least a pair of near-field transducers arranged at one of the listener positions. Associated systems, methods and computer program products are provided. Systems, methods and computer program products providing a bitstream comprising the audio signals and the audio component are also provided, as well as a computer-readable medium with data representing such audio content.
    Type: Grant
    Filed: August 24, 2018
    Date of Patent: August 27, 2019
    Assignee: Dolby Laboratories Licensing Corporation
    Inventors: Remi Audfray, Nicolas R. Tsingos, Jurgen W. Scharpf
  • Publication number: 20190239013
    Abstract: Audio signals are received. The audio signals include left and right surround channels. The audio signals are played back using far-field loudspeakers distributed around a space having a plurality of listener positions. The left and right surround channels are played back by a pair of far-field loudspeakers arranged at opposite sides of the space having the plurality of listener positions. An audio component coinciding with or approximating audio content common to the left and right surround channels is obtained. The audio component is played back using at least a pair of near-field transducers arranged at one of the listener positions. Associated systems, methods and computer program products are provided. Systems, methods and computer program products providing a bitstream comprising the audio signals and the audio component are also provided, as well as a computer-readable medium with data representing such audio content.
    Type: Application
    Filed: April 4, 2019
    Publication date: August 1, 2019
    Applicant: Dolby Laboratories Licensing Corporation
    Inventors: Remi AUDFRAY, Nicolas R. TSINGOS, Jurgen W. SCHARPF
  • Publication number: 20190205085
    Abstract: Embodiments are described for a method of rendering audio for playback through headphones comprising receiving digital audio content, receiving binaural rendering metadata generated by an authoring tool processing the received digital audio content, receiving playback metadata generated by a playback device, and combining the binaural rendering metadata and playback metadata to optimize playback of the digital audio content through the headphones.
    Type: Application
    Filed: March 13, 2019
    Publication date: July 4, 2019
    Applicant: DOLBY LABORATORIES LICENSING CORPORATION
    Inventors: Nicolas R. TSINGOS, Rhonda WILSON, Sunil BHARITKAR, C. Phillip BROWN, Alan J. SEEFELDT, Remi AUDFRAY
  • Patent number: 10255027
    Abstract: Embodiments are described for a method of rendering audio for playback through headphones comprising receiving digital audio content, receiving binaural rendering metadata generated by an authoring tool processing the received digital audio content, receiving playback metadata generated by a playback device, and combining the binaural rendering metadata and playback metadata to optimize playback of the digital audio content through the headphones.
    Type: Grant
    Filed: March 23, 2018
    Date of Patent: April 9, 2019
    Assignee: Dolby Laboratories Licensing Corporation
    Inventors: Nicolas R. Tsingos, Rhonda Wilson, Sunil Bharitkar, C. Phillip Brown, Alan J. Seefeldt, Remi Audfray
  • Publication number: 20180367932
    Abstract: Audio signals are received. The audio signals include left and right surround channels. The audio signals are played back using far-field loudspeakers distributed around a space having a plurality of listener positions. The left and right surround channels are played back by a pair of far-field loudspeakers arranged at opposite sides of the space having the plurality of listener positions. An audio component coinciding with or approximating audio content common to the left and right surround channels is obtained. The audio component is played back using at least a pair of near-field transducers arranged at one of the listener positions. Associated systems, methods and computer program products are provided. Systems, methods and computer program products providing a bitstream comprising the audio signals and the audio component are also provided, as well as a computer-readable medium with data representing such audio content.
    Type: Application
    Filed: August 24, 2018
    Publication date: December 20, 2018
    Inventors: Remi AUDFRAY, Nicolas R. TSINGOS, Jurgen W. SCHARPF
  • Patent number: 10063985
    Abstract: Audio signals (201) are received. The audio signals include left and right surround channels (206). The audio signals are played back using far-field loudspeakers (101-108, 401-406) distributed around a space (111, 409) having a plurality of listener positions (112, 410). The left and right surround channels are played back by a pair of far-field loudspeakers (103, 106, 403, 405) arranged at opposite sides of the space having the plurality of listener positions. An audio component (208) coinciding with or approximating audio content common to the left and right surround channels is obtained. The audio component is played back using at least a pair of near-field transducers (109, 110, 407, 408) arranged at one of the listener positions. Associated systems (100, 400), methods (800) and computer program products are provided.
    Type: Grant
    Filed: May 12, 2016
    Date of Patent: August 28, 2018
    Assignee: Dolby Laboratories Licensing Corporation
    Inventors: Remi Audfray, Nicolas R. Tsingos, Jurgen W. Scharpf