Patents by Inventor Reuben DUPUIS

Reuben DUPUIS has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20180365928
    Abstract: A method of operating an electronic gaming machine includes generating an interactive game environment in accordance with game data, the interactive game environment having a viewing area may include a plurality of visible game components as a subset of the interactive game environment, displaying the viewing area with the plurality of visible game components, monitoring eye gaze of a player to collect player eye gaze data, determining a location of the eye gaze of the player relative to the viewing area using the player eye gaze data, and in response to the location of the eye gaze of the player relative to the viewing area, changing a resolution of a portion of the viewing area other than a portion of the viewing area corresponding to location of the eye gaze of the player on the viewing area. Related electronic gaming machines are also disclosed.
    Type: Application
    Filed: August 8, 2018
    Publication date: December 20, 2018
    Inventors: David FROY, Edward BOWRON, Reuben DUPUIS, Vicky LEBLANC, Karen van NIEKERK, Stefan KEILWERT, Aaron COREY
  • Publication number: 20170169651
    Abstract: An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.
    Type: Application
    Filed: March 14, 2016
    Publication date: June 15, 2017
    Inventors: David FROY, Edward BOWRON, Reuben DUPUIS, Vicky LEBLANC, Karen VAN NIEKERK, Aaron COREY, Stefan KEILWERT
  • Publication number: 20170169662
    Abstract: An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.
    Type: Application
    Filed: December 11, 2015
    Publication date: June 15, 2017
    Inventors: David FROY, Edward BOWRON, Reuben DUPUIS, Vicky LEBLANC, Karen VAN NIEKERK, Aaron COREY, Stefan KEILWERT
  • Publication number: 20170169649
    Abstract: A computer device and method for dynamically displaying at least one message to a player of a game are provided. The computer device may be an electronic gaming machine, and comprises a camera which can be used to collect data on the movement of a player of an electronic game. The movements of the player may then be analyzed and used to select message presentation rules based on player movement data. The message presentation rules may govern the presentation of new messages, the removal of old messages, or change the way a given message is presented.
    Type: Application
    Filed: December 11, 2015
    Publication date: June 15, 2017
    Inventors: David FROY, Edward BOWRON, Reuben DUPUIS, Vicky LEBLANC, Karen VAN NIEKERK, Christopher SPURRELL
  • Publication number: 20170169664
    Abstract: An electronic gaming machine is provided. The computer device comprises at least one data storage unit storing game data for a game, a display unit to display graphical game components to a player of the game, at least one data capture unit, such as a camera, to collect data about the player's gaze, and a processor to process the player gaze data, determine if a player gaze condition is satisfied, determine whether a game condition is satisfied. If both the player gaze condition and the game condition are satisfied, the processor modifies at least some of the graphical game components based on the player gaze condition and the game condition.
    Type: Application
    Filed: December 11, 2015
    Publication date: June 15, 2017
    Inventors: David FROY, Edward BOWRON, Reuben DUPUIS, Vicky LEBLANC, Karen VAN NIEKERK, Christopher SPURRELL
  • Publication number: 20170165573
    Abstract: An electronic gaming machine where the player plays an interactive game using their player eye gaze. A graphics processor generates an interactive game environment and defines a viewing area as its subset, the viewing area having visible game components. A display device displays the viewing area having the plurality of visible game components. The display controller controls rendering of the viewing area on the display device using the graphics processor. At least one data capture camera device continuously monitors the player eye gaze to collect player eye gaze data. The game controller determines the location of the player's eye gaze relative to the viewing area and triggers a control command to the display controller. In response, the display controller controls the display device in real-time to provide a graphical animation effect displayed on the display device representative of a visual update to the visible game components in the viewing area.
    Type: Application
    Filed: March 14, 2016
    Publication date: June 15, 2017
    Inventors: David FROY, Edward BOWRON, Reuben DUPUIS, Vicky LEBLANC, Karen VAN NIEKERK, Aaron COREY, Stefan KEILWERT
  • Publication number: 20160292969
    Abstract: A gaming system, and method of controlling a gaming system, having a touchscreen, that simulates a game of skill by showing a graphical object and detecting a pair of spaced-apart user input touch points on the touchscreen. An increase in distance between the touch points corresponds to an increase in stress upon the object, which is animated on the touchscreen, and scaling of an associated reward. A failure threshold is selected and the increase in stress is tested against the failure threshold. The failure threshold may be at least partly randomized. If the stress exceeds the threshold, then a failure event is shown. If the touch input ceases, the user may elect to accept then current reward value or to continue. The object may be a bubble and the stress may be expansion of the bubble, leading to popping of the bubble if the expansion exceeds the failure threshold.
    Type: Application
    Filed: March 31, 2015
    Publication date: October 6, 2016
    Applicant: GTECH CANADA ULC
    Inventors: Reuben DUPUIS, Stefan Keilwert, Scott Edsall
  • Publication number: 20160171816
    Abstract: An electronic gaming machine that includes a three-dimensional (3D) graphics processor to generate a 3D game environment for a game. A display controller defines a view window of the three-dimensional game environment. The view window defines a portion of the three-dimensional game environment. An electronic display device displays, via a display interface, the portion of the three-dimensional game environment defined by the view window using the 3D graphics processor. A player input device detects a player request interaction input to update the view window to navigate within the three dimensional game environment. In response to detection by the player input device, the display controller updates the view window based on the update action to define another portion of the three-dimensional game environment. The player can navigate throughout the 3D game environment using player request interaction input.
    Type: Application
    Filed: December 15, 2014
    Publication date: June 16, 2016
    Inventors: Vicky LEBLANC, Reuben DUPUIS
  • Publication number: 20160171815
    Abstract: There is disclosed an electronic gaming machine that includes an electronic datastore storing game data for a given game, an electronic display, and one or more processors in communication with the at least one electronic datastore and the electronic display. The processors include a three-dimensional graphics processor.
    Type: Application
    Filed: December 10, 2014
    Publication date: June 16, 2016
    Inventors: Reuben DUPUIS, Vicky Leblanc
  • Publication number: 20160163149
    Abstract: An electronic gaming machine that includes a three-dimensional (3D) graphics processor to generate a 3D supplemental game space for a game. A game matrix is displayed at an original position, where the game matrix includes game symbols. A display controller uses the 3D graphics processor to generate a 3D movement animation on a display device for moving the game matrix on an axis to a new position to render visible a 3D supplemental game space on the display device. The display controller generates another 3D movement animation of supplemental game symbols moving through the 3D supplemental game space onto the game matrix. A physical interaction between the supplemental game symbols and the game symbols of the game matrix results in a winning game outcome.
    Type: Application
    Filed: December 3, 2014
    Publication date: June 9, 2016
    Inventors: Reuben DUPUIS, Vicky LEBLANC
  • Publication number: 20150248809
    Abstract: Disclosed is an electronic gaming machine that includes an electronic data store storing game data for a given game; an electronic 3D-enabled gaming display; and one or more processors. The processors are configured to: generate, with at least a three-dimensional graphics processor, game surfaces using the game data, each of the game surfaces for displaying at least one game symbol thereon; present a three-dimensional view of the game surfaces on the electronic display, the game surfaces arranged in layers such that a foreground game surface appears to be closer to the user than a background game surface; and in response to a game trigger event: remove at least one game symbol displayed on the foreground game surface from the game; and integrate at least one game symbol displayed on the background game surface into the game such that the integrated game symbol interacts with remaining game symbols displayed on the foreground game surface.
    Type: Application
    Filed: December 10, 2014
    Publication date: September 3, 2015
    Inventors: Reuben DUPUIS, Vicky LEBLANC, Edward BOWRON