Patents by Inventor Reuven Bakalash

Reuven Bakalash has filed for patents to protect the following inventions. This listing includes patent applications that are pending as well as patents that have already been granted by the United States Patent and Trademark Office (USPTO).

  • Publication number: 20240050854
    Abstract: The present invention integrates physical reality components and digital reality components in a single integrated reality gamified application. A game development platform assisted by Artificial Intelligence turns legacy construction games into virtual reality playgrounds for imaginative and insightful gamified applications.
    Type: Application
    Filed: July 17, 2023
    Publication date: February 15, 2024
    Inventor: Reuven Bakalash
  • Publication number: 20240033613
    Abstract: “Systems and methods for creating a location-based gamified application configured to be played by one or more player units on a playground are disclosed. The system comprising one or more player units configured to execute and play the gamified application and a location-based mobile game application configured to track and supervise the creation of the location-based gamified application. The system further comprises a gaming content module configured to store a plurality of contents of different media required for creation of the gamified application and a database storing a plurality of customization and relocation tools, wherein the tools are organized in a plurality of hierarchical templates. The location-based gamified application may be created as a relocatable location-based gamified application which can be customized automatically or manually for a plurality of playing sites and players.
    Type: Application
    Filed: May 31, 2023
    Publication date: February 1, 2024
    Inventor: Reuven BAKALASH
  • Patent number: 11854140
    Abstract: The present disclosure describes a system for fast generation of ray traced reflections of virtually augmented objects into a real-world image, specifically on reflective surfaces. The system utilizes a standard raster graphics pipeline.
    Type: Grant
    Filed: September 23, 2022
    Date of Patent: December 26, 2023
    Assignee: Snap Inc.
    Inventors: Reuven Bakalash, Elad Haviv
  • Publication number: 20230315190
    Abstract: A multiple graphics processing unit (GPU) based parallel graphics system comprising multiple graphics processing pipelines with multiple GPUs supporting a parallel graphics rendering process having an object division mode of operation. Each GPU comprises video memory, a geometry processing subsystem and a pixel processing subsystem. According to the principles of the present invention, pixel (color and z depth) data buffered in the video memory of each GPU is communicated to the video memory of a primary GPU, and the video memory and the pixel processing subsystem in the primary GPU are used to carry out the image recomposition process, without the need for dedicated or specialized apparatus.
    Type: Application
    Filed: June 9, 2023
    Publication date: October 5, 2023
    Inventor: Reuven Bakalash
  • Patent number: 11756255
    Abstract: Accelerating structure for hybrid ray tracing is characterized by high locality, wherein scene changes are updated locally in one of its hierarchies, without effecting other locations in the structure. Reconstructions of accelerating structures of prior art are replaced by low-cost updates. The efficiency of traversals is improved by a double step traversal.
    Type: Grant
    Filed: August 25, 2021
    Date of Patent: September 12, 2023
    Assignee: Snap Inc.
    Inventors: Reuven Bakalash, Ron Weitzman
  • Patent number: 11712620
    Abstract: A modular system for creating a location-based gamified application configured to be played by one or more player units on a playground, uses a location-based mobile game application configured to track and supervise the creation of the location-based gamified application. A gaming content module is configured to store a plurality of contents of different media required for creation of the gamified application. A database storing a plurality of customization and relocation tools, is provided wherein the tools are organized in a plurality of hierarchical templates. Tools include a Generic Gaming Core template for creating a basic skeleton of the gamified application, a Setup Design template for incorporating a relocation component into the Generic Gaming Core corresponding to a specific location and environment, and a User Customization template for enhancing the gamified application experience.
    Type: Grant
    Filed: April 18, 2022
    Date of Patent: August 1, 2023
    Inventor: Reuven Bakalash
  • Patent number: 11714476
    Abstract: A multiple graphics processing unit (GPU) based parallel graphics system comprising multiple graphics processing pipelines with multiple GPUs supporting a parallel graphics rendering process having an object division mode of operation. Each GPU comprises video memory, a geometry processing subsystem and a pixel processing subsystem. According to the principles of the present invention, pixel (color and z depth) data buffered in the video memory of each GPU is communicated to the video memory of a primary GPU, and the video memory and the pixel processing subsystem in the primary GPU are used to carry out the image recomposition process, without the need for dedicated or specialized apparatus.
    Type: Grant
    Filed: March 2, 2022
    Date of Patent: August 1, 2023
    Assignee: Google LLC
    Inventor: Reuven Bakalash
  • Publication number: 20230146131
    Abstract: A modular system for creating a location-based gamified application configured to be played by one or more player units on a playground, uses a location-based mobile game application configured to track and supervise the creation of the location-based gamified application. A a gaming content module is configured to store a plurality of contents of different media required for creation of the gamified application. A database storing a plurality of customization and relocation tools, is provided wherein the tools are organized in a plurality of hierarchical templates. Tools include a Generic Gaming Core template for creating a basic skeleton of the gamified application, a Setup Design template for incorporating a relocation component into the Generic Gaming Core corresponding to a specific location and environment, and a User Customization template for enhancing the gamified application experience.
    Type: Application
    Filed: April 18, 2022
    Publication date: May 11, 2023
    Inventor: Reuven BAKALASH
  • Publication number: 20230062294
    Abstract: A path tracing system in which the traversal task is distributed between one global acceleration structure, which is central in the system, and multiple local acceleration structures, distributed among cells, of high locality and of autonomous processing. Accordingly, the centrality of the critical resource of accelerating structure is reduced, lessening bottlenecks, while improving parallelism.
    Type: Application
    Filed: October 18, 2022
    Publication date: March 2, 2023
    Inventors: Reuven Bakalash, Elad Haviv
  • Publication number: 20230017276
    Abstract: The present disclosure describes a system for fast generation of ray traced reflections of virtually augmented objects into a real-world image, specifically on reflective surfaces. The system utilizes a standard raster graphics pipeline.
    Type: Application
    Filed: September 23, 2022
    Publication date: January 19, 2023
    Inventors: Reuven Bakalash, Elad Haviv
  • Patent number: 11508114
    Abstract: A path tracing system in which the traversal task is distributed between one global acceleration structure, which is central in the system, and multiple local acceleration structures, distributed among cells, of high locality and of autonomous processing. Accordingly, the centrality of the critical resource of accelerating structure is reduced, lessening bottlenecks, while improving parallelism.
    Type: Grant
    Filed: May 22, 2021
    Date of Patent: November 22, 2022
    Assignee: Snap Inc.
    Inventors: Reuven Bakalash, Elad Haviv
  • Patent number: 11481955
    Abstract: The present disclosure describes a system for fast generation of ray traced reflections of virtually augmented objects into a real-world image, specifically on reflective surfaces. The system utilizes a standard raster graphics pipeline.
    Type: Grant
    Filed: February 13, 2021
    Date of Patent: October 25, 2022
    Assignee: Snap Inc.
    Inventors: Reuven Bakalash, Elad Haviv
  • Patent number: 11372469
    Abstract: A multiple graphics processing unit (GPU) based parallel graphics system comprising multiple graphics processing pipelines with multiple GPUs supporting a parallel graphics rendering process having an object division mode of operation. Each GPU comprises video memory, a geometry processing subsystem and a pixel processing subsystem. According to the principles of the present invention, pixel (color and z depth) data buffered in the video memory of each GPU is communicated to the video memory of a primary GPU, and the video memory and the pixel processing subsystem in the primary GPU are used to carry out the image recomposition process, without the need for dedicated or specialized apparatus.
    Type: Grant
    Filed: October 14, 2020
    Date of Patent: June 28, 2022
    Assignee: Google LLC
    Inventor: Reuven Bakalash
  • Publication number: 20220198740
    Abstract: The present invention teaches a real-time hybrid ray tracing system for non-planar specular reflections. The high complexity of a non-planar surface is reduced to low complexity of multiple small planar surfaces. Advantage is taken of the planar nature of triangles that comprise building blocks of a non-planar surface. All secondary rays bouncing from a given surface triangle toward object triangles keep a close direction to each other. A collective control of secondary rays is enabled by this closeness and by decoupling secondary rays from primary rays. The result is a high coherence of secondary rays.
    Type: Application
    Filed: March 14, 2022
    Publication date: June 23, 2022
    Inventors: Reuven Bakalash, Ron Weitzman, Elad Haviv
  • Publication number: 20220187898
    Abstract: A multiple graphics processing unit (GPU) based parallel graphics system comprising multiple graphics processing pipelines with multiple GPUs supporting a parallel graphics rendering process having an object division mode of operation. Each GPU comprises video memory, a geometry processing subsystem and a pixel processing subsystem. According to the principles of the present invention, pixel (color and z depth) data buffered in the video memory of each GPU is communicated to the video memory of a primary GPU, and the video memory and the pixel processing subsystem in the primary GPU are used to carry out the image recomposition process, without the need for dedicated or specialized apparatus.
    Type: Application
    Filed: March 2, 2022
    Publication date: June 16, 2022
    Inventor: Reuven Bakalash
  • Patent number: 11341602
    Abstract: A graphics processing chip includes multiple graphics pipeline cores and multi-pipeline core logic circuitry to process graphic data streams received from a processor and to drive multiple GPUs on the multiple graphics pipeline cores.
    Type: Grant
    Filed: December 14, 2020
    Date of Patent: May 24, 2022
    Assignee: Google LLC
    Inventor: Reuven Bakalash
  • Patent number: 11302058
    Abstract: The present invention teaches a real-time hybrid ray tracing system for non-planar specular reflections. The high complexity of a non-planar surface is reduced to low complexity of multiple small planar surfaces. Advantage is taken of the planar nature of triangles that comprise building blocks of a non-planar surface. All secondary rays bouncing from a given surface triangle toward object triangles keep a close direction to each other. A collective control of secondary rays is enabled by this closeness and by decoupling secondary rays from primary rays. The result is a high coherence of secondary rays.
    Type: Grant
    Filed: February 24, 2021
    Date of Patent: April 12, 2022
    Assignee: Adshir LTD
    Inventors: Reuven Bakalash, Ron Weitzman
  • Publication number: 20210383593
    Abstract: Accelerating structure for hybrid ray tracing is characterized by high locality, wherein scene changes are updated locally in one of its hierarchies, without effecting other locations in the structure. Reconstructions of accelerating structures of prior art are replaced by low-cost updates. The efficiency of traversals is improved by a double step traversal.
    Type: Application
    Filed: August 25, 2021
    Publication date: December 9, 2021
    Inventors: Reuven Bakalash, Ron Weitzman
  • Patent number: 11120610
    Abstract: Hybrid ray tracing method for generating photorealistic reflections while keeping coherence of secondary rays. The coherence is achieved by decoupling secondary rays from primary rays, handling bundles of secondary rays with collective origin and collective destination, attaining high parallelism and high utilization of GPU.
    Type: Grant
    Filed: April 11, 2021
    Date of Patent: September 14, 2021
    Assignee: ADSHIR LTD.
    Inventors: Reuven Bakalash, Ron Weitzman
  • Publication number: 20210279941
    Abstract: A path tracing system in which the traversal task is distributed between one global acceleration structure, which is central in the system, and multiple local acceleration structures, distributed among cells, of high locality and of autonomous processing. Accordingly, the centrality of the critical resource of accelerating structure is reduced, lessening bottlenecks, while improving parallelism.
    Type: Application
    Filed: May 22, 2021
    Publication date: September 9, 2021
    Inventors: Reuven Bakalash, Elad Haviv